Difference between revisions of "Ranging"
| m (linked to Cooldown) | |||
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| == Ranging arena == | == Ranging arena == | ||
| − | [[Archery Arenas]] provide an additional money sink for this money sink skill by providing a target that neither moves nor dies. | + | [[Archery Arenas]] provide an additional money sink for this money sink skill by providing a target that neither moves nor dies. You need to buy and use an [[Archery Arena Ticket]] for enter. | 
| * [[File:Grubani Peninsula 25px.png]] Ywarstav, [[Grubani Peninsula]] - [50,107] | * [[File:Grubani Peninsula 25px.png]] Ywarstav, [[Grubani Peninsula]] - [50,107] | ||
| [[Category:Ranging| ]] | [[Category:Ranging| ]] | ||
Revision as of 16:53, 20 December 2010
Ranging (or Archery) is the use of bows and arrows to fight at long distance. It's used in hunting and combat. Be careful when shooting at close range; your equipped arrow usually gets destroyed if a creature counterattacks, and sometimes your bow does too.
Of the cheap bows the Shortbow shoots the fastest and is fairly accurate (+4 Missile accuracy) while the Crossbow shoots the slowest but with the greatest accuracy (+8 missile Accuracy). The Long bow, is slower and less accurate than the Short bow (+2 Missile Accuracy) but does a little more damage. Recurve (+6 Missile Accuracy) and Elven (+10 missile Accuracy) bows are both faster and more accurate but also a lot more expensive. The Elven bow does considerably more damage than the cheaper bows.
Bows
| Melee Dmg | Range Dmg | Missile Acc | EMU | Human | Light Modifier | ||
|---|---|---|---|---|---|---|---|
| Short Bow |   | 5-8 | 3-8 | 4 | 7 | 0 | 3 | 
| Long Bow |   | 5-8 | 6-11 | 2 | 7 | 0 | 3 | 
| Recurve Bow |   | 5-8 | 8-13 | 6 | 7 | 0 | 3 | 
| Elven Bow |   | 5-8 | 12-17 | 10 | 7 | 0 | 3 | 
Arrows
| EMU | Dmg | Accuracy | Missile Acc | Crit to Hit | Light Modifier | Special Damage | ||
|---|---|---|---|---|---|---|---|---|
| Training arrows |   | 2 | 0 | 0 | 0 | 0 | +3 | 0 | 
| Pking arrows |   | 2 | 30 | 0 | +10 | 0 | +3 | 0 | 
| Fire arrows |   | 2 | 15 | -25 | -10 | -15 | +3 | +35 Heat | 
| Magic Arrows |   | 2 | 15 | -25 | +15 | -15 | +3 | +15 Magic | 
| Ice Arrows |   | 2 | 0 | -25 | -15 | -15 | +3 | +40 Cold | 
Crossbows
| Melee Dmg | Range Dmg | Missile Acc | EMU | Human | Light Modifier | ||
|---|---|---|---|---|---|---|---|
| Crossbow |   | 5-8 | 10-15 | 8 | 7 | 0 | 3 | 
Bolts
| EMU | Dmg | Accuracy | Missile Acc | Crit to Hit | Light Modifier | Special Damage / Effect | ||
|---|---|---|---|---|---|---|---|---|
| Training bolts |   | 1 | 0 | 0 | 0 | 0 | +3 | 0 | 
| Pking bolts |   | 1 | 30 | 0 | +15 | 0 | +3 | 0 | 
| Fire bolts |   | 1 | 10 | -15 | -10 | -15 | +3 | +10 Heat, 15% chance to do mana burn | 
| Magic Bolts |   | 1 | 10 | -15 | +15 | -15 | +3 | +10 Magic, 7% chance to deplete mana | 
| Ice Bolts |   | 1 | 10 | -15 | -15 | -15 | +3 | +10 Cold, 10% chance to cooldown | 
Perks
There are some Perks that are specifically designed for ranging:
- Wilhelm Hood Perk
- Increased accuracy of ranging weapons,
- damage and ranging experience increased by 15%,
- Ethereal Ranger Perk
- 30% chance to not lose an arrow or bolt after firing it.
- Ninja Perk
- 80% chance that you will not become visible (if invisible) when using ranged attacks.
Ranging arena
Archery Arenas provide an additional money sink for this money sink skill by providing a target that neither moves nor dies. You need to buy and use an Archery Arena Ticket for enter.
 Ywarstav, Grubani Peninsula - [50,107] Ywarstav, Grubani Peninsula - [50,107]
