Difference between revisions of "Attributes"
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Basic Attributes can be increased by spending pickpoints at the Wraith on [[Maps/Isla_Prima|Isla Prima]].<br> | Basic Attributes can be increased by spending pickpoints at the Wraith on [[Maps/Isla_Prima|Isla Prima]].<br> | ||
They are capped at no more than 48. | They are capped at no more than 48. | ||
| − | + | {| | |
| − | + | |[[Attributes/Physique|Physique]] | |
| − | + | |used to increase Might, Matter and Toughness | |
| − | + | |- | |
| − | + | |[[Attributes/Coordination|Coordination]] | |
| − | + | |used to increase Might, Reaction and Dexterity | |
| + | |- | ||
| + | |[[Attributes/Reasoning|Reasoning]] | ||
| + | |used to increase Dexterity, Perception and Rationality | ||
| + | |- | ||
| + | |[[Attributes/Will|Will]] | ||
| + | |used to increase Matter, Rationality and Etheriality | ||
| + | |- | ||
| + | |[[Attributes/Instinct|Instinct]] | ||
| + | |used to increase Reaction, Perception and Charm | ||
| + | |- | ||
| + | |[[Attributes/Vitality|Vitality]] | ||
| + | |used to increase Toughness, Etheriality and Charm | ||
| + | |} | ||
== Cross Attributes == | == Cross Attributes == | ||
Revision as of 09:19, 13 February 2008
Eternal Lands Wiki
Attributes
Basic Attributes
Basic Attributes can be increased by spending pickpoints at the Wraith on Isla Prima.
They are capped at no more than 48.
| Physique | used to increase Might, Matter and Toughness |
| Coordination | used to increase Might, Reaction and Dexterity |
| Reasoning | used to increase Dexterity, Perception and Rationality |
| Will | used to increase Matter, Rationality and Etheriality |
| Instinct | used to increase Reaction, Perception and Charm |
| Vitality | used to increase Toughness, Etheriality and Charm |
Cross Attributes
In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination)
- Might - affects the amount you can carry (Might*20) and the damage you deal in combat
- Matter - affects the maximum material points (Matter*5)
- Toughness - reduces the amount of damage taken in combat
- Charm - gives a chance to summon two creatures for the cost of one (Charm = chance in %)
- Reaction - helps you avoid being hit in combat
- Perception - makes you see better in low light conditions
- Rationality - reduces research time, increases the amount of experience gained, increases strenght of spells
- Dexterity - increases chance to score a hit in combat
- Ethereality - increases the maximum ethereal points (Ethereality*8)
Nexii