Difference between revisions of "Attributes"
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| − | {{FoCW_Header| | + | {{FoCW_Header|Attributes|Character build}} |
== Basic Attributes == | == Basic Attributes == | ||
| − | Basic Attributes can be increased by spending pickpoints at the Wraith on [[ | + | Basic Attributes can be increased by spending pickpoints at the Wraith on [[Isla Prima]].<br /> |
They are capped at no more than 48. | They are capped at no more than 48. | ||
{| | {| | ||
| − | + | !Physique | |
|used to increase Might, Matter and Toughness | |used to increase Might, Matter and Toughness | ||
|- | |- | ||
| − | + | !Coordination | |
|used to increase Might, Reaction and Dexterity | |used to increase Might, Reaction and Dexterity | ||
|- | |- | ||
| − | + | !Reasoning | |
|used to increase Dexterity, Perception and Rationality | |used to increase Dexterity, Perception and Rationality | ||
|- | |- | ||
| − | + | !Will | |
|used to increase Matter, Rationality and Etheriality | |used to increase Matter, Rationality and Etheriality | ||
|- | |- | ||
| − | + | !Instinct | |
|used to increase Reaction, Perception and Charm | |used to increase Reaction, Perception and Charm | ||
|- | |- | ||
| − | + | !Vitality | |
|used to increase Toughness, Etheriality and Charm | |used to increase Toughness, Etheriality and Charm | ||
|} | |} | ||
| Line 27: | Line 27: | ||
In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination) | In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination) | ||
{| | {| | ||
| − | + | !Might | |
|affects the amount you can carry (Might*20) and the damage you deal in combat | |affects the amount you can carry (Might*20) and the damage you deal in combat | ||
|- | |- | ||
| − | + | !Matter | |
|affects the maximum material points (Matter*5) | |affects the maximum material points (Matter*5) | ||
|- | |- | ||
| − | + | !Toughness | |
|reduces the amount of damage taken in combat | |reduces the amount of damage taken in combat | ||
|- | |- | ||
| − | + | !Charm | |
|increases chance to summon two creatures for the cost of one (Charm = chance in %) and gives critical to hit and critical to damage bonus summons | |increases chance to summon two creatures for the cost of one (Charm = chance in %) and gives critical to hit and critical to damage bonus summons | ||
|- | |- | ||
| − | + | !Reaction | |
|helps you avoid being hit in combat | |helps you avoid being hit in combat | ||
|- | |- | ||
| − | + | !Perception | |
|makes you see better in low light conditions | |makes you see better in low light conditions | ||
|- | |- | ||
| − | + | !Rationality | |
|reduces research time, increases the amount of experience gained, increases strenght of spells | |reduces research time, increases the amount of experience gained, increases strenght of spells | ||
|- | |- | ||
| − | + | !Dexterity | |
|increases chance to score a hit in combat | |increases chance to score a hit in combat | ||
|- | |- | ||
| − | + | !Ethereality | |
|increases the maximum ethereal points (Ethereality*8) | |increases the maximum ethereal points (Ethereality*8) | ||
|} | |} | ||
| − | == [[Nexus | + | == [[Nexus]] == |
{| | {| | ||
| − | + | ![[Human Nexus]] | |
| − | |limits the kind of equipment you can wear ([[Armour | + | |limits the kind of equipment you can wear ([[Armour, [[Weapons]], ...) |
|- | |- | ||
| − | + | ![[Animal Nexus]] | |
| − | |limits the kind of creatures you can [[Summoning | + | |limits the kind of creatures you can [[Summoning|summon]] |
|- | |- | ||
| − | + | ![[Vegetal Nexus]] | |
| − | |limits the kind of [[ | + | |limits the kind of [[Potion]]s you can make |
|- | |- | ||
| − | + | ![[Inorganic Nexus]] | |
| − | |limits the kind of minerals and ores you can [[Harvestables | + | |limits the kind of minerals and ores you can [[Harvestables|harvest]] |
|- | |- | ||
| − | + | ![[Artificial Nexus]] | |
| − | |limits the kind of [[Armour | + | |limits the kind of [[Armour]], [[Weapons]], [[Crafting]] and [[Engineering|Engineering items]] you can make |
|- | |- | ||
| − | + | ![[Magic Nexus]] | |
| − | |limits the kind of magic items you can make ([[Crafting | + | |limits the kind of magic items you can make ([[Crafting|crafting items]], [[Weapons#Enchanted_Swords|enchanted swords]]) |
|} | |} | ||
== [[:Category:Skills|Skills]] == | == [[:Category:Skills|Skills]] == | ||
{| | {| | ||
| − | + | !Attack | |
|used to calculate the chance of hitting your opponent in combat | |used to calculate the chance of hitting your opponent in combat | ||
|- | |- | ||
| − | + | !Defense | |
|used to calculate the chance of dodging the hit of your opponent in combat | |used to calculate the chance of dodging the hit of your opponent in combat | ||
|- | |- | ||
| − | + | ![[Harvestables|Harvesting]] | |
|used to calculate the failure rate when harvesting or mining | |used to calculate the failure rate when harvesting or mining | ||
|- | |- | ||
| − | + | ![[Alchemy]] | |
|used to calculate the failure rate when making essences or bars | |used to calculate the failure rate when making essences or bars | ||
|- | |- | ||
| − | + | ![[Magic]] | |
|used to calculate the failure rate when casting spells | |used to calculate the failure rate when casting spells | ||
|- | |- | ||
| − | + | ![[Potion]] | |
|used to calculate the failure rate when making potion | |used to calculate the failure rate when making potion | ||
|- | |- | ||
| − | + | ![[Summoning]] | |
|used to calculate the failure rate when summoning | |used to calculate the failure rate when summoning | ||
|- | |- | ||
| − | | | + | ![[:Category:Manufacturing|Manufacturing]] |
| − | |used to calculate the failure rate when manufacturing [[Armour | + | |used to calculate the failure rate when manufacturing [[Armour]], [[Weapons]] or [[:Category:Tools (Manufacturing)|Tools]] |
|- | |- | ||
| − | + | ![[Crafting]] | |
|used to calculate when crafting jewelry | |used to calculate when crafting jewelry | ||
|- | |- | ||
| − | + | ![[Engineering]] | |
|used to calculate the failure rate when making engineering items | |used to calculate the failure rate when making engineering items | ||
|- | |- | ||
| − | + | ![[Tailoring]] | |
|used to calculate the failure rate when tailoring clothes | |used to calculate the failure rate when tailoring clothes | ||
|- | |- | ||
| − | + | !Overall | |
|not a skill itself - combination of the experience from all your skills | |not a skill itself - combination of the experience from all your skills | ||
|} | |} | ||
| + | [[Category:Character build]] | ||
Revision as of 15:05, 20 November 2008
Attributes
Character build
Basic Attributes
Basic Attributes can be increased by spending pickpoints at the Wraith on Isla Prima.
They are capped at no more than 48.
| Physique | used to increase Might, Matter and Toughness |
|---|---|
| Coordination | used to increase Might, Reaction and Dexterity |
| Reasoning | used to increase Dexterity, Perception and Rationality |
| Will | used to increase Matter, Rationality and Etheriality |
| Instinct | used to increase Reaction, Perception and Charm |
| Vitality | used to increase Toughness, Etheriality and Charm |
Cross Attributes
In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination)
| Might | affects the amount you can carry (Might*20) and the damage you deal in combat |
|---|---|
| Matter | affects the maximum material points (Matter*5) |
| Toughness | reduces the amount of damage taken in combat |
| Charm | increases chance to summon two creatures for the cost of one (Charm = chance in %) and gives critical to hit and critical to damage bonus summons |
| Reaction | helps you avoid being hit in combat |
| Perception | makes you see better in low light conditions |
| Rationality | reduces research time, increases the amount of experience gained, increases strenght of spells |
| Dexterity | increases chance to score a hit in combat |
| Ethereality | increases the maximum ethereal points (Ethereality*8) |
Nexus
| Human Nexus | limits the kind of equipment you can wear ([[Armour, Weapons, ...) |
|---|---|
| Animal Nexus | limits the kind of creatures you can summon |
| Vegetal Nexus | limits the kind of Potions you can make |
| Inorganic Nexus | limits the kind of minerals and ores you can harvest |
| Artificial Nexus | limits the kind of Armour, Weapons, Crafting and Engineering items you can make |
| Magic Nexus | limits the kind of magic items you can make (crafting items, enchanted swords) |
Skills
| Attack | used to calculate the chance of hitting your opponent in combat |
|---|---|
| Defense | used to calculate the chance of dodging the hit of your opponent in combat |
| Harvesting | used to calculate the failure rate when harvesting or mining |
| Alchemy | used to calculate the failure rate when making essences or bars |
| Magic | used to calculate the failure rate when casting spells |
| Potion | used to calculate the failure rate when making potion |
| Summoning | used to calculate the failure rate when summoning |
| Manufacturing | used to calculate the failure rate when manufacturing Armour, Weapons or Tools |
| Crafting | used to calculate when crafting jewelry |
| Engineering | used to calculate the failure rate when making engineering items |
| Tailoring | used to calculate the failure rate when tailoring clothes |
| Overall | not a skill itself - combination of the experience from all your skills |