Difference between revisions of "Harvestables"
m (→Value) |
|||
(47 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{FoCW Header|Harvestables of Eternal Lands|From Plants to Diamonds and all betwixt}} | {{FoCW Header|Harvestables of Eternal Lands|From Plants to Diamonds and all betwixt}} | ||
+ | {| align="right" | ||
+ | | __TOC__ | ||
+ | |} | ||
:''See also: [[Harvesting comparison table]], [[Harvesting events]]'' | :''See also: [[Harvesting comparison table]], [[Harvesting events]]'' | ||
− | You can harvest an unlimited amount of items per in-game [[Time|hour]], but you will only receive experience for the first 120 harvests each hour (140 harvests per hour for those who have taken the | + | You can harvest an unlimited amount of items per in-game [[Time|hour]], but you will only receive experience for the first 120 harvests each hour (140 harvests per hour for those who have taken the [[Dedicated Harvester Perk]] or [[Smart Harvester]] perk; 160 if you have both. The counter for harvesting experience resets at the beginning of each hour, and you must be logged in during the change in the hour for your counter to be reset. If you exceed your maximum harvests in the current hour, you will receive the following notice in red text: |
<blockquote>Your harvesting experience limit for this hour expired, you won't get any more harvesting EXP until the next hour.</blockquote> | <blockquote>Your harvesting experience limit for this hour expired, you won't get any more harvesting EXP until the next hour.</blockquote> | ||
'''Editor note:''' To add a location for a specific Harvestable, go to the Map page for the location you are adding, and list the coordinates next to the Harvestable on the Map page. | '''Editor note:''' To add a location for a specific Harvestable, go to the Map page for the location you are adding, and list the coordinates next to the Harvestable on the Map page. | ||
+ | |||
== Harvestables == | == Harvestables == | ||
The lists here are sorted alphabetically. For a table of sortable statistics, see the ''[[Harvesting comparison table]]''. | The lists here are sorted alphabetically. For a table of sortable statistics, see the ''[[Harvesting comparison table]]''. | ||
+ | |||
=== Plants === | === Plants === | ||
Line 35: | Line 40: | ||
* [[File:Poison Ivy.png|25px]] [[Poison Ivy]] [lvl 30] [exp 34] | * [[File:Poison Ivy.png|25px]] [[Poison Ivy]] [lvl 30] [exp 34] | ||
* [[File:Poppies.png|25px]] [[Poppies]] [lvl 28] [exp 32] | * [[File:Poppies.png|25px]] [[Poppies]] [lvl 28] [exp 32] | ||
− | * [[File:Red | + | * [[File:Red Currants.png|25px]] [[Red Currants]] [lvl 34] [exp 38] |
* [[File:Red Rose.png|25px]] [[Red Rose]] [lvl 6] [exp 11] | * [[File:Red Rose.png|25px]] [[Red Rose]] [lvl 6] [exp 11] | ||
* [[File:Red Snapdragons.png|25px]] [[Red Snapdragons]] [lvl 0] [exp 4] | * [[File:Red Snapdragons.png|25px]] [[Red Snapdragons]] [lvl 0] [exp 4] | ||
Line 54: | Line 59: | ||
* [[File:Yellow Rose.png|25px]] [[Yellow Rose]] [lvl 6] [exp 10] | * [[File:Yellow Rose.png|25px]] [[Yellow Rose]] [lvl 6] [exp 10] | ||
|} | |} | ||
+ | |||
=== Ores === | === Ores === | ||
Line 74: | Line 80: | ||
* [[File:Wolframite.png|25px]] [[Wolframite]] [lvl 60] | * [[File:Wolframite.png|25px]] [[Wolframite]] [lvl 60] | ||
|} | |} | ||
+ | |||
=== Minerals === | === Minerals === | ||
Line 95: | Line 102: | ||
* [[File:Turquoise.png|25px]] [[Turquoise]] [lvl 65] [exp 69] | * [[File:Turquoise.png|25px]] [[Turquoise]] [lvl 65] [exp 69] | ||
|} | |} | ||
+ | |||
=== Other === | === Other === | ||
Line 110: | Line 118: | ||
* [[File:Yew.png|25px]] [[Yew]] [lvl 80] | * [[File:Yew.png|25px]] [[Yew]] [lvl 80] | ||
|} | |} | ||
+ | |||
=== Hints === | === Hints === | ||
Line 118: | Line 127: | ||
* All measured times are rounded up to the next multiple of 5 seconds. | * All measured times are rounded up to the next multiple of 5 seconds. | ||
* A concise list of the [[best places]] (warning: spoilers) in the game is also available. | * A concise list of the [[best places]] (warning: spoilers) in the game is also available. | ||
+ | * On each failed harvest a food point is consumed, down to -30 food points, on higher level plants it can even go down to -40 food points. This is especially noticeable on higher level harvestables. | ||
+ | |||
+ | === Quick List === | ||
+ | * The inventory list will help you to remember how fast an item is harvestable and to evaluate its value | ||
+ | * A level 2 harvestable will take twice as long to harvest than level 1 | ||
+ | * A level 3 harvestable will take 50% longer to harvest than level 2 | ||
+ | * A level 4 harvestable will take 33% longer to harvest than level 3 | ||
+ | |||
+ | |||
+ | [[File:Quicklist.jpg|thumb|950px|center|Quicklist for Harvestables - Created by SolarStar]] | ||
+ | <br /><br /> | ||
+ | <font color="green">open file: '''item_lists.txt''' in your configuration folder</font> | ||
+ | * copy/paste the data | ||
+ | * save the file | ||
+ | * right-click in your inventory list | ||
+ | * choose: ''Reload from file'' | ||
+ | {| style="width:100%;" cellspacing="0" cellpadding="10" | ||
+ | |- style="vertical-align:center;" | ||
+ | | style="width:70%;" | | ||
+ | Level 1 | ||
+ | 25 26 27 28 29 30 31 32 33 34 35 36 37 64 140 214 | ||
+ | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||
+ | 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 | ||
+ | |||
+ | Level 2 | ||
+ | 1 2 38 40 39 42 43 45 46 289 297 303 304 320 | ||
+ | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||
+ | 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 | ||
+ | |||
+ | Level 3 | ||
+ | 44 47 48 300 301 302 305 306 307 309 312 313 316 | ||
+ | 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||
+ | 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 | ||
+ | |||
+ | Level 4 | ||
+ | 49 120 237 308 310 311 314 315 317 318 319 | ||
+ | 1 1 1 1 1 1 1 1 1 1 1 | ||
+ | 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 | ||
+ | | style="width:30%;" | | ||
+ | |} | ||
+ | |||
+ | === Value === | ||
+ | :''See also: [[Complex items]] | ||
+ | |||
+ | {| style="width:100%;" cellspacing="0" cellpadding="10" | ||
+ | |- style="vertical-align:center;" | ||
+ | | style="width:70%;" | | ||
+ | * The value of a harvestable can be determined by how long it takes to harvest it and how much time you spend relative between harvesting and walking to storage, or in other words how much it weighs and how far the source is from the storage. | ||
+ | * A harvestable in storage is usually worth more than in a bag at the harvest location. | ||
+ | * Each type of harvestable has its own chance of producing a Mini-Event. | ||
+ | * Each time you get a Mini-Event you can not begin harvesting until your cooldown ends. For a diamond (level 4) it will take 4 seconds until you can begin to harvest again. | ||
+ | :<font color="blue">Mini-Events are left out of the calculation, but certainly influence harvest time and price of an item. Here are some examples between theory and reality.</font> | ||
+ | | style="width:30%;" | | ||
+ | |} | ||
+ | <br /> | ||
+ | {| style="width:100%;" cellspacing="0" cellpadding="0" | ||
+ | |- style="vertical-align:top;" | ||
+ | | style="width:33%;" | | ||
+ | :'''Example 1''' | ||
+ | * free inventory = 940 emu = 470 '''silver ore''' | ||
+ | * 470 ore * 2sec/2ore = 470 seconds to harvest | ||
+ | * 1:50 min (110 seconds) to storage | ||
+ | * 23% of harvest time is needed to walk from the silver ore to storage | ||
+ | * base price is 2gc/ore | ||
+ | * formula: base price + 23% or 2gc * (100+23) / 100 | ||
+ | * final price is 2.46gc per silver ore. | ||
+ | :In reality the market price is around 2.5gc | ||
+ | | style="width:33%;" | | ||
+ | :'''Example 2''' | ||
+ | * free inventory = 940 emu = 234 '''iron ore''' | ||
+ | * 234 ore * 2sec/2ore = 334 seconds to harvest | ||
+ | * 1:30 min (90 seconds to storage) | ||
+ | * 38% of harvest time is needed to walk from the iron ore to storage | ||
+ | * base price is 2gc/ore | ||
+ | * formula: base price + 38% or 2gc * (100+38) / 100 | ||
+ | * final price is 2.76gc per iron ore. | ||
+ | :In reality the market price is around 4gc. | ||
+ | | style="width:33%;" | | ||
+ | :'''Example 3''' | ||
+ | * free inventory = 940 emu = 940 '''titanium ore''' | ||
+ | * 940 ore * 4sec/2ore = 1880 seconds to harvest | ||
+ | * 2:10 minutes (130 seconds) to storage | ||
+ | * 7% of the harvest time is needed to walk from titanium ore to storage | ||
+ | * base price = 4gc/ore | ||
+ | * formula: base price + 7% or 4gc * (100+7) / 100 | ||
+ | * final price is 4.28gc per titanium ore. | ||
+ | :In reality the market price is around 2.5gc. | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| style="width:100%;" cellspacing="0" cellpadding="0" | ||
+ | |- style="vertical-align:top;" | ||
+ | | style="width:33%;" | | ||
+ | :'''Example 4''' | ||
+ | * free inventory = 940 emu = 312 '''diamonds''' | ||
+ | * 312 diamonds * 4sec/2ore = 624 seconds to harvest | ||
+ | * 1:30 minutes (90 seconds) to storage | ||
+ | * 14% of the harvest time is needed to walk from diamonds to storage | ||
+ | * base price = 4gc/ore | ||
+ | * formula: base price + 14% or 4gc * (100+14) / 100 | ||
+ | * final price is 4.56gc per diamond. | ||
+ | :In reality the market price is around 4gc. | ||
+ | | style="width:33%;" | | ||
+ | :'''Example 5''' | ||
+ | * free inventory = 940 emu = 94 '''gypsum''' | ||
+ | * 94 gypsum * 2sec/2ore = 94 seconds to harvest | ||
+ | * 2:00 minutes (120 seconds) to storage | ||
+ | * 128% of the harvest time is needed to walk from gypsum to storage | ||
+ | * base price = 2gc/ore | ||
+ | * formula: base price + 128% or 2gc * (100+128) / 100 | ||
+ | * final price is 4.56gc per gypsum. | ||
+ | :In reality the market price is around 10gc. | ||
+ | | style="width:33%;" | | ||
+ | :'''Continuation of Example 5''' | ||
+ | * '''gypsum''' is often transported in mule shape | ||
+ | * 1 load of gypsum requires 8 [[Creature food]] and 1 [[Mule Glyph]] | ||
+ | * cost = 8 * 85gc + 250gc = 930gc | ||
+ | * a good mule has 2000 emu = 200 gypsum | ||
+ | * 930gc / 200 gypsum = 4,65 gc/gypsum | ||
+ | * in addition to the price calculated in Example 5 | ||
+ | * final price is 9.21gc = 4.56gc + 4.65gc | ||
+ | :In reality the market price is around 10gc. | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
[[Category:Harvestables| ]] | [[Category:Harvestables| ]] |
Latest revision as of 02:19, 10 August 2015
- See also: Harvesting comparison table, Harvesting events
You can harvest an unlimited amount of items per in-game hour, but you will only receive experience for the first 120 harvests each hour (140 harvests per hour for those who have taken the Dedicated Harvester Perk or Smart Harvester perk; 160 if you have both. The counter for harvesting experience resets at the beginning of each hour, and you must be logged in during the change in the hour for your counter to be reset. If you exceed your maximum harvests in the current hour, you will receive the following notice in red text:
Your harvesting experience limit for this hour expired, you won't get any more harvesting EXP until the next hour.
Editor note: To add a location for a specific Harvestable, go to the Map page for the location you are adding, and list the coordinates next to the Harvestable on the Map page.
Harvestables
The lists here are sorted alphabetically. For a table of sortable statistics, see the Harvesting comparison table.
Plants
|
|
|
Ores
|
|
|
Minerals
|
|
Other
|
|
|
Hints
- Coordinates in bold ([xx,yy]) are closest to storage
- The time at the end of each line on the Map pages is the minimum time it takes to walk from the harvestable item to the closest storage. If the storage is on a different map, travelling information and links to the extra maps are provided inside parentheses: ( ).
- If nothing is listed after the time, then the storage is on the same map. You don't need to go through doors, caves, or to other maps.
- Listed times are achievable by all players, regardless of skills, items or perks. Times are measured by walking at the standard pace (no Potion of Speed Hax) and without casting magic, using rings, or typing
#beam me
. Using teleportals shown on the official "Tab"-maps is acceptable unless the teleportal only works in one direction. - All measured times are rounded up to the next multiple of 5 seconds.
- A concise list of the best places (warning: spoilers) in the game is also available.
- On each failed harvest a food point is consumed, down to -30 food points, on higher level plants it can even go down to -40 food points. This is especially noticeable on higher level harvestables.
Quick List
- The inventory list will help you to remember how fast an item is harvestable and to evaluate its value
- A level 2 harvestable will take twice as long to harvest than level 1
- A level 3 harvestable will take 50% longer to harvest than level 2
- A level 4 harvestable will take 33% longer to harvest than level 3
open file: item_lists.txt in your configuration folder
- copy/paste the data
- save the file
- right-click in your inventory list
- choose: Reload from file
Level 1 25 26 27 28 29 30 31 32 33 34 35 36 37 64 140 214 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 Level 2 1 2 38 40 39 42 43 45 46 289 297 303 304 320 1 1 1 1 1 1 1 1 1 1 1 1 1 1 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 Level 3 44 47 48 300 301 302 305 306 307 309 312 313 316 1 1 1 1 1 1 1 1 1 1 1 1 1 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 Level 4 49 120 237 308 310 311 314 315 317 318 319 1 1 1 1 1 1 1 1 1 1 1 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 65535 |
Value
- See also: Complex items
|
|
|
|
|
|
|