Difference between revisions of "Weapons"

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(Removed duplication of weapons.)
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'''Note''': The [[Golden Star Mace]] has a 0.5% chance to degrade an opponent's item.
 
'''Note''': The [[Golden Star Mace]] has a 0.5% chance to degrade an opponent's item.
  
== Radioactive weapons ==
+
<!--== Radioactive weapons ==
 
* These weapons will break, but no degrade.
 
* These weapons will break, but no degrade.
 
{| class="wikitable nowraplinks" style="text-align:center;" cellpadding="3" cellspacing="0"
 
{| class="wikitable nowraplinks" style="text-align:center;" cellpadding="3" cellspacing="0"
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| 7
 
| 7
 
|}
 
|}
'''Note''': The [[Scythe]] (two-handed weapon) has a 2% chance to do 150 damage.
+
-->
 
 
 
== Two-handed weapons ==
 
== Two-handed weapons ==
 
* These weapons will break, but not degrade.
 
* These weapons will break, but not degrade.
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!scope="col" | Item
 
!scope="col" | Item
 
!scope="col" title="Damage" | Dmg
 
!scope="col" title="Damage" | Dmg
 +
!scope="col" title="Rad Dmg" | Rad
 
!scope="col" title="Average Damage" | Avg Dmg
 
!scope="col" title="Average Damage" | Avg Dmg
 
!scope="col" title="Defense" | Def
 
!scope="col" title="Defense" | Def
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!scope="row" style="text-align:left;" | {{nowrap|[[File:Wooden Staff.png|25px]] [[Wooden Staff]]}}
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Wooden Staff.png|25px]] [[Wooden Staff]]}}
 
| {{nowrap|2-10}}
 
| {{nowrap|2-10}}
 +
|
 
| 6
 
| 6
 
| +3
 
| +3
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!scope="row" style="text-align:left;" | {{nowrap|[[File:Quarterstaff.png|25px]] [[Quarterstaff]]}}
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Quarterstaff.png|25px]] [[Quarterstaff]]}}
 
| {{nowrap|6-15}}
 
| {{nowrap|6-15}}
 +
|
 
| 10.5
 
| 10.5
 
| +4
 
| +4
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!scope="row" style="text-align:left;" | {{nowrap|[[File:Halberd.png|25px]] [[Halberd]]}}
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Halberd.png|25px]] [[Halberd]]}}
 
| {{nowrap|40-55}}
 
| {{nowrap|40-55}}
 +
|
 
| 47.5
 
| 47.5
 
|
 
|
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!scope="row" style="text-align:left;" | {{nowrap|[[File:Spear.png|25px]] [[Spear]]}}
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Spear.png|25px]] [[Spear]]}}
 
| {{nowrap|5-65}}
 
| {{nowrap|5-65}}
 +
|
 
| 35
 
| 35
 
| -3
 
| -3
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| 6
 
| 6
 
|-
 
|-
!scope="row" style="text-align:left;" | {{nowrap|[[File:Dragon Blade.png|25px]] [[Dragon Blade]]}}
+
!scope="row" style="text-align:left;" | {{nowrap|[[File:Dragon Blade.png|25px]] [[Dragon Blade]]}}  
 
| {{nowrap|25-35}}
 
| {{nowrap|25-35}}
 +
|
 
| 30
 
| 30
 
|
 
|
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| +3
 
| +3
 
| +3
 
| +3
 +
| 15
 +
| 7
 +
|-
 +
!scope="row" style="text-align:left;" | {{nowrap|[[File:Scythe.png|25px]] [[Scythe]]}}
 +
| {{nowrap|35-45}}
 +
| +5
 +
| 45
 +
|
 +
| +5
 +
| +5
 +
| +5
 
| 15
 
| 15
 
| 7
 
| 7
 
|-
 
|-
 
|}
 
|}
'''Note''': The [[Dragon Blade]] has a 2% chance to [[mana burn]] your opponent and adds +20 max Ethereal points, +20 max Material points.
+
'''Note''': The [[Dragon Blade]] has a 2% chance to [[mana burn]] your opponent and adds +20 max Ethereal points, +20 max Material points.<br />
 +
'''Note''': The [[Scythe]] (two-handed weapon) has a 2% chance to do 150 damage.<br />
  
 
== Special weapons ==
 
== Special weapons ==
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| +2 Armor, +2 Heat Prot, +2 Cold Prot, +2 Rad Prot, +2 Mag Prot, +2 Mag Res, 20% Healing Chance
 
| +2 Armor, +2 Heat Prot, +2 Cold Prot, +2 Rad Prot, +2 Mag Prot, +2 Mag Res, 20% Healing Chance
 
|-
 
|-
!scope="row" style="text-align:left;" | {{nowrap|[[File:Dragon Blade.png|25px]] [[Dragon Blade]]}}
+
<!--!scope="row" style="text-align:left;" | {{nowrap|[[File:Dragon Blade.png|25px]] [[Dragon Blade]]}}
 
| {{nowrap|25-35}}
 
| {{nowrap|25-35}}
 
|
 
|
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| 15
 
| 15
 
| 7
 
| 7
| 2% chance to do 150 damage
+
| 2% chance to do 150 damage -->
 
|}
 
|}
  

Revision as of 20:27, 2 July 2012

Simple weapons

Swords

Great swords

Note: The Cheap Cutlass has 8 times higher chance to break and will break, not degrade.

Special great swords

  • Special Swords are made by chance when manufacturing Great Swords, the chances increase directly proportional to your Manufacturing level if it is above the recomended one.
  • They have the same stats as their ordinary counterpart but additionally offer special stats or effects.
  • Special effects are triggered when you hit except for Emerald Claymore of Life and Mana.
  • They degrade to the normal damaged version of the weapon, i.e. Used Cutlass

Axes, hammers and maces

Note: The Golden Star Mace has a 0.5% chance to degrade an opponent's item.

Two-handed weapons

  • These weapons will break, but not degrade.

Note: The Dragon Blade has a 2% chance to mana burn your opponent and adds +20 max Ethereal points, +20 max Material points.
Note: The Scythe (two-handed weapon) has a 2% chance to do 150 damage.

Special weapons

Enchanted swords

Degrade info

The Enchanted Swords will degrade to the normal version of damaged weapons. This means they will lose the enchanting and will damage. For example the Titanium Serpent Sword of Fire will degrade to a Pre-owned Serpent Sword

Modable swords

Modable swords are made by chance when manufacturing Basic Swords. Modable swords cannot be equipped. They are used for manufacturing enchanted Swords of Fire, Ice, Magic and Thermal, all of which can be equipped.

Swords of Fire

Swords of Ice

Swords of Magic

Swords of Thermal

Archery

  • These weapons will break, but not degrade in meele combat. Only the equipped arrow/bolt and bow can be broken.

Bows

Arrows

Bolts

See also