Ranging
Ranging (or Archery) is the use of bows/crossbows and arrows/bolts to fight at a long distance. It's used in hunting and combat. Be careful when shooting at close range; your equipped arrow usually gets destroyed if a creature counterattacks, and sometimes your bow does too.
Of the cheap bows the Short bow shoots the fastest (Speed 30) and is fairly accurate (+4 Missile accuracy) while the Crossbow shoots the slowest (Speed 20) but with the greatest accuracy (+8 missile Accuracy). The Long Bow is slower and less accurate than the Short bow (+2 Missile Accuracy) but does a little more damage. Recurve (+6 Missile Accuracy) and Elven (+10 missile Accuracy) bows are both faster and more accurate but also a lot more expensive. The Elven bow does considerably more damage than the cheaper bows.
Crossbow bolts are only 1 EMU, whereas arrows are 2 EMU.
Every 5 levels of ranging you gain +1 damage +1 range accuracy
Bows
Melee Dmg | Range Dmg | Missile Acc | EMU | Speed | Human | Light Modifier | ||
---|---|---|---|---|---|---|---|---|
Short Bow | 5-8 | 3-8 | 4 | 7 | 30 | 0 | 3 | |
Long Bow | 5-8 | 6-11 | 2 | 7 | 23 | 0 | 3 | |
Recurve Bow | 5-8 | 8-13 | 6 | 7 | 27 | 0 | 3 | |
Elven Bow | 5-8 | 12-17 | 10 | 7 | 27 | 0 | 3 |
Arrows
EMU | Dmg | Accuracy | Missile Acc | Crit to Hit | Light Modifier | Special Damage | ||
---|---|---|---|---|---|---|---|---|
Training arrows | 2 | 0 | 0 | 0 | 0 | +3 | 0 | |
Pking arrows | 2 | 30 | 0 | +10 | 0 | +3 | 0 | |
Fire arrows | 2 | 15 | -25 | -10 | -15 | +3 | +35 Heat | |
Magic Arrows | 2 | 30 | -25 | +15 | -15 | +3 | +15 Magic | |
Ice Arrows | 2 | 0 | -25 | -15 | -15 | +3 | +40 Cold |
Crossbows
Melee Dmg | Range Dmg | Missile Acc | EMU | Speed | Human | Light Modifier | ||
---|---|---|---|---|---|---|---|---|
Crossbow | 5-8 | 14-19 | 8 | 7 | 20 | 0 | 3 |
Bolts
EMU | Dmg | Accuracy | Missile Acc | Crit to Hit | Light Modifier | Special Damage / Effect | ||
---|---|---|---|---|---|---|---|---|
Training bolts | 1 | 0 | 0 | 0 | 0 | +3 | 0 | |
Pking bolts | 1 | 25 | 0 | +15 | 0 | +3 | 0 | |
Fire bolts | 1 | 10 | -15 | -10 | -15 | +3 | +10 Heat, 15% chance to do mana burn | |
Magic Bolts | 1 | 10 | -15 | +15 | -15 | +3 | +10 Magic, 7% chance to deplete mana | |
Ice Bolts | 1 | 10 | -15 | -15 | -15 | +3 | +10 Cold, 10% chance to cooldown |
Magic Weapons
These weapons have same attributes as regular weapons but also give wielder perk.
Perks
There are some Perks that are specifically designed for ranging:
- Wilhelm Hood Perk
- Increased accuracy of ranging weapons,
- damage and ranging experience increased by 15%,
- Ethereal Ranger Perk
- 30% chance to not lose an arrow or bolt after firing it.
- Ninja Perk
- 80% chance that you will not become visible (if invisible) when using ranged attacks. This effect is also given by wearing the Tunic of the Ninja.
- Sharp Shooter
- 25% more perception when ranging.
Armor piercing
The armor piercing effect in ranging is given by the AP potions. Each potion drunk increases the chance of bypassing an opponent's armor by 1% permanently, accumulative up to 60%.
The Body Piercing Perk has no effect in ranging.
Drinking 60 AP potions gives you the Armor piercer achievement.
Ranging arena
Archery Arenas provide an additional money sink for this money sink skill by providing a target that neither moves nor dies. You need to buy an Archery Arena Ticket from Nahark in Grubani Peninsula and use it to enter.
- Ywarstav, Grubani Peninsula - [50,107]
- Irsis
Note: Targets can be attacked but not "killed". For this reason they are separated from the players in both arenas so they cannot be directly attacked without teleporting across to where they are first. Doing the teleport to attack them is not only not recommended, and you may get in trouble with moderators for using targets for other than their intended purpose.