Difference between revisions of "Updates/Index"
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Update on Ranging <br /> | Update on Ranging <br /> | ||
Yew can be harvested for when the time comes to make arrows. Harvestable areas are | Yew can be harvested for when the time comes to make arrows. Harvestable areas are | ||
− | Kasumara Jungle 80, 343 and Grunbani Plains | + | Kasumara Jungle 80, 343 and Grunbani Plains 71,225. |
You'll need to purchase a saw or two from a general store. | You'll need to purchase a saw or two from a general store. | ||
Not sure what harvest skill you need, recommended is 80.<br /> | Not sure what harvest skill you need, recommended is 80.<br /> |
Revision as of 23:02, 16 April 2008
Contents
Server Update 2008-4-16
Update on Ranging
Yew can be harvested for when the time comes to make arrows. Harvestable areas are
Kasumara Jungle 80, 343 and Grunbani Plains 71,225.
You'll need to purchase a saw or two from a general store.
Not sure what harvest skill you need, recommended is 80.
Updates On Pets Read the whole thing before replying, or you get banned
Soon I want to start working at some pets, one at a time. The first pet will be the fighter pet, and I will like some feedback (constructive and intelligent feedback ktnxb).
The way I see the pets is like this: 1. You buy a pet egg (later on, it might be manufacturable under summoning, but not sure about it yet). The price of the egg will be high, perhaps around 100-200K, to prevent everyone from getting it and overcrowd the game with pets.
2. Once you use the egg, the pet spawns, starting at level 1.
3. There will be 10 levels for the pet, the levels will be different than for the players.
4. The pet will be around for a limited time, and will require pet food. For example, 1 minute of the pet being around will cost 1 food item. The food price will have to be determined, probably something like 100 gc.
5. The pet will auto feed if you have food in your inventory, and there will be a way to unsummon the pet if desired (for example, to stop eating food if not in use). Alternatively, you will be able to give the pet as much food as you want, and it won't self feed from your inventory. The exact implementation needs to be decided.
6. Once the pet is unsummoned, you will need a special item to resummon it, and the item will dissapear after each use. The cost of the item will be around 200gc, but that's to be dtermined.
7. If the pet dies (such as during a fight), then you will need a pet ressurection item, which will be in the 500-1K gc range.
8. You will be able to give your pet some items, such as healing potions, which it will use by itself, when needed.
9. When the pet dies, it will lose all the items.
10. There will be some combat settings for the pet, for example cautious, normal or aggressive. A cautious will only attack weaker monsters, while an aggressive pet will attack anything it can find. Probably there will also be a setting to tell the pet if you want it to attack only those you are fighting with, or anyone that is not an ally.
11. Leveling up: This is the tricky part, where I want some feedback. There will be a few things to help level the fighter pet: a. Food. The more time he is around, the more he will be able to level. b. Pet exp stones (which will increase the pet exp), and will be buyable from the NPC. c. Killing enemies. There should be a way to avoid people with pets competing with newbies over the rabbit-goblin spawns, so perhaps only stronger monsters than the pet will count for exp. purposes. Probably, a level will take all 3 of the above mentioned things. For example, to move to level 2, a pet will need to be summoned for at least 1 hour, kill 20 monsters, and get 10 pet exp stones. Of course, the numbers are PIOMA (pulled in out of my ass), and they will need some careful consideration.
So, what do you think? Any ideas? Please notice that we are talking about the fighting pet here, not the pets in general. Any questions/suggestion about pets in general will be deleted, and the poster will be suspended from the forums for a few weeks.
Server Update 2008-4-7
1.6.0 UPDATE download from EL
(4/5/08) The bows and arrows are buyable from the NPC now. Please keep in mind that the prices/attributes of the bows and arrows might be adjusted in the future.
In other news, Leonard, new c2 roving monster/animal that will attack at night, has a better player avoidance routine when scared, and the brooken book seller NPC (that was in an inaccessible map) has now been placed outside of his shop.
(4/2/08) 1. Fixed a REALLY nasty bug where Leonard would lose 1 a/d every minute. Now wonder n00bs were able to get him. 2. Slightly improved his flee. There will be some new improvements soon. 3. Now he only gets out at night. 4. A couple map bug fixes.
Server Update 2008-3-25
From Server Update 2008-2-8 :
- The new storager is located in the Willovine Academy.
- The HazMat Storage in C2 has been moved to the Melinis sewers.
Special Thanks to Gampa
(3/21/08) A New Deity has Arisen!
The Churches have just reported that two of the past Greater Gods have left their Godly Realm and two more Gods have been promoted to Godly status! Lucaa, a past resident of the city of Zirakinbar, and Jayden, and expert potionist have dropped their mortal status to become of higher power! Glydoc and Centau have both been taken off the worshipping list by the churches of Seridia and Irilion. The new Deities will certainly bring some new changes to the lands we know.
(3/28/08) - Found in General Chat
For you folks that understand this :)
Here is the binary, compiled by Schmurk on Ubuntu:
http://www.eternal-lands.com/elc_160_linux.zip
Here is the data: http://www.eternal-lands.com/el_update_data_160.zip
Please note that the data is slightly incomplete, as in missing some future items. We are going to add soon, so I will provide a zip with those modified files, but for now, this data is adequate.
Let me know if it works for you, and post your linux distro too.
Please post in forum even if it works.
- [edit] Here is a semi static bin: http://www.eternal-lands.com/elc_160_linux_static.zip
Let them know in forum if this works.
RC Update
In General Chat/Linux 1.6.0 client test
This is, hopefully, the final RC before the actual update. If this RC testing goes well, we can have the update sometime this week.
Please note that some modified maps are included, so in some areas on the main server you will experience map issues. Please do not report them, or you will get banned for at least 1 month from the forum.
Those maps should, however, be working on the test server, so if you decided to use the final RC and go on the test server, do report possible map issues here (with coordinates and preferably a screenshot)/
The files are: http://www.eternal-lands.com/el_final_rc_160.exe (el_rc_160_final.exe is the exe for the new client, so don't use el.exe)
For Linux/BSD/Mac, the data only is here: http://www.eternal-lands.com/el_update_data_160.zip.
Server Update 2008-3-11
(3/10/08) Arrow test on test server seems to have gone well. Check Out EL Forums/ General Chat/ Arrows test for more more.
(3/4/08)
- The tiger stone is slightly cheaper and gives a little bit less exp.
- The 'unmakeable hat' bug was fixed.
- The robe shirts are now makeable. http://www.eternal-lands.com/manufacture.htm for details.
- You can also visit the wiki's Tailoring Index for more information
(3/11/08) PRE RC 11 - http://www.eternal-lands.com/el_pre_rc_12_03_07.exe Install it in your EL folder, don't make backups or anything! Run el_pre_rc_11.exe
Hopefully, this is the last PRE RC, so I strongly encourage everyone to test it and report problems.
Report any issues in EL Forums/General Chat/ Pre RC 11.
If you still have problems with the selection, you can turn it off in the config window, under the Video tab.
An Old God Gains New Insight (3/10/08)
The ancient God Iringold, the father of the Draegoni, has had a recent surge in worship gain. In turn, followers have constructed a shrine in honor of the forgotten God. The shrine can be found somewhere in Irinveron.
For those who don't know, Iringold stays most active in the cold regions of Irilion. Seemingly pleased with the sudden spurt of worshipers, Iringold's glee also seems to have adjusted the appearance of Hulda. In turn, Irinveron seems to have had some sudden geographical changes as well.
Server Update 2008-2-25
- And here is the harvesting pet Mules: Brown, Black, and Gray.
- Here's the first look at some pets for the game. These pets will be p2p, meaning there'll be some other default pets.
- Quivers: Regular, Magic, Fire, Ice, Explosive(top row is for regular bows, bottom are bolts for crossbows)
- Bows: Long, Short, Recurve, Elven, Crossbow
Server Update 2008-2-8
- New storager (will post when I have the place)
- The C2 hazmat storager was moved to a more convenient location (Melinis)
- The hats formulas were fixed, to take into account the presence or lack of feathers.
- The pants are makable now. {As seen in Tailoring Index}
- New engineering item, the Invasionmeter.
Invasionmeter Items needed: 1 Enriched Magic Essence 1 Refined Vegetal Mixture 1 Gypsum Knowledge needed: Invasionmeter Required Nexuses: Artificial: 4 Recommended Skills: Engineering: 38 Experience given: Engineering exp: 220 Food substracted: 25
Server Update 2008-2-8
- We now have a Gallery feature for the forums! http://www.eternal-lands.com/forum/index.php?autocom=gallery
It's up in the top right of the screen next to the Calendar link You can create your own member album with up to 20 pictures, or add pictures to the galleries that allow it. Please remember to respect all Eternal Lands game rules when submitting an image!
- If you have any problems or questions please contact Roja.
Server Update 2008-2-4
In the upper right side of the forums page, there is a "Calendar" link, which opens.. the calendar.
http://www.eternal-lands.com/forum/index.php?act=calendar
Until very recently, we never used this feature, but from now on we will. It helps organizing contests and events better, and helps avoiding multiple people planning for different events on the same day/time. Everyone is welcome to post events there, but before you do, you must read and respect the following rules and regulations: http://www.eternal-lands.com/forum/index.php?showtopic=40350
Server Update 2008-1-26
- All the hats/scarfs (except for those from the store) are makable.
- The black dragon armor is also makable. http://www.eternal-lands.com/manufacture.htm
- Fixed the self poison 'cures' poison bug.
- Made the mines (small, medium, and high explosive) last for 20 minutes, rather than 10.
- Made the auto invasion not happen while there is an admin invasion in progress.
Server Update 2008-1-12
- Fixed the bug with phantom warriors causing resyncs and a bug that crashed the server under some strange circumstances. Also added more logging to the server to detect potentially similar bugs.
Server Update 2007-12-26
- Introduced Attribute Caps for Primary Attributes. It is currently set at 48. This update also allowed for those with attributes above 48 who were affected by this change to redistribute any point above 48 they had spent.
- Changed the way the Restoration spell works so that it no longer provides an automatic full health recharge.
- Changed the reagent cost for Heal Other. Instead of the one Health Essence that was required, it now takes two.
--DragonCairn 19:33, 27 December 2007 (UTC)