Difference between revisions of "Ranging"
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{{FoCW Header|Ranging|or Archery if you prefer}} | {{FoCW Header|Ranging|or Archery if you prefer}} | ||
− | Archery is the use of bows and arrows to fight at long distance. | + | Archery is the use of bows and arrows to fight at long distance. It's used in hunting and combat. Be careful when shooting at close range; your equipped arrow usually gets destroyed if a [[creature]] counterattacks, and sometimes your bow does too. |
− | Of the cheap bows the Shortbow shoots the fastest and is fairly accurate (+4 Missile accuracy) while the Crossbow shoots the slowest but with the greatest accuracy (+8 missile Accuracy). | + | Of the cheap bows the Shortbow shoots the fastest and is fairly accurate (+4 Missile accuracy) while the Crossbow shoots the slowest but with the greatest accuracy (+8 missile Accuracy). The Long bow, is slower and less accurate than the Short bow (+2 Missile Accuracy) but does a little more damage. Recurve (+6 Missile Accuracy) and Elven (+10 missile Accuracy) bows are both faster and more accurate but also a lot more expensive. The Elven bow does considerably more damage than the cheaper bows. |
== Bows == | == Bows == | ||
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|align="center"|-15 | |align="center"|-15 | ||
|align="center"|+3 | |align="center"|+3 | ||
− | |align="center"|+10 Heat, 15% chance to<br/>do [[mana burn]] | + | |align="center"|+10 Heat, 15% chance to<br />do [[mana burn]] |
|- | |- | ||
!align="left"|[[Magic Bolts]] | !align="left"|[[Magic Bolts]] | ||
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|align="center"|-15 | |align="center"|-15 | ||
|align="center"|+3 | |align="center"|+3 | ||
− | |align="center"|+10 Magic, 7% chance to<br>deplete mana | + | |align="center"|+10 Magic, 7% chance to<br />deplete mana |
|- style="background:#efefef;" | |- style="background:#efefef;" | ||
!align="left"|[[Ice Bolts]] | !align="left"|[[Ice Bolts]] | ||
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|align="center"|-15 | |align="center"|-15 | ||
|align="center"|+3 | |align="center"|+3 | ||
− | |align="center"|+10 Cold, 10% chance to<br>cooldown | + | |align="center"|+10 Cold, 10% chance to<br />cooldown |
|} | |} | ||
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== Ranging arena == | == Ranging arena == | ||
[[Archery Arenas]] provide an additional money sink for this money sink skill by providing a target that neither moves nor dies. | [[Archery Arenas]] provide an additional money sink for this money sink skill by providing a target that neither moves nor dies. | ||
− | *[[File:Grubani Peninsula 25px.png]] [[Grubani Peninsula]] | + | * [[File:Grubani Peninsula 25px.png]] [[Grubani Peninsula]] |
+ | <!-- Keep the space. --> | ||
− | [[Category:Ranging| ]] | + | [[Category:Ranging| ]] |
Revision as of 20:39, 8 December 2010
Archery is the use of bows and arrows to fight at long distance. It's used in hunting and combat. Be careful when shooting at close range; your equipped arrow usually gets destroyed if a creature counterattacks, and sometimes your bow does too.
Of the cheap bows the Shortbow shoots the fastest and is fairly accurate (+4 Missile accuracy) while the Crossbow shoots the slowest but with the greatest accuracy (+8 missile Accuracy). The Long bow, is slower and less accurate than the Short bow (+2 Missile Accuracy) but does a little more damage. Recurve (+6 Missile Accuracy) and Elven (+10 missile Accuracy) bows are both faster and more accurate but also a lot more expensive. The Elven bow does considerably more damage than the cheaper bows.
Bows
Melee Dmg | Range Dmg | Missile Acc | EMU | Human | Light Modifier | ||
---|---|---|---|---|---|---|---|
Short Bow | 5-8 | 3-8 | 4 | 7 | 0 | 3 | |
Long Bow | 5-8 | 6-11 | 2 | 7 | 0 | 3 | |
Recurve Bow | 5-8 | 8-13 | 6 | 7 | 0 | 3 | |
Elven Bow | 5-8 | 12-17 | 10 | 7 | 0 | 3 |
Arrows
EMU | Dmg | Accuracy | Missile Acc | Crit to Hit | Light Modifier | Special Damage | ||
---|---|---|---|---|---|---|---|---|
Training arrows | 2 | 0 | 0 | 0 | 0 | +3 | 0 | |
Pking arrows | 2 | 30 | 0 | +10 | 0 | +3 | 0 | |
Fire arrows | 2 | 15 | -25 | -10 | -15 | +3 | +35 Heat | |
Magic Arrows | 2 | 15 | -25 | +15 | -15 | +3 | +15 Magic | |
Ice Arrows | 2 | 0 | -25 | -15 | -15 | +3 | +40 Cold |
Crossbows
Melee Dmg | Range Dmg | Missile Acc | EMU | Human | Light Modifier | ||
---|---|---|---|---|---|---|---|
Crossbow | 5-8 | 10-15 | 8 | 7 | 0 | 3 |
Bolts
EMU | Dmg | Accuracy | Missile Acc | Crit to Hit | Light Modifier | Special Damage / Effect | ||
---|---|---|---|---|---|---|---|---|
Training bolts | 1 | 0 | 0 | 0 | 0 | +3 | 0 | |
Pking bolts | 1 | 30 | 0 | +15 | 0 | +3 | 0 | |
Fire bolts | 1 | 10 | -15 | -10 | -15 | +3 | +10 Heat, 15% chance to do mana burn | |
Magic Bolts | 1 | 10 | -15 | +15 | -15 | +3 | +10 Magic, 7% chance to deplete mana | |
Ice Bolts | 1 | 10 | -15 | -15 | -15 | +3 | +10 Cold, 10% chance to cooldown |
Perks
There are some Perks that are specifically designed for ranging:
- Wilhelm Hood Perk
- Increased accuracy of ranging weapons,
- damage and ranging experience increased by 15%,
- Ethereal Ranger Perk
- 30% chance to not lose an arrow or bolt after firing it.
- Ninja Perk
- 80% chance that you will not become visible (if invisible) when using ranged attacks.
Ranging arena
Archery Arenas provide an additional money sink for this money sink skill by providing a target that neither moves nor dies.