Difference between revisions of "Adrian"

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m (in Vermor Castle)
(high priest; mentioned Fyre)
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{{FoCW Header|Adrian|Priest of Unolas in Vermor Castle, White Stone}}
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{{FoCW Header|Adrian|High priest of Unolas in Vermor Castle, White Stone}}
 
[[File:Adrian.png]]
 
[[File:Adrian.png]]
  
 
== Profession ==
 
== Profession ==
Priest of [[Unolas]], the god of [[magic]], in [[Vermor Castle]], [[White Stone]], at [646,416].
+
High priest of [[Unolas]], the god of [[magic]], in [[Vermor Castle]], [[White Stone]], at [646,416].  He resides in the temple with [[Fyre]], a minor priestess of Unolas.
  
 
The entry to the temple is [[forum:598|hidden]] in the cellar of the castle.  Once you are inside the temple, there are different ways to reach Adrian.  One method requires following clues given inside the temple.  Another method requires using the [[Teleport to Range Spell]] multiple times.  To leave the temple, you can follow more clues to return to Vermor Castle, or you can teleport out with #beam, the [[Teleport to Portals Room Spell]], a [[:Category:Seridia Rings|Seridia ring]], or an [[:Category:Irilion Rings|Irilion ring]].
 
The entry to the temple is [[forum:598|hidden]] in the cellar of the castle.  Once you are inside the temple, there are different ways to reach Adrian.  One method requires following clues given inside the temple.  Another method requires using the [[Teleport to Range Spell]] multiple times.  To leave the temple, you can follow more clues to return to Vermor Castle, or you can teleport out with #beam, the [[Teleport to Portals Room Spell]], a [[:Category:Seridia Rings|Seridia ring]], or an [[:Category:Irilion Rings|Irilion ring]].

Revision as of 11:57, 3 October 2010

Adrian.png

Profession

High priest of Unolas, the god of magic, in Vermor Castle, White Stone, at [646,416]. He resides in the temple with Fyre, a minor priestess of Unolas.

The entry to the temple is hidden in the cellar of the castle. Once you are inside the temple, there are different ways to reach Adrian. One method requires following clues given inside the temple. Another method requires using the Teleport to Range Spell multiple times. To leave the temple, you can follow more clues to return to Vermor Castle, or you can teleport out with #beam, the Teleport to Portals Room Spell, a Seridia ring, or an Irilion ring.