Difference between revisions of "Adrian"

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(Unolas' priest)
 
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{{FoCW_Header|Adrian|Unolas' priest}}
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{{FoCW Header|Adrian|High priest of Unolas in Vermor Castle, White Stone}}
[[Image:Adrian.png]]
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[[File:Adrian.png]]
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== Profession ==
 
== Profession ==
[[Gods/Unolas|Unolas']] priest. Located in [[Maps/White Stone|White Stone]], [[Maps/White Stone/Vermor Castle|Vermor Castle]] at [646, 416].
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High priest of [[Unolas]], the god of [[magic]], in [[Vermor Castle]], [[White Stone]], at [646,416]. He resides in the temple on the [[White Stone Temples]] map with [[Fyre]], a minor priestess of Unolas.
  
The entry to the temple is in the cellars of the castle. You will need a number of [[Magic/Spells/Teleport to Range|Teleport to Range]] spells to reach him (and possibly to get back out unless you can beam, bring a teleport ring for [[:Category:Seridia Rings|Seridia]] or [[:Category:Irilion Rings|Irilion]] or essences for [[Magic/Spells/Teleport to Portals Room|Teleport to Portals Room]].
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The entry to the temple is [[forum:598|hidden]] in the cellar of the castle. Once you are inside the temple, there are different ways to reach Adrian. One method requires following clues given inside the temple. Another method requires using the [[Teleport to Range Spell]] multiple times. To leave the temple, you can follow more clues to return to Vermor Castle, or you can teleport out with #beam, the [[Teleport to Portals Room Spell]], a [[:Category:Seridia Rings|Seridia ring]], or an [[:Category:Irilion Rings|Irilion ring]].
  
[[Category:White Stone NPCs|Adrian]]
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[[Category:White Stone NPCs]]
[[Category:Priest NPCs|Adrian]]
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[[Category:Priest NPCs]]

Latest revision as of 17:37, 8 December 2010

Adrian.png

Profession

High priest of Unolas, the god of magic, in Vermor Castle, White Stone, at [646,416]. He resides in the temple on the White Stone Temples map with Fyre, a minor priestess of Unolas.

The entry to the temple is hidden in the cellar of the castle. Once you are inside the temple, there are different ways to reach Adrian. One method requires following clues given inside the temple. Another method requires using the Teleport to Range Spell multiple times. To leave the temple, you can follow more clues to return to Vermor Castle, or you can teleport out with #beam, the Teleport to Portals Room Spell, a Seridia ring, or an Irilion ring.