Difference between revisions of "Quests"

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(Add Lucky Attacker Perk)
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=== Advanced quests ===
 
=== Advanced quests ===
 
Most of these quests require some levels and/or a fair amount of [[gold coins]] (gc) before being able to finish them.
 
Most of these quests require some levels and/or a fair amount of [[gold coins]] (gc) before being able to finish them.
* [[forum:727|Alone I break]] (attack, defense, manufacturing exp)
 
** [[Never gonna miss You Perk]]
 
* [[forum:787|Alone I break II]] (attack, defense)
 
** [[Deadly Accuracy Perk]]
 
 
* [[forum:641|A potters debt]] (potion exp)
 
* [[forum:641|A potters debt]] (potion exp)
 
* [[forum:654|Armory quest]] (attack, defense exp)
 
* [[forum:654|Armory quest]] (attack, defense exp)
 
* [[forum:649|A sword too far]] (Sword present) (summoning exp)
 
* [[forum:649|A sword too far]] (Sword present) (summoning exp)
 
* [[forum:655|Blacksmith's Dvarium]] (Costly. manufacturing exp)
 
* [[forum:655|Blacksmith's Dvarium]] (Costly. manufacturing exp)
* [[forum:667|Broken armors]] - Vixen's armor breaking quest (attack, defense exp)
 
** [[Armor Master Perk]]
 
 
* [[forum:552|Clogged Sewers]] - [[Lord Luxin]]'s sewers (attack, defense, engineering exp))
 
* [[forum:552|Clogged Sewers]] - [[Lord Luxin]]'s sewers (attack, defense, engineering exp))
 
* [[forum:660|Dagger training]] (attack exp)
 
* [[forum:660|Dagger training]] (attack exp)
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* [[forum:600|Treasure of Nordcarn]] ([[summoning]] [[exp]])
 
* [[forum:600|Treasure of Nordcarn]] ([[summoning]] [[exp]])
 
* [[forum:647|Vermin extermination quest]] (attack, defense exp)
 
* [[forum:647|Vermin extermination quest]] (attack, defense exp)
 +
=== Break quests ===
 +
These require breaking perfectly working armor and weapons for various NPCs who want to test
 +
* [[forum:727|Alone I break]] (attack, defense, manufacturing exp)
 +
** [[Never gonna miss You Perk]]
 +
* [[forum:787|Alone I break II]] (attack, defense)
 +
** [[Deadly Accuracy Perk]]
 +
* [[forum:667|Broken armors]] - Vixen's armor breaking quest (attack, defense exp)
 +
** [[Armor Master Perk]]
  
 
=== Tutorial mixing quests ===
 
=== Tutorial mixing quests ===

Revision as of 12:31, 12 May 2014

A detailed guide to the quests is available, but don't go there if you prefer to discover the quests for yourself. (In other words, "Warning: spoilers") It contains walkthroughs and a lot of information.

God quests

Main page: Gods

NPC quests

All links go to the forums where you will need an account to view the page. See the Main Page for requirements.

Easy quests

Anyone can do these.

Daily quests

Advanced quests

Most of these quests require some levels and/or a fair amount of gold coins (gc) before being able to finish them.

Break quests

These require breaking perfectly working armor and weapons for various NPCs who want to test

Tutorial mixing quests

These quests require you to make many items in increasing difficulty in a school for a particular skill with a large experience bonus at completion. It requires high levels of nexus to complete. Many rare and expensive items are required.

Redeemer Award Perks

These quests require to trade in achievements (missions) for perks from NPC Redeemer. You need to have the required items (grapes or oranges or pear) to see current level.

  • Fewer Tears Perk - less likely to break harvesting tools or items required for manufacturing, such as molds.
  • Smart Harvester Perk - increases the experience limit for harvesting by 20 harvests. Cumulative with Dedicated Harvester.
  • No Hope Perk - increases the damage your mines and some of the wards inflict.
  • Lucky Attacker Perk - removes negative astrology penalties to attack.


Global quest

This is a special quest that requires teamwork to complete. The reward is also not individual, but designed as a long-lasting good special day. See the Global Quest page for more detailed description.