Difference between revisions of "Time Keeping"

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== Game Days ==
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== Game days ==
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A game day starts at 0:00 and ends at 5:59, so each day is 6 game-hours long.  At the start of each new day, there is a chance to get a [[Special Days|special day]].  Sunrise is at 0:30, sunset at 3:30.  For example, [[gargoyles]] in [[White Stone]] and [[Leonard]] on [[Irilion]] are usually only awake during nighttime, which is between 3:30 and 0:30.
  
A game day starts at 0:00 and ends after six hours at 5:59. At each new day there is the chance to get a [[Special Days|special day]]. Sunrise is at 0:30, sunset at 3:30. For example, [[White Stone]] [[gargoyles]] and [[Leonard]] on [[Irilion]] are usually only awake during nighttime, that is between 3:30 and 0:30.
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== Game hours, minutes, and seconds ==
The first 120 harvests after each new hour give harvesting experience. An hour is split into 60 minutes. Each minute into 60 seconds. Note that there is a slight difference between our physical seconds and the seconds in the game. Therefore, a game second lasts for 61/60 real life seconds; a game minute for 61 real life seconds and a game hour is one minute longer than a real life hour. Therefore, you will experience a shift between real life time and game time.
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Each hour in the game is split into 60 game-minutes; each game-minute into 60 game-seconds. Note that there is a slight difference between seconds in real life and the game. A game-second lasts for 61/60 real life seconds; a game-minute for 61 real life seconds; and a game-hour for 61 real life minutes. Therefore, you will experience a time shift between real life and the game.
  
== Calendar of the Elders ==
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{| class="wikitable" cellpadding="3" cellspacing="0"
 +
|-
 +
!scope="col" | Game time
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!scope="col" | Real life time
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|-
 +
|scope="row" | 1 second
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| 61/60 seconds
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|-
 +
|scope="row" | 1 minute
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| 61 seconds
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|-
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|scope="row" | 1 hour
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| 61 minutes
 +
|-
 +
|scope="row" | 1 day
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| 366 minutes (6 h, 6 m)
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|-
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|scope="row" | 4 days (for quests)
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| 24 h, 24 m (1.017 days)
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|-
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|scope="row" | 1 week
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| 36 h, 36 m (1.525 days)
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|-
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|scope="row" | 1 month
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| 7.625 days
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|-
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|scope="row" | 1 year
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| 91.5 days
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|}
  
The world of Draia, in Eternal Lands, uses it's own calendar, known as Calendar of the Elders. It has a year of 360 days (each day is 6 hours long). The Elder-year has 12 months of 30 days, each month is divided into five weeks of 6 day periods.  
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== ''Calendar of the Elders'' ==
 
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The world of Draia, in ''Eternal Lands'', uses its own calendar, known as the ''Calendar of the Elders''. It has a year of 360 days divided into 12 months of 30 days.  Each month is divided into five weeks of 6 days, and each day is 6 game-hours long.
===Naming of the months===
 
  
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=== Names of the months ===
 
;Aluwia
 
;Aluwia
:Aluwia marks the beginning of the Elder year. It is the first month of spring, also know as Month of [[Aluwen]], The birth or The beginning.
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:The first month of the Elder year. It is the first month of spring, also known as the Month of [[Aluwen]], "The birth", or "The beginning".
 
;Seedar
 
;Seedar
:The second month is Seedar. This month is a month spent planning, planting, and preparing. Also known as Seed-time.
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:The second month. Time is spent planning, planting, and preparing. It is also known as "Seed-time".
 
;Akbar
 
;Akbar
:Rain month. Prayers go to the hope for rain. With the aid of Centau the lands may be blessed with water. End of spring.
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:Rain month. It is the end of spring, and prayers go to the hope for rain. With the aid of [[Centau]], the lands may be blessed with water.
 
;Zartia
 
;Zartia
:The month of beauty. Flowers are abundant and the lands are fertile. Name from [[Zarin]], the Goddess of Beauty and the Arts.
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:The month of beauty. It is the first month of summer.  Flowers are abundant, and the lands are fertile. Named after [[Zarin]], the goddess of crafting, beauty, and the arts.
 
;Elandra
 
;Elandra
:Midsummer, the peak of summer which is a blessing in some parts and a hot dry month in the rain/dry season parts. Name from [[Elandria]].
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:Midsummer, the peak of summer, is a blessing in some parts and a hot dry month in the rain/dry season parts. Named after [[Elandria]], the goddess of alchemy, lovers, and families.
 
;Viasia
 
;Viasia
:Month of the mystics, also called Goldleaf. Wielders of the magical or arcane will feel a special bond to the lands. End of summer.
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:End of summer.  This is the month of the mystics, also called "Goldleaf". Wielders of the magical or arcane will feel a special bond to the lands. Named after [[Vias]], the keeper of souls.
 
;Fruitfall
 
;Fruitfall
:Time to harvest, beginning of autumn and also a time to remember lost ones
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:The beginning of autumn.  Time to harvest, and also a time to remember lost ones.
 
;Mortia
 
;Mortia
:Darkness falls over the lands. This is height of decay. Supplies not prepared will rot, animals born likely to be freaks. Followers of Mortos, the god of destruction, hold this month in high esteem.
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:Darkness falls over the lands. This is the height of decay. Supplies not prepared will rot, and animals born are likely to be freaks. Followers of Mortos, the god of attack and destruction, hold this month in high esteem.
 
;Carnelar
 
;Carnelar
:Month of wise choices. Winter is coming, it is time to make preparations. Gathering of supplies for the winter, many sacrifices to the gods. End of fall.
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:The end of autumn and the month of wise choices. Winter is coming, and it is time to make preparations. Supplies are gathered for the winter, and many sacrifices are made to the gods.
 
;Nimlos
 
;Nimlos
:Sometimes refered to as "the flake" or "the end" Beginning of winter/rain season.
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:Sometimes refered to as "The flake" or "The end", this is the beginning of winter and the rainy season.
 
;Chimar
 
;Chimar
:The Month of the Chimeran wolves. A harsh cold month even the rain forests/jungles are colder than usual.
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:Month of the [[Chimeran]] wolves. A harshly cold month.  Even the rain forests and jungles are colder than usual.
 
;Vesepia
 
;Vesepia
:Month of suffering and betrayal. Many deaths as supplies run out. End of winter/rain season.
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:Month of suffering and betrayal. Many deaths as supplies run out. This is the end of winter and the rainy season.
 
 
===Weekdays===
 
  
A week has a length of 6 days, which are named Aurun, Worun, Dranun, Mortun, Zarun and Terun.
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=== Names of the Weekdays ===
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A week has a length of 6 game-days, the names of which are Aurun, Worun, Dranun, Mortun, Zarun, and Terun.

Revision as of 16:01, 5 October 2010

Game days

A game day starts at 0:00 and ends at 5:59, so each day is 6 game-hours long. At the start of each new day, there is a chance to get a special day. Sunrise is at 0:30, sunset at 3:30. For example, gargoyles in White Stone and Leonard on Irilion are usually only awake during nighttime, which is between 3:30 and 0:30.

Game hours, minutes, and seconds

Each hour in the game is split into 60 game-minutes; each game-minute into 60 game-seconds. Note that there is a slight difference between seconds in real life and the game. A game-second lasts for 61/60 real life seconds; a game-minute for 61 real life seconds; and a game-hour for 61 real life minutes. Therefore, you will experience a time shift between real life and the game.

Game time Real life time
1 second 61/60 seconds
1 minute 61 seconds
1 hour 61 minutes
1 day 366 minutes (6 h, 6 m)
4 days (for quests) 24 h, 24 m (1.017 days)
1 week 36 h, 36 m (1.525 days)
1 month 7.625 days
1 year 91.5 days

Calendar of the Elders

The world of Draia, in Eternal Lands, uses its own calendar, known as the Calendar of the Elders. It has a year of 360 days divided into 12 months of 30 days. Each month is divided into five weeks of 6 days, and each day is 6 game-hours long.

Names of the months

Aluwia
The first month of the Elder year. It is the first month of spring, also known as the Month of Aluwen, "The birth", or "The beginning".
Seedar
The second month. Time is spent planning, planting, and preparing. It is also known as "Seed-time".
Akbar
Rain month. It is the end of spring, and prayers go to the hope for rain. With the aid of Centau, the lands may be blessed with water.
Zartia
The month of beauty. It is the first month of summer. Flowers are abundant, and the lands are fertile. Named after Zarin, the goddess of crafting, beauty, and the arts.
Elandra
Midsummer, the peak of summer, is a blessing in some parts and a hot dry month in the rain/dry season parts. Named after Elandria, the goddess of alchemy, lovers, and families.
Viasia
End of summer. This is the month of the mystics, also called "Goldleaf". Wielders of the magical or arcane will feel a special bond to the lands. Named after Vias, the keeper of souls.
Fruitfall
The beginning of autumn. Time to harvest, and also a time to remember lost ones.
Mortia
Darkness falls over the lands. This is the height of decay. Supplies not prepared will rot, and animals born are likely to be freaks. Followers of Mortos, the god of attack and destruction, hold this month in high esteem.
Carnelar
The end of autumn and the month of wise choices. Winter is coming, and it is time to make preparations. Supplies are gathered for the winter, and many sacrifices are made to the gods.
Nimlos
Sometimes refered to as "The flake" or "The end", this is the beginning of winter and the rainy season.
Chimar
Month of the Chimeran wolves. A harshly cold month. Even the rain forests and jungles are colder than usual.
Vesepia
Month of suffering and betrayal. Many deaths as supplies run out. This is the end of winter and the rainy season.

Names of the Weekdays

A week has a length of 6 game-days, the names of which are Aurun, Worun, Dranun, Mortun, Zarun, and Terun.