Difference between revisions of "Weapons"

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== Archery ==
 
* These weapons will break, but not degrade in melee combat. Only the equipped arrow/bolt and bow can be broken.
 
* Arrows and bolts can wielded like shields - they affect ability to hit and break easily but if they have special effects their effect applies when you hit.
 
 
=== Bows ===
 
{| class="wikitable nowraplinks" style="text-align:center;" cellpadding="3" cellspacing="0"
 
|-
 
!scope="col" | Item
 
!scope="col" title="Defense" | Def
 
!scope="col" title="Missile Accuracy" | Acc
 
!scope="col" title="Weight" | EMU
 
!scope="col" title="Nexus needed to wield" | Human
 
|-
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Short Bow.png|25px]] [[Short Bow]]}}
 
| 0
 
| 4
 
| 7
 
| ?
 
|-
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Long Bow.png|25px]] [[Long Bow]]}}
 
| 0
 
| 2
 
| 7
 
| ?
 
|-
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Recurve Bow.png|25px]] [[Recurve Bow]]}}
 
| 0
 
| 6
 
| 7
 
| ?
 
|-
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Elven Bow.png|25px]] [[Elven Bow]]}}
 
| 0
 
| 10
 
| 7
 
| 0
 
|-
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Crossbow.png|25px]] [[Crossbow]]}}
 
| 0
 
| 8
 
| 7
 
| 0
 
|}
 
 
=== Arrows ===
 
{| class="wikitable nowraplinks" style="text-align:center;" cellpadding="3" cellspacing="0"
 
|-
 
!scope="col" | Item
 
!scope="col" title="Defense" | Def
 
!scope="col" title="Accuracy" | Acc
 
!scope="col" title="Missile Accuracy" | Missile Acc
 
!scope="col" title="Damage" | Dmg
 
!scope="col" title="Fire Damage" | Fire Dmg
 
!scope="col" title="Ice Damage" | Ice Dmg
 
!scope="col" title="Magic Damage" | Mag Dmg
 
!scope="col" title="Critical To Hit" | Crit Hit
 
!scope="col" title="Light Modifier" | LM
 
!scope="col" title="Weight" | EMU
 
!scope="col" title="Nexus needed to wield" | Human
 
|-
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Training arrows.png|25px]] [[Training arrows]]}}
 
|
 
|
 
|
 
| ?
 
|
 
|
 
|
 
|
 
| +3
 
| 2
 
| 0
 
|-
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Pking arrows.png|25px]] [[Pking arrows]]}}
 
|
 
|
 
| +10
 
| ?
 
|
 
|
 
|
 
|
 
| +3
 
| 2
 
| 0
 
|-
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Fire arrows.png|25px]] [[Fire arrows]]}}
 
| -30
 
| -25
 
| -10
 
| 15
 
| 35
 
|
 
|
 
| -15
 
| +3
 
| 2
 
| 0
 
|-
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Ice arrows.png|25px]] [[Ice arrows]]}}
 
| -30
 
| -25
 
| -15
 
| ?
 
|
 
| 40
 
|
 
| -15
 
| +3
 
| 2
 
| 0
 
|-
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Magic arrows.png|25px]] [[Magic arrows]]}}
 
| -30
 
| -25
 
| +15
 
| 15
 
|
 
|
 
| 15
 
| -15
 
| +3
 
| 2
 
| 0
 
|}
 
 
=== Bolts ===
 
{| class="wikitable nowraplinks" style="text-align:center;" cellpadding="3" cellspacing="0"
 
|-
 
!scope="col" | Item
 
!scope="col" title="Defense" | Def
 
!scope="col" title="Accuracy" | Acc
 
!scope="col" title="Missile Accuracy" | Missile Acc
 
!scope="col" title="Damage" | Dmg
 
!scope="col" title="Fire Damage" | Fire Dmg
 
!scope="col" title="Ice Damage" | Ice Dmg
 
!scope="col" title="Magic Damage" | Mag Dmg
 
!scope="col" title="Critical To Hit" | Crit Hit
 
!scope="col" title="Light Modifier" | LM
 
!scope="col" title="Weight" | EMU
 
!scope="col" title="Nexus needed to wield" | Human
 
!scope="col" | Special effects
 
|-
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Training bolts.png|25px]] [[Training bolts]]}}
 
|
 
|
 
|
 
| ?
 
|
 
|
 
|
 
|
 
| +3
 
| 1
 
| ?
 
|
 
|-
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Pking bolts.png|25px]] [[Pking bolts]]}}
 
|
 
|
 
| +15
 
| ?
 
|
 
|
 
|
 
|
 
| +3
 
| 1
 
| ?
 
|
 
|-
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Fire bolts.png|25px]] [[Fire bolts]]}}
 
| -30
 
| -15
 
| -10
 
| 10
 
| 10
 
|
 
|
 
| -15
 
| +3
 
| 1
 
| ?
 
| 15% chance to do [[mana burn]]
 
|-
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Ice bolts.png|25px]] [[Ice bolts]]}}
 
| -30
 
| -15
 
| -15
 
| 10
 
|
 
| 10
 
|
 
| -15
 
| +3
 
| 1
 
| ?
 
| 10% chance to do [[cooldown]]
 
|-
 
!scope="row" style="text-align:left;" | {{nowrap|[[File:Magic bolts.png|25px]] [[Magic bolts]]}}
 
| -30
 
| -15
 
| +15
 
| 10
 
|
 
|
 
| 10
 
| -15
 
| +3
 
| 1
 
| ?
 
| 7% chance to deplete Mana
 
|}
 
  
 
== See also ==
 
== See also ==

Revision as of 02:11, 24 March 2017

Simple Weapons

Basic Swords

Great Swords

Hammers and Axes

Special Weapons

Enchanted Swords

Two-handed Weapons

Modable Swords

Modable swords are made by chance when manufacturing Basic Swords. Modable swords cannot be equipped. They are used for manufacturing enchanted Swords of Fire, Ice, Magic and Thermal, all of which can be equipped.


Information

Special Great Swords

  • Special Swords are made by chance when manufacturing Great Swords, the chances increase directly proportional to your Manufacturing level if it is above the recomended one.
  • They have the same stats as their ordinary counterpart but additionally offer special stats or effects.
  • Special effects are triggered when you hit except for Emerald Claymore of Life and Mana.
  • They degrade to the normal damaged version of the weapon, i.e. Used Cutlass


Degrade info

The Enchanted Swords will degrade to the normal version of damaged weapons. This means they will lose the enchanting and will damage. For example the Titanium Serpent Sword of Fire will degrade to a Pre-owned Serpent Sword