Difference between revisions of "Weapons"

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m (adjust heading levels)
(Apply a similar overview table to the two-handed weapons)
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== Two-handed Weapons ==
 
== Two-handed Weapons ==
* These weapons will break, but not degrade.
+
 
{| class="wikitable nowraplinks" style="text-align:center;" cellpadding="3" cellspacing="0"
+
{| class="wikitable nowraplinks sortable" style="text-align:center;" cellpadding="3" cellspacing="0"
 
|-
 
|-
!scope="col" | Item
+
!class="unsortable" scope="col" title="Picture" | Pic
!scope="col" title="Damage" | Dmg
+
!scope="col" title="Name" | Name
!scope="col" title="Rad Dmg" | Rad
+
!class="unsortable" scope="col" title="Damage" | Dmg
!scope="col" title="Average Damage" | Avg Dmg
+
!scope="col" title="fire Damage" | fire
 +
!scope="col" title="cold Damage" | ice
 +
!scope="col" title="magic Damage" | mag
 +
!scope="col" title="radiation Damage" | rad
 +
!scope="col" title="Average Damage" | AvgD
 
!scope="col" title="Defense" | Def
 
!scope="col" title="Defense" | Def
 
!scope="col" title="Accuracy" | Acc
 
!scope="col" title="Accuracy" | Acc
!scope="col" title="Critical To Hit" | Crit Hit
+
!scope="col" title="Critical To Hit" | CritH
!scope="col" title="Critical To Damage" | Crit Dmg
+
!scope="col" title="Critical To Damage" | CritD
 +
!scope="col" title="Light modifier" | Light
 
!scope="col" title="Weight" | EMU
 
!scope="col" title="Weight" | EMU
 
!scope="col" title="Nexus needed to wield" | Human
 
!scope="col" title="Nexus needed to wield" | Human
!scope="col" title="Special Effects/Stats" | Special effects
+
!scope="col" title="Fail" | Fail
 +
!scope="col" title="Type" | Type
 +
!scope="col" title="Specials | Special
 
|-
 
|-
!scope="row" style="text-align:left;" | {{nowrap|[[File:Wooden Staff.png|25px]] [[Wooden Staff]]}}
+
|[[File:Wooden Staff.png|25px]]
| {{nowrap|2-10}}
+
|[[Wooden Staff]]
 +
| 2-10
 +
|
 +
|
 +
|
 
|
 
|
 
| 6
 
| 6
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| +4
 
| +4
 
| +3
 
| +3
| -5
+
| -4
 +
|
 
| 6
 
| 6
 
| 1
 
| 1
 +
| Break
 +
| Staff
 +
|
 +
|-
 +
|[[File:Quarterstaff.png|25px]]
 +
|[[Quarterstaff]]
 +
| 6-15
 +
|
 
|
 
|
|-
+
|  
!scope="row" style="text-align:left;" | {{nowrap|[[File:Quarterstaff.png|25px]] [[Quarterstaff]]}}
 
| {{nowrap|6-15}}
 
 
|
 
|
 
| 10.5
 
| 10.5
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| +5
 
| +5
 
| -4
 
| -4
 +
|
 
| 6
 
| 6
 
| 2
 
| 2
 +
| Break
 +
| Staff
 +
|
 +
|-
 +
|[[File:Halberd.png|25px]]
 +
|[[Halberd]]
 +
| 40-60
 +
|
 
|
 
|
|-
+
|  
!scope="row" style="text-align:left;" | {{nowrap|[[File:Halberd.png|25px]] [[Halberd]]}}
 
| {{nowrap|40-60}}
 
 
|
 
|
 
| 50
 
| 50
|
+
|  
 
| -2
 
| -2
|
+
|  
 
| +5
 
| +5
 +
|
 
| 6
 
| 6
 
| 5
 
| 5
 +
| Break
 +
|
 +
|
 +
|-
 +
|[[File:Spear.png|25px]]
 +
|[[Spear]]
 +
| 10-70
 +
|
 
|
 
|
|-
+
|  
!scope="row" style="text-align:left;" | {{nowrap|[[File:Spear.png|25px]] [[Spear]]}}
 
| {{nowrap|10-70}}
 
 
|
 
|
 
| 40
 
| 40
 
| -2
 
| -2
 
| -1
 
| -1
|
+
|  
 
| +5
 
| +5
 +
|
 
| 6
 
| 6
 
| 6
 
| 6
 +
| Break
 +
|
 +
|
 +
|-
 +
|[[File:Dragon Blade.png|25px]]
 +
|[[Dragon Blade]]
 +
| 25-35
 +
|
 
|
 
|
|-
+
|  
!scope="row" style="text-align:left;" | {{nowrap|[[File:Dragon Blade.png|25px]] [[Dragon Blade]]}}
 
| {{nowrap|25-35}}
 
 
|
 
|
 
| 30
 
| 30
|
+
|  
 
| +3
 
| +3
 
| +3
 
| +3
 
| +3
 
| +3
 +
|
 
| 15
 
| 15
 
| 7
 
| 7
| 2% chance to [[mana burn]] your opponent<br>+20 max Ethereal points<br>+20 max Material points.
+
| Break
 +
|
 +
|
 
|-
 
|-
!scope="row" style="text-align:left;" | {{nowrap|[[File:Scythe.png|25px]] [[Scythe]]}}
+
|[[File:Scythe.png|25px]]
| {{nowrap|35-45}}
+
|[[Scythe]]
 +
| 35-45
 +
|
 +
|
 +
|
 
| +5
 
| +5
 
| 45
 
| 45
|
+
|  
 
| +5
 
| +5
 
| +5
 
| +5
 
| +5
 
| +5
 +
|
 
| 15
 
| 15
 
| 7
 
| 7
| 2% chance to do 150 damage.
+
| Break
 +
|
 +
| 2% chance to do 150 damage
 
|-
 
|-
|}
+
|[[File:Staff of the Mage.png|25px]]
 
+
|[[Staff of the Mage]]
== Special Weapons ==
+
| 15-20
{| class="wikitable nowraplinks" style="text-align:center;" cellpadding="3" cellspacing="0"
+
|
|-
+
|
!scope="col" | Item
+
|
!scope="col" title="Damage" | Dmg
 
!scope="col" title="Radiation Damage" | Rad Dmg
 
!scope="col" title="Average Damage" | Avg Dmg
 
!scope="col" title="Defense" | Def
 
!scope="col" title="Accuracy" | Acc
 
!scope="col" title="Critical To Hit" | Crit Hit
 
!scope="col" title="Critical To Damage" | Crit Dmg
 
!scope="col" title="Weight" | EMU
 
!scope="col" title="Nexus needed to wield" | Human
 
!scope="col" title="Special Effects/Stats" | Special effects
 
|-
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Staff of the Mage.png|25px]] [[Staff of the Mage]]}}
 
| {{nowrap|15-20}}
 
 
|
 
|
 
| 17.5
 
| 17.5
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| +3
 
| +3
 
| +1
 
| +1
 +
|
 
| 6
 
| 6
 
| 5
 
| 5
 +
| Break
 +
| Staff
 
| 5% chance to do [[Mana Drain]] and [[Mana Burn]]
 
| 5% chance to do [[Mana Drain]] and [[Mana Burn]]
 
|-
 
|-
!scope="row" style="text-align:left;" | {{nowrap|[[File:Staff of Protection.png|25px]] [[Staff of Protection]]}}
+
|[[File:Staff of Protection.png|25px]]
| {{nowrap|10-21}}
+
|[[Staff of Protection]]
 +
| 10-21
 +
|
 +
|
 +
|
 
|
 
|
 
| 15.5
 
| 15.5
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| +3
 
| +3
 
| +2
 
| +2
 +
|
 
| 6
 
| 6
 
| 5
 
| 5
| +2 Armor, +2 Heat Prot, +2 Cold Prot, +2 Rad Prot, +2 Mag Prot, +2 Mag Res, 20% Healing Chance
+
| Break
 +
| Staff
 +
| +2 armour, +2 heat prot, +2 cold prot, +2 mag prot, +2 mag res, 20% healing chance
 
|-
 
|-
<!--!scope="row" style="text-align:left;" | {{nowrap|[[File:Dragon Blade.png|25px]] [[Dragon Blade]]}}
 
| {{nowrap|25-35}}
 
|
 
| 30
 
|
 
| +3
 
|
 
| +3
 
| 15
 
| 7
 
| 2% chance to [[mana burn]]; +20 max EP, +20 max MP
 
|-
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Scythe.png|25px]] [[Scythe]]}}
 
| {{nowrap|35-45}}
 
| +5
 
| 45
 
|
 
| +5
 
| +5
 
| +5
 
| 15
 
| 7
 
| 2% chance to do 150 damage -->
 
 
|}
 
|}
  

Revision as of 11:14, 28 January 2013

One-handed melee weapons

Special Great Swords

  • Special Swords are made by chance when manufacturing Great Swords, the chances increase directly proportional to your Manufacturing level if it is above the recomended one.
  • They have the same stats as their ordinary counterpart but additionally offer special stats or effects.
  • Special effects are triggered when you hit except for Emerald Claymore of Life and Mana.
  • They degrade to the normal damaged version of the weapon, i.e. Used Cutlass

Enchanted Swords

Degrade info

The Enchanted Swords will degrade to the normal version of damaged weapons. This means they will lose the enchanting and will damage. For example the Titanium Serpent Sword of Fire will degrade to a Pre-owned Serpent Sword

Modable Swords

Modable swords are made by chance when manufacturing Basic Swords. Modable swords cannot be equipped. They are used for manufacturing enchanted Swords of Fire, Ice, Magic and Thermal, all of which can be equipped.


Two-handed Weapons

Archery

  • These weapons will break, but not degrade in meele combat. Only the equipped arrow/bolt and bow can be broken.

Bows

Arrows

Bolts

See also