Difference between revisions of "Artificer Perk"
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(increases chance by 30% of original chance -- answered by Usl in channel 2) |
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− | {{ | + | {{FoCW Header|Artificer Perk|Perks}} |
− | == | + | === Effects === |
+ | * Increases your chance to create rare items (modable [[weapons]], enriched [[essences]], etc.) by approximately 30% of the original chance. | ||
=== Costs === | === Costs === | ||
* 7 Pick Points | * 7 Pick Points | ||
− | * 60,000 gold coins | + | * 60,000 [[gold coins]] |
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=== Other Notes === | === Other Notes === | ||
− | + | * Stacks with [[Astrology]] and [[Special Days]] effects. | |
+ | * The effect of this perk can be obtained by using [[The artificer cape]]. | ||
+ | * You cannot wear the cape if you have the perk. | ||
+ | * This perk was at one time taken out of game and pickpoints returned after some controversy over misleading information given by the [[Wraith]] and was re-introduced after reduction of the chances and introduction of astrology. | ||
{{Perks/Nav}} | {{Perks/Nav}} | ||
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+ | [[Category:Perks]] |
Latest revision as of 17:08, 20 December 2010
Artificer Perk
Perks
Effects
- Increases your chance to create rare items (modable weapons, enriched essences, etc.) by approximately 30% of the original chance.
Costs
- 7 Pick Points
- 60,000 gold coins
Other Notes
- Stacks with Astrology and Special Days effects.
- The effect of this perk can be obtained by using The artificer cape.
- You cannot wear the cape if you have the perk.
- This perk was at one time taken out of game and pickpoints returned after some controversy over misleading information given by the Wraith and was re-introduced after reduction of the chances and introduction of astrology.
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