Difference between revisions of "Attributes"

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Basic Attributes are capped at no more than 48 for each and can be increased by exchanging pickpoints for them. Each Basic Attribute is linked to three different Cross Attributes. Cross Attributes are raised by one if you spend two pick points on the corresponding Basic Attributes. (Example: to increase Might by 1 you have to spend two pick points on either Physique or Coordination, or spend one pickpoint each). However by putting one each on Physique and Coordination you only increase Might by 1 but if you increase Physique by 2 you will increase Might,  Matter and Toughness by 1 and get more out of your pickpoints - so always try keep to your attributes to even number like 4,6,8 and so on.  
 
Basic Attributes are capped at no more than 48 for each and can be increased by exchanging pickpoints for them. Each Basic Attribute is linked to three different Cross Attributes. Cross Attributes are raised by one if you spend two pick points on the corresponding Basic Attributes. (Example: to increase Might by 1 you have to spend two pick points on either Physique or Coordination, or spend one pickpoint each). However by putting one each on Physique and Coordination you only increase Might by 1 but if you increase Physique by 2 you will increase Might,  Matter and Toughness by 1 and get more out of your pickpoints - so always try keep to your attributes to even number like 4,6,8 and so on.  
  
Since attributes are divided by 2, 3 or 4 when used, the best value for pickpoints on each attribute is 12, 24, 36 or 48. The second best values is 6, 18, 30, 42 and the third best is any value dividable by 4 and the fourth best is even values and last and the very worst is to have attributes with odd values.  
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Since attributes are divided by 2, 3 or 4 when used, the best value for pickpoints on each attribute is 12, 24, 36 or 48. The second best values is 6, 18, 30, 42 and the third best is any value dividable by 4 (4, 8, 12, 16, etc.) and the fourth best is even values, and last and the very worst is to have attributes with odd values.  
  
 
[[Image:Attributes.png|center|600px]]
 
[[Image:Attributes.png|center|600px]]

Revision as of 14:58, 15 August 2010

Pickpoints

Pickpoints are obtained through leveling Overall (combination of the experience from all skills). They can be exchanged at the Wraith on Isla Prima for Basic Attributes, Nexuses and positive Perks. The Wraith also offers negative Perks which give you additional Pickpoints should you choose to get them.

Basic and Cross Attributes

Basic Attributes are capped at no more than 48 for each and can be increased by exchanging pickpoints for them. Each Basic Attribute is linked to three different Cross Attributes. Cross Attributes are raised by one if you spend two pick points on the corresponding Basic Attributes. (Example: to increase Might by 1 you have to spend two pick points on either Physique or Coordination, or spend one pickpoint each). However by putting one each on Physique and Coordination you only increase Might by 1 but if you increase Physique by 2 you will increase Might, Matter and Toughness by 1 and get more out of your pickpoints - so always try keep to your attributes to even number like 4,6,8 and so on.

Since attributes are divided by 2, 3 or 4 when used, the best value for pickpoints on each attribute is 12, 24, 36 or 48. The second best values is 6, 18, 30, 42 and the third best is any value dividable by 4 (4, 8, 12, 16, etc.) and the fourth best is even values, and last and the very worst is to have attributes with odd values.

Attributes.png

Related formulas

Cross Attribute Effect Formula
Might Maximum amount you can carry (EMU) Might*20
Matter Maximum material points (Health) Matter*5
Ethereality Maximum ethereal points (Mana) Ethereality*8
Rationality 1 extra experience in harvesting Rationality
Rationality 1 extra experience in mixing skills Rationality/2
Rationality 1 extra experience in attack or defense Rationality/3
Rationality 1 extra experience in ranging Rationality/4