Difference between revisions of "Armour"
(→Leg armour: light modifier col) |
(→Foot armour: light modifier col) |
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!scope="col" title="Degrade or break" | Degrade | !scope="col" title="Degrade or break" | Degrade | ||
!scope="col" title="No Droppable" | No Drop | !scope="col" title="No Droppable" | No Drop | ||
+ | !scope="col" title="Light Modifier" | Light Modifier | ||
|- | |- | ||
!scope="row" style="text-align:left;" | [[File:Leather Boots.png|25px]] [[Leather Boots]] | !scope="row" style="text-align:left;" | [[File:Leather Boots.png|25px]] [[Leather Boots]] | ||
Line 799: | Line 800: | ||
|style="text-align:left;" | Break | |style="text-align:left;" | Break | ||
|x | |x | ||
+ | |2 | ||
|- | |- | ||
!scope="row" style="text-align:left;" | [[File:Iron Greaves.png|25px]] [[Iron Greaves]] | !scope="row" style="text-align:left;" | [[File:Iron Greaves.png|25px]] [[Iron Greaves]] | ||
Line 813: | Line 815: | ||
| 4 | | 4 | ||
|style="text-align:left;" | [[Damaged Iron Greave|Degrade]] | |style="text-align:left;" | [[Damaged Iron Greave|Degrade]] | ||
+ | | | ||
| | | | ||
|- | |- | ||
Line 828: | Line 831: | ||
| 4 | | 4 | ||
|style="text-align:left;" | [[Iron Greaves|Degrade]] | |style="text-align:left;" | [[Iron Greaves|Degrade]] | ||
+ | | | ||
| | | | ||
|- | |- | ||
Line 844: | Line 848: | ||
|style="text-align:left;" | [[Used Steel Greave|Degrade]] | |style="text-align:left;" | [[Used Steel Greave|Degrade]] | ||
| | | | ||
+ | |6 | ||
|- | |- | ||
!scope="row" style="text-align:left;" | [[File:Titanium Greaves.png|25px]] [[Titanium Greaves]] | !scope="row" style="text-align:left;" | [[File:Titanium Greaves.png|25px]] [[Titanium Greaves]] | ||
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|style="text-align:left;" | [[Used Titanium Greave|Degrade]] | |style="text-align:left;" | [[Used Titanium Greave|Degrade]] | ||
| | | | ||
+ | |6 | ||
|- | |- | ||
!scope="row" style="text-align:left;" | [[File:Bronze Greaves.png|25px]] [[Bronze Greaves]] | !scope="row" style="text-align:left;" | [[File:Bronze Greaves.png|25px]] [[Bronze Greaves]] | ||
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| 4 | | 4 | ||
|style="text-align:left;" | [[Damaged Bronze Greave|Degrade]] | |style="text-align:left;" | [[Damaged Bronze Greave|Degrade]] | ||
+ | | | ||
| | | | ||
|- | |- | ||
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|style="text-align:left;" | [[Damaged Red Dragon Greave|Degrade]] | |style="text-align:left;" | [[Damaged Red Dragon Greave|Degrade]] | ||
| | | | ||
+ | |6 | ||
|- | |- | ||
!scope="row" style="text-align:left;" | [[File:Black Dragon Greaves.png|25px]] [[Black Dragon Greaves]] | !scope="row" style="text-align:left;" | [[File:Black Dragon Greaves.png|25px]] [[Black Dragon Greaves]] | ||
Line 904: | Line 912: | ||
|style="text-align:left;" | [[Damaged Black Dragon Greave|Degrade]] | |style="text-align:left;" | [[Damaged Black Dragon Greave|Degrade]] | ||
| | | | ||
+ | |6 | ||
|- | |- | ||
!scope="row" style="text-align:left;" | [[File:Ice Dragon Greaves.png|25px]] [[Ice Dragon Greaves]] | !scope="row" style="text-align:left;" | [[File:Ice Dragon Greaves.png|25px]] [[Ice Dragon Greaves]] | ||
Line 919: | Line 928: | ||
|style="text-align:left;" | [[Damaged Ice Dragon Greave|Degrade]] | |style="text-align:left;" | [[Damaged Ice Dragon Greave|Degrade]] | ||
| | | | ||
+ | |6 | ||
|- | |- | ||
!scope="row" style="text-align:left;" | [[File:Blue Dragon Greaves.png|25px]] [[Blue Dragon Greaves]] | !scope="row" style="text-align:left;" | [[File:Blue Dragon Greaves.png|25px]] [[Blue Dragon Greaves]] | ||
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| 7 | | 7 | ||
|style="text-align:left;" | [[Damaged Blue Dragon Greave|Degrade]] | |style="text-align:left;" | [[Damaged Blue Dragon Greave|Degrade]] | ||
+ | | | ||
| | | | ||
|} | |} |
Revision as of 06:40, 30 August 2015
No-drop Armor
Since 7-Nov-2012 leather armor, wood and enhanced wood shields, iron sword, and gold coins are undroppable on death.
Since 1-Mar-2013 iron and steel helms, iron and steel chainmail and iron and steel shields are undroppable on death.
Since 30-Apr-2014, characters will lose items (other than undroppable) on death on C2 regardless of their OA level (if they don't have a rosto).
Note
No types of dragon armour, nor any types of bronze armour, can be repaired. The NPC's, such as Heavybeard, who repair armour can only repair up to titanium armour.
Damaged helms may have reduced protection as well. Steel Helm loses 2 points of radiation protection making it much less effective mining.
Helms
Item | Armour | Cold | Heat | Rad | Mag Prot | Mag Res | Mis Prot | max MP | max EP | EMU | Human | Degrade | No Drop | Light Modifier |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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+1 | +1 | 3 | 0 | Break | x | 0 | |||||||
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+2 | -1 | -1 | 3 | 1 | Break | x | 4 | ||||||
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+3 | +3 | 2 | 3 | Degrade | x | ||||||||
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+3 | +1 | +1 | +1 | +1 | 1 | 4 | Degrade | ||||||
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+3 | +3 | +6 | 8 | 4 | Break | ||||||||
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+4 | +2 | +1 | +1 | +1 | +20 | +20 | 2 | 0 | Break | 0 | |||
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+4 | +2 | +1 | +1 | +2 | +25 | +25 | 2 | 0 | Break | ||||
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+4 | +2 | +2 | +25 | +25 | 2 | 0 | Degrade | 0 | |||||
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+4 | +2 | +2 | +1 | +45 | +45 | 2 | 0 | Degrade |
Helms do not affect defense, accuracy or critical to hit.
Torso armour
Item | Armour | Def | Acc | Crit | Cold | Heat | Rad | Mag Prot | Mag Res | Mis Prot | EMU | Human | Degrade | No Drop | Light Modifier |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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+1-3 | +2 | +2 | 10 | 0 | Break | x | 3 | |||||||
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+2-10 | -1 | +1 | +1 | +1 | 10 | 0 | Break | 6 | ||||||
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+2-5 | -1 | -1 | -1 | -2 | -2 | 20 | 1 | Break | x | 15 | ||||
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+3-7 | -1 | -1 | -1 | -2 | -2 | 18 | 2 | Break | x | 15 | ||||
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+5-7 | -1 | -1 | -1 | -2 | -2 | 10 | 4 | Degrade | 12 | |||||
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+7-10 | -2 | -2 | -2 | -3 | -3 | +1 | 25 | 5 | Degrade | |||||
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+8-10 | -1 | -1 | -1 | -2 | -2 | +2 | 25 | 5 | Degrade | |||||
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+13-15 | -1 | -2 | -2 | +3 | 18 | 5 | Degrade | 16 | ||||||
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+12-13 | +2 | 8 | 5 | Degrade | 15 | |||||||||
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+15-16 | -1 | -1 | +4 | +3 | +3 | +3 | 35 | 5 | Degrade | |||||
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+15 | +4 | 8 | 7 | Degrade | 10 | |||||||||
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+15 | +4 | +3 | +3 | 8 | 7 | Degrade | 10 | |||||||
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+15 | +4 | +4 | -1 | +2 | +2 | 8 | 7 | Degrade | 10 | |||||
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+15 | +4 | +5 | +4 | 8 | 7 | Degrade |
Torso armour does not affect maximum ethereal points or maximum material points.
Hand armour
Item | Armour | EMU | Human | Degrade | No Drop | Light Modifier |
---|---|---|---|---|---|---|
![]() |
+1 | 2 | 0 | Break | ? | 0 |
Leather gloves are used as a tool for harvesting some items.
Shields
Item | Def | Acc | Crit | Mag Prot | Mag Res | Mis Prot | EMU | Human | Degrade | No Drop | Light Modifier |
---|---|---|---|---|---|---|---|---|---|---|---|
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+4 | -1 | -1 | 8 | 0 | Break | x | 3 | |||
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+5 | -1 | -1 | 10 | 1 | Break | x | 3 | |||
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+6 | -2 | -2 | 16 | 2 | Break | x | 6 | |||
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+7 | -2 | -2 | +4 | 14 | 3 | Break | x | 6 | ||
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+8 | +4 | 7 | 4 | Degrade | 6 | |||||
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+8 | -2 | -1 | +4 | +5 | 20 | 5 | Break | |||
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+8 | +6 | +2 | 8 | ? | Degrade |
Shields do not affect armour; cold, heat or radiation protection; maximum ethereal points or maximum material points.
Leg armour
Item | Armour | Def | Acc | Cold | Heat | Rad | Mag Prot | Mag Res | Mis Prot | EMU | Human | Degrade | No Drop | Light Modifier |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
+1-2 | +2 | +2 | 4 | 0 | Break | x | 3 | ||||||
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+1-8 | +1 | +1 | +1 | +1 | 4 | 0 | Break | 5 | |||||
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+2-5 | -1 | -1 | -1 | +1 | 16 | 4 | Degrade | ||||||
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+5 | -1 | -1 | +2 | 16 | 4 | Degrade | |||||||
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+5-8 | -1 | -1 | +3 | 10 | 4 | Degrade | 3 | ||||||
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+6 | +1 | +1 | +1 | +1 | 6 | 4 | Degrade | 3 | |||||
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+7-8 | -1 | -1 | +3 | +2 | +2 | +2 | 25 | 4 | Degrade | ||||
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+7 | +3 | +2 | +3 | 6 | 7 | Degrade | 3 | ||||||
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+7 | +4 | +2 | +4 | 6 | 7 | Degrade | 3 | ||||||
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+7 | +4 | +4 | +4 | 6 | 7 | Degrade | 3 | ||||||
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+7 | +5 | +3 | 6 | 7 | Degrade |
Leg armour does not affect critical to hit, maximum ethereal points or maximum material points. Even though the accuracy column appears empty, some degraded leg armour, including Damaged Bronze Cuisses, do affect accuracy.
Foot armour
Item | Armour | Acc | Cold | Heat | Rad | Mag Prot | Mag Res | Mis Prot | max EP | EMU | Human | Degrade | No Drop | Light Modifier |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
+1 | +1 | +1 | 3 | 0 | Break | x | 2 | ||||||
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+2-3 | -1 | -1 | +1 | 8 | 4 | Degrade | |||||||
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+4 | -1 | -1 | +2 | 8 | 4 | Degrade | |||||||
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+5-6 | -1 | -1 | +3 | 8 | 4 | Degrade | 6 | ||||||
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+4-5 | +1 | +1 | +3 | +1 | 4 | 4 | Degrade | 6 | |||||
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+5-6 | +2 | +2 | +2 | +2 | 20 | 4 | Degrade | ||||||
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+6 | +2 | +1 | +2 | 4 | 7 | Degrade | 6 | ||||||
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+6 | +3 | +1 | +3 | 4 | 7 | Degrade | 6 | ||||||
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+6 | +3 | +3 | +3 | 4 | 7 | Degrade | 6 | ||||||
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+6 | +4 | +2 | +5 | 4 | 7 | Degrade |
Foot armour does not affect defense, critical to hit, maximum ethereal points or maximum material points. Even though the accuracy column appears empty, some degraded foot armour, including Damaged Bronze Greave, do affect accuracy.
Special armour
- Special armour is made by chance when manufacturing ordinary armour.
- They have the same stats as their ordinary counterparts but additionally offer special stats or effects.
- Special effects are triggered when you get hit, except for Steel Helm of Mana, Titanium Helm of Life and Red Dragon Helm of Life and Mana.
- They degrade to the ordinary damaged version of the armour. For example, the Titanium Greaves of Mirroring degrade to Used Titanium Greave.
- Red Dragon Helm of Life and Mana (RD+LM) is a unique, special armor which is dropped in an instance and like the regular Red Dragon Helm it is destroyed not degraded.
Item | Special effect |
---|---|
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+170 max Material Points, +40 max Ethereal Points |
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+150 max Ethereal Points |
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+150 max Material Points |
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3% chance of healing 25 Material Points |
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4% chance to freeze an opponent |
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4% chance to do Mana Drain |
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3% chance to have all your cooldowns removed |
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2% chance to increase your defense skill by 5, up to +19 to defense |
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Gives the Mirror Skin Perk |
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4% chance to do Life Drain |