Difference between revisions of "Ranging"

From ELWiki
Jump to navigation Jump to search
(→‎Crossbows: added range damage to crossbow)
Line 81: Line 81:
 
||[[Image:Pking arrows.png|25px]]
 
||[[Image:Pking arrows.png|25px]]
 
|align="center"|2
 
|align="center"|2
|align="center"|0
+
|align="center"|30
 
|align="center"|0
 
|align="center"|0
 
|align="center"|+10
 
|align="center"|+10

Revision as of 21:04, 18 July 2010

Archery is the use of bows and arrows to fight at long distance. It's used in hunting and combat. Be careful when shooting at close range, your equipped arrow usually gets destroyed if a creature counterattacks and sometimes your bow does too.

Of the cheap bows the Shortbow shoots the fastest and is fairly accurate (+4 Missile accuracy) while the Crossbow shoots the slowest but with the greatest accuracy (+8 missile Accuracy). The Long bow, is slower and less accurate than the Short bow (+2 Missile Accuracy) but does a little more damage. Recurve (+6 Missile Accuracy) and Elven (+10 missile Accuracy) bows are both faster and more accurate but also a lot more expensive. The Elven bow does considerably more damage than the cheaper bows.

Bows

Melee Dmg Range Dmg Missile Acc EMU Human Light Modifier
Short Bow Short Bow.png 5-8 3-8 4 7 0 3
Long Bow Long Bow.png 5-8 6-11 2 7 0 3
Recurve Bow Recurve Bow.png 5-8 8-13 6 7 0 3
Elven Bow Elven Bow.png 5-8 12-17 10 7 0 3

Arrows

EMU Dmg Accuracy Missile Acc Crit to Hit Light Modifier Special Damage
Training arrows Training arrows.png 2 0 0 0 0 +3 0
Pking arrows Pking arrows.png 2 30 0 +10 0 +3 0
Fire arrows Fire arrows.png 2 15 -25 -10 -15 +3 +35 Heat
Magic Arrows Magic arrows.png 2 15 -25 +15 -15 +3 +15 Magic
Ice Arrows Ice arrows.png 2 0 -25 -15 -15 +3 +40 Cold

Crossbows

Melee Dmg Range Dmg Missile Acc EMU Human Light Modifier
Crossbow Crossbow.png 5-8 10-15 8 7 0 3

Bolts

EMU Dmg Accuracy Missile Acc Crit to Hit Light Modifier Special Damage / Effect
Training bolts Training bolts.png 1 0 0 0 0 +3 0
Pking bolts Pking bolts.png 1 0 0 +15 0 +3 0
Fire bolts Fire bolts.png 1 10 -15 -10 -15 +3 +10 Heat, 15% chance to
do mana burn
Magic Bolts Magic bolts.png 1 10 -15 +15 -15 +3 +10 Magic, 7% chance to
deplete mana
Ice Bolts Ice bolts.png 1 10 -15 -15 -15 +3 +10 Cold, 10% chance to
cooldown

Perks

There are some Perks that are specifically designed for ranging:

Wilhelm Hood Perk
Increased accuracy of ranging weapons,
damage and ranging experience increased by 15%,
Ethereal Ranger Perk
30% chance to not lose an arrow or bolt after firing it.
Ninja Perk
80% chance that you will not become visible (if invisible) when using ranged attacks.

Ranging Arena

Archery Arenas provide an additional money sink for this money sink skill by providing a target that neither moves nor dies.