Difference between revisions of "Remote Heal Spell"

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[[File:Remote Heal Spell.png]]
 
[[File:Remote Heal Spell.png]]
  
*Heals the target's Material Points based on the [[magic]] level of the caster
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* Heals the target's Material Points based on the [[magic]] level of the caster
 +
** <code>(Rationality * [[Magic]] Level) / 48 + (random number between 7 and 12)  = Material Points recovered</code>
 +
* You can't heal the target, if you are the last one, who has been in combat with it
 +
** You can attack the target with another char to allow your char to heal it
 +
** You have to logout/login with the healer
 +
** This can be useful for multi training, as monsters tend to get low and healing them saves you the trouble to re-collect the mobs all across the map
  
 
=== Ingredients ===
 
=== Ingredients ===
*[[File:Health Essence.png|25px]] 2 [[Health Essence]]
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* [[File:Health Essence.png|25px]] 2 [[Health Essence]]
*[[File:Magic Essence.png|25px]] 1 [[Magic Essence]]
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* [[File:Magic Essence.png|25px]] 1 [[Magic Essence]]
  
 
=== Sigils ===
 
=== Sigils ===
*[[File:Global Sigil.png|25px]] [[Global Sigil|Global]]
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* [[File:Global Sigil.png|25px]] [[Global Sigil|Global]]
*[[File:Increase Sigil.png|25px]] [[Increase Sigil|Increase]]
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* [[File:Increase Sigil.png|25px]] [[Increase Sigil|Increase]]
*[[File:Health Sigil.png|25px]] [[Health Sigil|Health]]
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* [[File:Health Sigil.png|25px]] [[Health Sigil|Health]]
  
 
=== Casting Information ===
 
=== Casting Information ===
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{{Magic/Nav}}
 
{{Magic/Nav}}
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[[Category:Spells]]
 
[[Category:Spells]]

Latest revision as of 12:30, 5 October 2017

Remote Heal Spell.png

  • Heals the target's Material Points based on the magic level of the caster
    • (Rationality * Magic Level) / 48 + (random number between 7 and 12) = Material Points recovered
  • You can't heal the target, if you are the last one, who has been in combat with it
    • You can attack the target with another char to allow your char to heal it
    • You have to logout/login with the healer
    • This can be useful for multi training, as monsters tend to get low and healing them saves you the trouble to re-collect the mobs all across the map

Ingredients

Sigils

Casting Information

Mana cost: 8
Minimum Magic level: 4
Base Magic experience given: 15