Difference between revisions of "Ranging"
(→Arrows) |
(→Bolts) |
||
Line 168: | Line 168: | ||
||[[Image:Pking bolts.png|25px]] | ||[[Image:Pking bolts.png|25px]] | ||
|align="center"|1 | |align="center"|1 | ||
− | |align="center"| | + | |align="center"|30 |
|align="center"|0 | |align="center"|0 | ||
|align="center"|+15 | |align="center"|+15 |
Revision as of 21:04, 18 July 2010
Archery is the use of bows and arrows to fight at long distance. It's used in hunting and combat. Be careful when shooting at close range, your equipped arrow usually gets destroyed if a creature counterattacks and sometimes your bow does too.
Of the cheap bows the Shortbow shoots the fastest and is fairly accurate (+4 Missile accuracy) while the Crossbow shoots the slowest but with the greatest accuracy (+8 missile Accuracy). The Long bow, is slower and less accurate than the Short bow (+2 Missile Accuracy) but does a little more damage. Recurve (+6 Missile Accuracy) and Elven (+10 missile Accuracy) bows are both faster and more accurate but also a lot more expensive. The Elven bow does considerably more damage than the cheaper bows.
Bows
Melee Dmg | Range Dmg | Missile Acc | EMU | Human | Light Modifier | ||
---|---|---|---|---|---|---|---|
Short Bow | 5-8 | 3-8 | 4 | 7 | 0 | 3 | |
Long Bow | 5-8 | 6-11 | 2 | 7 | 0 | 3 | |
Recurve Bow | 5-8 | 8-13 | 6 | 7 | 0 | 3 | |
Elven Bow | 5-8 | 12-17 | 10 | 7 | 0 | 3 |
Arrows
EMU | Dmg | Accuracy | Missile Acc | Crit to Hit | Light Modifier | Special Damage | ||
---|---|---|---|---|---|---|---|---|
Training arrows | 2 | 0 | 0 | 0 | 0 | +3 | 0 | |
Pking arrows | 2 | 30 | 0 | +10 | 0 | +3 | 0 | |
Fire arrows | 2 | 15 | -25 | -10 | -15 | +3 | +35 Heat | |
Magic Arrows | 2 | 15 | -25 | +15 | -15 | +3 | +15 Magic | |
Ice Arrows | 2 | 0 | -25 | -15 | -15 | +3 | +40 Cold |
Crossbows
Melee Dmg | Range Dmg | Missile Acc | EMU | Human | Light Modifier | ||
---|---|---|---|---|---|---|---|
Crossbow | 5-8 | 10-15 | 8 | 7 | 0 | 3 |
Bolts
EMU | Dmg | Accuracy | Missile Acc | Crit to Hit | Light Modifier | Special Damage / Effect | ||
---|---|---|---|---|---|---|---|---|
Training bolts | 1 | 0 | 0 | 0 | 0 | +3 | 0 | |
Pking bolts | 1 | 30 | 0 | +15 | 0 | +3 | 0 | |
Fire bolts | 1 | 10 | -15 | -10 | -15 | +3 | +10 Heat, 15% chance to do mana burn | |
Magic Bolts | 1 | 10 | -15 | +15 | -15 | +3 | +10 Magic, 7% chance to deplete mana | |
Ice Bolts | 1 | 10 | -15 | -15 | -15 | +3 | +10 Cold, 10% chance to cooldown |
Perks
There are some Perks that are specifically designed for ranging:
- Wilhelm Hood Perk
- Increased accuracy of ranging weapons,
- damage and ranging experience increased by 15%,
- Ethereal Ranger Perk
- 30% chance to not lose an arrow or bolt after firing it.
- Ninja Perk
- 80% chance that you will not become visible (if invisible) when using ranged attacks.
Ranging Arena
Archery Arenas provide an additional money sink for this money sink skill by providing a target that neither moves nor dies.