Difference between revisions of "Weapons"

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   <th style="border-right:1px solid grey;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</th>
 
   <th style="border-right:1px solid grey;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</th>
   <th style="border-right:1px solid grey;" align="center">Damage</th>
+
   <th style="border-right:1px solid grey;" align="center" title="Damage">Dmg</th>
   <th style="border-right:1px solid grey;" align="center">Def</th>
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  <th style="border-right:1px solid grey;" align="center" title="Average Damage">Avg Dmg</th>
   <th style="border-right:1px solid grey;" align="center">Acc</th>
+
   <th style="border-right:1px solid grey;" align="center" title="Defense" >Def</th>
   <th style="border-right:1px solid grey;" align="center">Crit Hit</th>
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   <th style="border-right:1px solid grey;" align="center" title="Accuracy" >Acc</th>
   <th style="border-right:1px solid grey;" align="center">Crit Dmg</th>
+
   <th style="border-right:1px solid grey;" align="center" title="Critical To Hit" >Crit Hit</th>
   <th style="border-right:1px solid grey;" align="center">EMU</th>
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   <th style="border-right:1px solid grey;" align="center" title="Critical To Damage" >Crit Dmg</th>
   <th style="border-right:1px solid grey;" align="center">Human</th>
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   <th style="border-right:1px solid grey;" align="center" title="Weight" >EMU</th>
 +
   <th style="border-right:1px solid grey;" align="center" title="Nexus needed to wield" >Human</th>
 
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<tr style="background:#efefef;">
 
<tr style="background:#efefef;">
 
   <th style="border-right:1px solid grey;" align="left">[[Weapons/Bone|Bone]]</th>
 
   <th style="border-right:1px solid grey;" align="left">[[Weapons/Bone|Bone]]</th>
 
   <td style="border-right:1px solid grey;" align="center">1-2</td>
 
   <td style="border-right:1px solid grey;" align="center">1-2</td>
 +
  <td style="border-right:1px solid grey;" align="center">1.5</td>
 
   <td style="border-right:1px solid grey;" align="center"></td>
 
   <td style="border-right:1px solid grey;" align="center"></td>
 
   <td style="border-right:1px solid grey;" align="center">+1</td>
 
   <td style="border-right:1px solid grey;" align="center">+1</td>
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   <th style="border-right:1px solid grey;" align="left">[[Weapons/Branch|Branch]]</th>
 
   <th style="border-right:1px solid grey;" align="left">[[Weapons/Branch|Branch]]</th>
 
   <td style="border-right:1px solid grey;" align="center">1-2</td>
 
   <td style="border-right:1px solid grey;" align="center">1-2</td>
 +
  <td style="border-right:1px solid grey;" align="center">1.5</td>
 
   <td style="border-right:1px solid grey;" align="center"></td>
 
   <td style="border-right:1px solid grey;" align="center"></td>
 
   <td style="border-right:1px solid grey;" align="center">+1</td>
 
   <td style="border-right:1px solid grey;" align="center">+1</td>
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<tr style="background:#efefef;">
 
<tr style="background:#efefef;">
 
   <th style="border-right:1px solid grey;" align="left">[[Weapons/Leather Gloves|Leather Gloves]] (+1 Armor)</th>
 
   <th style="border-right:1px solid grey;" align="left">[[Weapons/Leather Gloves|Leather Gloves]] (+1 Armor)</th>
 +
  <td style="border-right:1px solid grey;" align="center">1</td>
 
   <td style="border-right:1px solid grey;" align="center">1</td>
 
   <td style="border-right:1px solid grey;" align="center">1</td>
 
   <td style="border-right:1px solid grey;" align="center"></td>
 
   <td style="border-right:1px solid grey;" align="center"></td>
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   <th style="border-right:1px solid grey;" align="left">[[Weapons/Pickaxe|Pickaxe]]</th>
 
   <th style="border-right:1px solid grey;" align="left">[[Weapons/Pickaxe|Pickaxe]]</th>
 
   <td style="border-right:1px solid grey;" align="center">5-15</td>
 
   <td style="border-right:1px solid grey;" align="center">5-15</td>
 +
  <td style="border-right:1px solid grey;" align="center">10</td>
 
   <td style="border-right:1px solid grey;" align="center">-5</td>
 
   <td style="border-right:1px solid grey;" align="center">-5</td>
 
   <td style="border-right:1px solid grey;" align="center">-5</td>
 
   <td style="border-right:1px solid grey;" align="center">-5</td>

Revision as of 09:26, 2 April 2008

Simple Weapons

                                           Dmg Avg Dmg Def Acc Crit Hit Crit Dmg EMU Human
Bone 1-2 1.5 +1 1 0
Branch 1-2 1.5 +1 2 0
Leather Gloves (+1 Armor) 1 1 2 0
Pickaxe 5-15 10 -5 -5 -5 +1 5 0

Swords

                                           Damage Def Acc Crit Hit Crit Dmg EMU Human
Iron Sword 5-8 +1 +1 7 0
Iron Broad Sword 7-10 7 0
Steel Long Sword 9-11 +2 +1 +1 6 1
Steel Two Edged Sword 10-14 +1 +2 +1 +2 7 2
Titanium Short Sword 10-14 +2 +2 +1 +3 3 3
Titanium Long Sword 12-20 +3 +3 +2 +4 4 4
Titanium Serpent Sword 15-25 +4 +5 +5 +6 2 5

Great Swords

                                           Damage Def Acc Crit Hit Crit Dmg EMU Human
Emerald Claymore 27 +2 +7 +6 +4 20 6
Cutlass 22-24 +2 +15 +6 +5 23 6
Sunbreaker 18-20 +2 +1 +15 25 6
Orc Slayer 35-40 +1 +1 +1 30 6
Eagle Wing 10-35 +6 +5 +5 +5 25 6
Rapier 20-25 +2 +5 +17 +5 20 6
Jagged Saber 30 +10 +2 +1 20 6
Bronze Sword 50-70 +5 +5 +6 30 7

Special Great Swords

Special Great Swords are made by chance when manufacturing Great Swords. They have the same stats as their ordinary counterpart but additionally offer special stats or effects:

                                           Special
Emerald Claymore Of Life And Mana +30 max. Material Points; +30 max. Ethereal Points
Cutlass Of The Mage 4% chance to do Mana Burn
Sunbreaker Of Destruction 0.5% chance of destroying an item
Orc Slayer Of Mana Nullification 2% chance to remove 150 Ethereal Points from the opponent
Eagle Wing Of Extra Damage 8% chance to to 20 extra damage
Rapier Of Death 0.5% chance of doing 150 damage
Jagged Saber Of Cooling 2.5% chance to reset opponent's Cooldown

Axes, Hammers and Maces

                                           Damage Def Acc Crit Hit Crit Dmg EMU Human Special
Iron Axe 1-25 -1 +4 12 3
Steel Axe 5-30 -1 +6 8 4
Titanium Axe 10-35 -1 +8 6 5
Wooden Battle Hammer 2-20 -3 -2 -5 -5 8 1
Iron Battle Hammer 10-28 -5 -6 -8 -8 6 2
Frying Pan 15-20 +4 +4 14 2
Golden Star Mace 10-20 +2 +5 +5 8 ? 0.3% chance to degrade an item

Two-Handed Weapons

                                           Damage Def Acc Crit Hit Crit Dmg EMU Human Special
Wooden Staff 2-10 +3 +4 +3 -5 6 1
Quarter Staff 6-15 +4 +6 +5 -4 6 3
Spear 5-65 -3 -1 -5 -5 6 6
Halberd 40-55 -2 6 5
Dragon Blade 25-35 +3 +3 15 7 2% chance mana burn, +20 EP, +20 MP

Special Weapons

                                           Damage Def Acc Crit Hit Crit Dmg EMU Human Special
Axe of Freezing 10-25 +6 12 5 7% chance to Paralyze
Bone of Death 20-30 +3 1 5 6% chance to do 150 damage
Branch of Destruction 10-20 +5 +6 2 5 5% chance to degrade an item
Staff of the Mage 15-20 +5 +6 +3 +1 1 5 5% chance to do Mana Drain and Mana Burn
Staff of Protection 10-21 +7 +6 +3 +2 6 5 +2 Armor, +2 Heat Prot, +2 Cold Prot, +2 Rad Prot, +2 Mag Prot, +2 Mag Res, 20% Healing Chance

Enchanted Swords

Modable Swords

Modable Swords are made by chance when manufacturing Basic Swords. They can be enchanted into Swords of Fire, Ice, Magic and Thermal.

Swords of Fire

Swords of Ice

Swords of Magic

Swords of Thermal

Weapons Gallery

To the Weapons Gallery