Difference between revisions of "Combat"

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m (Combat#skills added)
m (Attack & Defense On header is a bit odd with the load of mentions of other ways to fight. Changed it to "Live & Die")
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Melee '''combat''' strength depends on many factors such as attack and defense levels, [[attributes]], [[weapons]], [[armour]], some [[medallions]], some [[rings]], some [[clothes]], [[:Category:Combat books|combat books]], healing ability ([[magic]], [[potions]], or clothing), and [[astrology]]. However, melee combat is not the only way to fight. You can fight using [[magic]], [[summoning]], [[ranging]], or various items from the [[crafting]], [[engineering]], [[potions]], or [[tailoring]] skills.
 
Melee '''combat''' strength depends on many factors such as attack and defense levels, [[attributes]], [[weapons]], [[armour]], some [[medallions]], some [[rings]], some [[clothes]], [[:Category:Combat books|combat books]], healing ability ([[magic]], [[potions]], or clothing), and [[astrology]]. However, melee combat is not the only way to fight. You can fight using [[magic]], [[summoning]], [[ranging]], or various items from the [[crafting]], [[engineering]], [[potions]], or [[tailoring]] skills.

Revision as of 14:19, 2 May 2014

Melee combat strength depends on many factors such as attack and defense levels, attributes, weapons, armour, some medallions, some rings, some clothes, combat books, healing ability (magic, potions, or clothing), and astrology. However, melee combat is not the only way to fight. You can fight using magic, summoning, ranging, or various items from the crafting, engineering, potions, or tailoring skills.

Therefore, the only way to know whether you can defeat a particular enemy is to fight it. For best results, focus on the combat order or ranking of creatures by difficulty. Move through the list from weakest to strongest until the creatures become too difficult for you.

Skills

  • Attack - Is what helps you deal damage in melee combat.
  • Defense - Is what helps you from recieving damage in melee combat.
  • Magic - Can be used to heal yourself/others, buff yourself and hurt enemies from a far (but not too far).
  • Ranging - Can be used to hurt creatures from a far, but need a clean line of sight.
  • Summoning - Can be used to create minion creatures to fight on your behalf or with you.

Guides

Statistics

  • Creatures: Index of the creatures of Eternal Lands.
  • Creature statistics and attributes, brought to you by WolfWitch and friends.
  • Combat Order (Stormer's Bestiary): A progression of creatures from weakest to strongest for those who use a non-traditional build.

Other combat related topics