Difference between revisions of "Talk:Most Annoying Bugs"

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* The two bugs currently on that list at the moment are of the kind "not high priority" I'd say; they also qualify as "server side bugs" which may be a distinction that might be useful for this list.
 
* The two bugs currently on that list at the moment are of the kind "not high priority" I'd say; they also qualify as "server side bugs" which may be a distinction that might be useful for this list.
 
--[[User:Ermabwed|Ermabwed]] 14:23, 19 January 2009 (CST)
 
--[[User:Ermabwed|Ermabwed]] 14:23, 19 January 2009 (CST)
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*Most of these are not even bugs.
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** you can't attack your summoned creature if you are in guild; expected behavior: you can attack your creature regardless of guild membership
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Not a bug I believe, you're not supposed to be able to attack guild creatures.
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** books' dependency tree in Encyclopedia is unfinished (it's polite description of situation); expectations: books' dependency tree is revised and finished
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Definitely not a bug, simply a work in progress. Have patience.
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** scenario: you changed your password and get disconnected because of network failure etc., simple hitting enter is not enough to reconnect, client must be restarted; expected behavior: you don't need to restart client to reconnect (need to be retested, error probably at client side)
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May be a bug, but most annoying? Unless you change your password daily, this is a rare occurrence.
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** order of objects in storage changes when you access storage again, for example: you put Book of Gold Molding in storage, the book is the last, when you reopen storage the book is located at the begining of books; expectations: sorting of storage items is conducted during items transfer (error probably at client side)
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Also, not a bug. Simply because you would like a feature to be ingame does not make the lack thereof a bug.
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** incorrect check for current mana when player is located at summonning area (summoning area effect is ignored); expected behavior: summoning area effect is taken into consideration, required mana is equal deducted mana when summoning
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Not a bug, Entropy wants it this way so far as i know, to make the arenas a little bit less appealing.
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** wrong order of conditions, you can lost ingridiens when your mana is too low for summon; expected behavior: failure check is conducted after mana check
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Again, not a bug. It's a punishment for not checking your own mana and hap-hazardly clicking mix.
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--[[User:Ilobypie|Ilobypie]] 17:22, 19 January 2009 (CST)

Revision as of 23:22, 19 January 2009

  • I think this page might be better entitled Bugs or Known Bugs so as to not put people off by the title
  • The two bugs currently on that list at the moment are of the kind "not high priority" I'd say; they also qualify as "server side bugs" which may be a distinction that might be useful for this list.

--Ermabwed 14:23, 19 January 2009 (CST)

  • Most of these are not even bugs.
    • you can't attack your summoned creature if you are in guild; expected behavior: you can attack your creature regardless of guild membership

Not a bug I believe, you're not supposed to be able to attack guild creatures.

    • books' dependency tree in Encyclopedia is unfinished (it's polite description of situation); expectations: books' dependency tree is revised and finished

Definitely not a bug, simply a work in progress. Have patience.

    • scenario: you changed your password and get disconnected because of network failure etc., simple hitting enter is not enough to reconnect, client must be restarted; expected behavior: you don't need to restart client to reconnect (need to be retested, error probably at client side)

May be a bug, but most annoying? Unless you change your password daily, this is a rare occurrence.

    • order of objects in storage changes when you access storage again, for example: you put Book of Gold Molding in storage, the book is the last, when you reopen storage the book is located at the begining of books; expectations: sorting of storage items is conducted during items transfer (error probably at client side)

Also, not a bug. Simply because you would like a feature to be ingame does not make the lack thereof a bug.

    • incorrect check for current mana when player is located at summonning area (summoning area effect is ignored); expected behavior: summoning area effect is taken into consideration, required mana is equal deducted mana when summoning

Not a bug, Entropy wants it this way so far as i know, to make the arenas a little bit less appealing.

    • wrong order of conditions, you can lost ingridiens when your mana is too low for summon; expected behavior: failure check is conducted after mana check

Again, not a bug. It's a punishment for not checking your own mana and hap-hazardly clicking mix.

--Ilobypie 17:22, 19 January 2009 (CST)