Difference between revisions of "Beginners Guide to Magic"

From ELWiki
Jump to navigation Jump to search
m (links; this page can use some editorial work and pics)
m
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{FoCW_Header|A Beginners Guide to Magic|Magic}}
+
{{FoCW Header|A Beginners Guide to Magic|Magic}}
  
=Magic=
+
= Magic =
Magic makes things easier for you. You can heal yourself or your friend. You can teleport yourself to the portals room or to a location nearby. Learning the skill of magic will greatly help you while playing Eternal Lands.
+
Magic makes things easier for you. You can heal yourself or your friend. You can teleport yourself to the portals room or to a location nearby. Learning the skill of magic will greatly help you while playing Eternal Lands.  
  
==Understanding the Components==
+
== Understanding the Components ==
*Sigils - Like getting a tattoo, you get each sigil only once in a lifetime. It will then appear in your spell window (wand icon or ctrl+s) and selecting them in order defines the spell you're casting.
+
* Sigils - Like getting a tattoo, you get each sigil only once in a lifetime. It will then appear in your spell window (wand icon or ctrl+s) and selecting them in order defines the spell you're casting.
  
 +
* Essences - The consumables of magic. These are items that, when a spell is cast, will disappear from your inventory. They are made with the alchemy skill or bought from White Stone [[magic shops]].
  
*Essences - The consumables of magic. These are items that, when a spell is cast, will disappear from your inventory. Thay are made with the alchemy skill or bought from whitestone [[Magic/Shops|magic shops]].
+
* Mana/Ethereal Points - The energy bar of magic, represented on the far left blue bar. When a spell is cast you will lose mana, which recovers over time.
*Mana/Ethereal Points - The energy bar of magic, represented on the far left blue bar. When a spell is cast you will lose mana, which recovers over time.
 
  
 +
* Magic Level - There is only one spell you can cast at first, see the guide below. The level will rise with use of spells, giving access to more spells after certain levels.
  
*Magic Level - There is only one spell you can cast at first, see the guide below. The level will rise with use of spells, giving access to more spells after certain levels.
+
* Pick point Spending - Pick points should be spent wisely, so there is no simple answer, however... Magic Nexus does NOT affect magic, it is part of the crafting skill. Ethereality will increase the capacity of your mana bar. Rationality will increase the strength of later spells.
*Pickpoint Spending - Pickpoints should be spent wisely, so there is no simple answer, however... Magic Nexus does NOT affect magic, it is part of the crafting skill. Ethereality will increase the capacity of your mana bar. Rationality will increase the strength of later spells.
 
  
==Your First Spell (Heal)==
+
== Your First Spell (Heal) ==
 
[[Heal Spell|Heal]] increases your health by up to 10 points.
 
[[Heal Spell|Heal]] increases your health by up to 10 points.
  
===Requirements===
+
=== Requirements ===
*[[Increase Sigil]] - White Stone City magic shop, 400 gc.
+
* [[Increase Sigil]] - White Stone City magic shop, 400 gc.  
*[[Health Sigil]] - Ghram's Village magic shop, 700 gc.
+
* [[Health Sigil]] - Ghram's Village magic shop, 700 gc.  
*1 [[Health Essence]].
+
* 1 [[Health Essence]].
*Level 0 magic.
+
* Level 0 magic.
  
===Walkthrough===
+
=== Walk-through ===
The first spell you will cast will be [[Heal Spell|Heal]]. In order to do this you will need to get the [[Increase Sigil|Increase]], and the [[Health Sigil]]s. The [[Increase Sigil]] can be found in the [[White Stone]] City magic shop for 400 gc and the [[Health Sigil]] can be found in the Grahm's Village magic shop for 700 gc. You will also need some [[Health Essence]]s which can be found in the White Stone City magic shop where you got the [[Increase Sigil]]. After you have both sigils, and some health essences open the spells window by clicking the button on the bottom of the screen or ctrl+s. Then choose your sigils, first [[Increase Sigil|Increase]], then [[Health Sigil|Health]]. When you have chosen your sigils click cast. Your health will increase by 10 points or until its full (whichever is less).
+
The first spell you will cast will be [[Heal Spell|Heal]]. In order to do this you will need to get the [[Increase Sigil|Increase]] and the [[Health Sigil]]s. The [[Increase Sigil]] can be found in the [[White Stone]] City magic shop for 400 gc and the [[Health Sigil]] can be found in the Grahm's Village magic shop for 700 gc. You will also need some [[Health Essence]]s which can be found in the White Stone City magic shop where you got the [[Increase Sigil]]. After you have both sigils, and some health essences open the spells window by clicking the button on the bottom of the screen or ctrl+s. Then choose your sigils, first [[Increase Sigil|Increase]], then [[Health Sigil|Health]]. When you have chosen your sigils click cast. Your health will increase by 10 points or until its full (whichever is less).  
  
===Summary===
+
=== Summary ===
*Go to the Grahm's village magic shop and buy a [[Health Sigil]] (700 gc) and some [[Health Essence]]s.
+
* Go to the Grahm's village magic shop and buy a [[Health Sigil]] (700 gc) and some [[Health Essence]]s.
*Go to the White Stone City magic shop and buy a [[Increase Sigil]] (400 gc).
+
* Go to the White Stone City magic shop and buy a [[Increase Sigil]] (400 gc).
*When you have both sigils and some [[Health Essence]]s.
+
* When you have both sigils and some [[Health Essence]]s.
*Open your spell window (with Wand icon or Ctrl+S).
+
* Open your spell window (with Wand icon or Ctrl+S).  
*Choose your sigils ([[Increase Sigil|Increase]] then [[Health Sigil|Health]])
+
* Choose your sigils ([[Increase Sigil|Increase]] then [[Health Sigil|Health]])
*Click Cast
+
* Click Cast
*Your health will go up 10 points (unless your health is less than 10 points from full)
+
* Your health will go up 10 points (unless your health is less than 10 points from full)
  
==Your Second Spell (Remote Heal)==
+
== Your Second Spell (Remote Heal) ==
Remote heal restores some health on a remote target. This target can be yourself, a friend, or an enemy. The effect increases as your magic level and rationality increases.
+
Remote heal restores some health on a remote target. This target can be yourself, a friend, or an enemy. The effect increases as your magic level and rationality increases.  
  
===Requirements===
+
=== Requirements ===
*[[Global Sigil]] - White Stone City magic shop, 400 gc.
+
* [[Global Sigil]] - White Stone City magic shop, 400 gc.
*[[Increase Sigil]].
+
* [[Increase Sigil]].
*[[Health Sigil]].
+
* [[Health Sigil]].
*2 [[Health Essence]]s.
+
* 2 [[Health Essence]]s.
*1 [[Magic Essence]].
+
* 1 [[Magic Essence]].
*Level 4 magic.
+
* Level 4 magic.
  
===Walkthrough===
+
=== Walk-through ===
The second spell you will cast is [[Remote Heal Spell|Remote Heal]]. This spell restores some health on a remote target (self, friend, or enemy). You will need the [[Global Sigil|Global]], [[Increase Sigil|Increase]], and [[Health Sigil]]s for this spell. You will also have to have a magic level of 4 or higher to cast this spell. You should already have the [[Increase Sigil|Increase]], and [[Health Sigil]]s from the [[Heal Spell]]. You will have to buy the [[Global Sigil]] for this spell. Once your have your sigils, you will need to get at least 1 [[Magic_Essence|Magic]] and 2 [[Health Essence]]s. Put your sigils in the spell window starting with [[Global Sigil|Global]], then [[Increase Sigil|Increase]], and finally [[Health Sigil|Health]]. When ready click cast and choose a target. Your target's health will increase.
+
The second spell you will cast is [[Remote Heal Spell|Remote Heal]]. This spell restores some health on a remote target (self, friend, or enemy). You will need the [[Global Sigil|Global]], [[Increase Sigil|Increase]], and [[Health Sigil]]s for this spell. You will also have to have a magic level of 4 or higher to cast this spell. You should already have the [[Increase Sigil|Increase]], and [[Health Sigil]]s from the [[Heal Spell]]. You will have to buy the [[Global Sigil]] for this spell. Once your have your sigils, you will need to get at least 1 [[Magic Essence|Magic]] and 2 [[Health Essence]]s. Put your sigils in the spell window starting with [[Global Sigil|Global]], then [[Increase Sigil|Increase]], and finally [[Health Sigil|Health]]. When ready click cast and choose a target. Your target's health will increase.
  
===Summary===
+
=== Summary ===
*You already have [[Increase Sigil|Increase]] and [[Health Sigil]]s.
+
* You already have [[Increase Sigil|Increase]] and [[Health Sigil]]s.  
*Buy [[Global Sigil]].
+
* Buy [[Global Sigil]].  
*Have at least 2 [[Health_Essence|Health]] and 1 [[Magic_Essence|Magic]] essence.
+
* Have at least 2 [[Health Essence|Health]] and 1 [[Magic Essence|Magic]] essence.  
*Open spell window (Wand icon or Ctrl+S).
+
* Open spell window (Wand icon or Ctrl+S).
*Choose your sigils ([[Global Sigil]], [[Increase Sigil]], then [[Health Sigil]])
+
* Choose your sigils ([[Global Sigil]], [[Increase Sigil]], then [[Health Sigil]])
*Click cast and choose target
+
* Click cast and choose target
*Your target (self, friend, or enemy) will recover some health (based on your magic level and rationality)
+
* Your target (self, friend, or enemy) will recover some health (based on your magic level and rationality)
  
 
[[Category:Guides|Magic]]
 
[[Category:Guides|Magic]]
 
[[Category:Magic]]
 
[[Category:Magic]]

Latest revision as of 15:24, 30 May 2012

Magic

Magic makes things easier for you. You can heal yourself or your friend. You can teleport yourself to the portals room or to a location nearby. Learning the skill of magic will greatly help you while playing Eternal Lands.

Understanding the Components

  • Sigils - Like getting a tattoo, you get each sigil only once in a lifetime. It will then appear in your spell window (wand icon or ctrl+s) and selecting them in order defines the spell you're casting.
  • Essences - The consumables of magic. These are items that, when a spell is cast, will disappear from your inventory. They are made with the alchemy skill or bought from White Stone magic shops.
  • Mana/Ethereal Points - The energy bar of magic, represented on the far left blue bar. When a spell is cast you will lose mana, which recovers over time.
  • Magic Level - There is only one spell you can cast at first, see the guide below. The level will rise with use of spells, giving access to more spells after certain levels.
  • Pick point Spending - Pick points should be spent wisely, so there is no simple answer, however... Magic Nexus does NOT affect magic, it is part of the crafting skill. Ethereality will increase the capacity of your mana bar. Rationality will increase the strength of later spells.

Your First Spell (Heal)

Heal increases your health by up to 10 points.

Requirements

Walk-through

The first spell you will cast will be Heal. In order to do this you will need to get the Increase and the Health Sigils. The Increase Sigil can be found in the White Stone City magic shop for 400 gc and the Health Sigil can be found in the Grahm's Village magic shop for 700 gc. You will also need some Health Essences which can be found in the White Stone City magic shop where you got the Increase Sigil. After you have both sigils, and some health essences open the spells window by clicking the button on the bottom of the screen or ctrl+s. Then choose your sigils, first Increase, then Health. When you have chosen your sigils click cast. Your health will increase by 10 points or until its full (whichever is less).

Summary

  • Go to the Grahm's village magic shop and buy a Health Sigil (700 gc) and some Health Essences.
  • Go to the White Stone City magic shop and buy a Increase Sigil (400 gc).
  • When you have both sigils and some Health Essences.
  • Open your spell window (with Wand icon or Ctrl+S).
  • Choose your sigils (Increase then Health)
  • Click Cast
  • Your health will go up 10 points (unless your health is less than 10 points from full)

Your Second Spell (Remote Heal)

Remote heal restores some health on a remote target. This target can be yourself, a friend, or an enemy. The effect increases as your magic level and rationality increases.

Requirements

Walk-through

The second spell you will cast is Remote Heal. This spell restores some health on a remote target (self, friend, or enemy). You will need the Global, Increase, and Health Sigils for this spell. You will also have to have a magic level of 4 or higher to cast this spell. You should already have the Increase, and Health Sigils from the Heal Spell. You will have to buy the Global Sigil for this spell. Once your have your sigils, you will need to get at least 1 Magic and 2 Health Essences. Put your sigils in the spell window starting with Global, then Increase, and finally Health. When ready click cast and choose a target. Your target's health will increase.

Summary