Difference between revisions of "Guides/arm"
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==#arm - Equipment and Stats== | ==#arm - Equipment and Stats== | ||
− | When you type ''#arm'' in the game you get a list of stats. Those stats are influenced by the items you wear (mainly [[Armour/Index|Armor]],[[Weapons/Index|Weapons]], [[Crafting/Index#Medallions|Medallions]]). Here are | + | When you type ''#arm'' in the game you get a list of stats. Those stats are influenced by the items you wear (mainly [[Armour/Index|Armor]],[[Weapons/Index|Weapons]], [[Crafting/Index#Medallions|Medallions]]). Here are example stats while wearing a Crown of Life, Steel Plate Set, a Unicorn Medallion and wielding a Titanium Serpent Sword. |
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| Armor: || 23/29 | | Armor: || 23/29 | ||
|} | |} | ||
− | is the amount of damage that gets absorbed when you get hit. The two numbers mean minimum/maximum armor. The actual value is determined when a creature/player scores a hit on you. Also decreases the damage dealt by collapsing cavern walls (harvesting event). | + | is the amount of damage that gets absorbed when you get hit. The two numbers mean minimum/maximum armor. The actual value is determined when a creature/player scores a hit on you. Also decreases the damage dealt by collapsing cavern walls (harvesting event).<br /> |
+ | <br /> | ||
{| | {| | ||
| Damage: || 15/25 | | Damage: || 15/25 | ||
|} | |} | ||
− | is the amount of physical damage you deal in combat (additionally to the damage that comes from your [[Attributes/Index#Cross_Attributes|Might]]). The two numbers mean minimum/maximum damage. The actual value is determined when you score a hit on a creature/player. | + | is the amount of physical damage you deal in combat (additionally to the damage that comes from your [[Attributes/Index#Cross_Attributes|Might]]). The two numbers mean minimum/maximum damage. The actual value is determined when you score a hit on a creature/player.<br /> |
+ | <br /> | ||
{| | {| | ||
| Accuracy: || 1 | | Accuracy: || 1 | ||
|} | |} | ||
− | helps you to score a hit in combat. | + | helps you to score a hit in combat.<br /> |
+ | <br /> | ||
{| | {| | ||
| Defense: || 14 | | Defense: || 14 | ||
|} | |} | ||
− | helps you to dodge hits in combat. | + | helps you to dodge hits in combat.<br /> |
+ | <br /> | ||
{| | {| | ||
| Cold damage: || 0 | | Cold damage: || 0 | ||
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| Magic damage: || 0 | | Magic damage: || 0 | ||
|} | |} | ||
− | the amount of Cold/Heat/Radiation/Magic damage you deal in combat. | + | the amount of Cold/Heat/Radiation/Magic damage you deal in combat.<br /> |
+ | <br /> | ||
{| | {| | ||
| Magic Resistence: || 0 | | Magic Resistence: || 0 | ||
|} | |} | ||
− | lowers the effect of offensive spells that are cast on you (like Harm/Mana Drain/Poison). Also lowers the chance of getting hit by special effects from enchanted weapons (like cooldown/mana burn/etc). This stat can be temporarily increased by casting the [[Magic/Spells/Magic_Protection|Magic Protection]] spell (yes, the name is a bit confusing/misleading). | + | lowers the effect of offensive spells that are cast on you (like Harm/Mana Drain/Poison). Also lowers the chance of getting hit by special effects from enchanted weapons (like cooldown/mana burn/etc). This stat can be temporarily increased by casting the [[Magic/Spells/Magic_Protection|Magic Protection]] spell (yes, the name is a bit confusing/misleading).<br /> |
+ | <br /> | ||
{| | {| | ||
| Magic Protection: || 4 | | Magic Protection: || 4 | ||
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| Radiation Protection: || 7 | | Radiation Protection: || 7 | ||
|} | |} | ||
− | the amount of Magic/Cold/Heat/Radiation you absorb when you get hit in combat. Radiation Protection also decreases the damage from radon pouches (harvesting event) and Solar Flares special days. | + | the amount of Magic/Cold/Heat/Radiation you absorb when you get hit in combat. Radiation Protection also decreases the damage from radon pouches (harvesting event) and Solar Flares special days.<br /> |
+ | <br /> | ||
{| | {| | ||
| Critical to hit: || 1 | | Critical to hit: || 1 | ||
|} | |} | ||
− | + | is the chance to bypass your opponent's defense (regardless of his defense roll).<br /> | |
+ | <br /> | ||
{| | {| | ||
| Critical to damage: || 6 | | Critical to damage: || 6 | ||
|} | |} | ||
− | + | is the chance to bypass your opponent's armor (and therefor deal high/full damage).<br /> | |
+ | <br /> | ||
{| | {| | ||
| Light Modifier: || 38 | | Light Modifier: || 38 | ||
|} | |} | ||
− | determines how well you can be seen in dark places or during the night. Increases with the number of bright/shiny items your wear (like plate armor). Can be lowered with the [[Clothes/Cape_Of_Passive_Camouflage|Cape Of Passive Camouflage]]. | + | determines how well you can be seen in dark places or during the night. Increases with the number of bright/shiny items your wear (like plate armor). Can be lowered with the [[Clothes/Cape_Of_Passive_Camouflage|Cape Of Passive Camouflage]].<br /> |
+ | <br /> | ||
{| | {| | ||
| Perception Bonus: || 0 | | Perception Bonus: || 0 | ||
|} | |} | ||
− | influences your viewing range in dark places or during the night. Can be increased with the [[Engineering/Night_Visor|Night Visor]]. | + | influences your viewing range in dark places or during the night. Can be increased with the [[Engineering/Night_Visor|Night Visor]].<br /> |
+ | <br /> | ||
{| | {| | ||
| Missile accuracy: || 0 | | Missile accuracy: || 0 | ||
|} | |} | ||
− | is your accuracy (chance to score a hit) with ranged weapons. | + | is your accuracy (chance to score a hit) with ranged weapons.<br /> |
− | + | <br /> | |
---- | ---- | ||
− | [[ | + | Back to [[Guides/Index|Guides Index]] |
Revision as of 17:55, 22 May 2008
#arm - Equipment and Stats
When you type #arm in the game you get a list of stats. Those stats are influenced by the items you wear (mainly Armor,Weapons, Medallions). Here are example stats while wearing a Crown of Life, Steel Plate Set, a Unicorn Medallion and wielding a Titanium Serpent Sword.
Armor: | 23/29 |
is the amount of damage that gets absorbed when you get hit. The two numbers mean minimum/maximum armor. The actual value is determined when a creature/player scores a hit on you. Also decreases the damage dealt by collapsing cavern walls (harvesting event).
Damage: | 15/25 |
is the amount of physical damage you deal in combat (additionally to the damage that comes from your Might). The two numbers mean minimum/maximum damage. The actual value is determined when you score a hit on a creature/player.
Accuracy: | 1 |
helps you to score a hit in combat.
Defense: | 14 |
helps you to dodge hits in combat.
Cold damage: | 0 |
Heat damage: | 0 |
Radiation damage: | 0 |
Magic damage: | 0 |
the amount of Cold/Heat/Radiation/Magic damage you deal in combat.
Magic Resistence: | 0 |
lowers the effect of offensive spells that are cast on you (like Harm/Mana Drain/Poison). Also lowers the chance of getting hit by special effects from enchanted weapons (like cooldown/mana burn/etc). This stat can be temporarily increased by casting the Magic Protection spell (yes, the name is a bit confusing/misleading).
Magic Protection: | 4 |
Cold Protection: | -2 |
Heat Protection: | -2 |
Radiation Protection: | 7 |
the amount of Magic/Cold/Heat/Radiation you absorb when you get hit in combat. Radiation Protection also decreases the damage from radon pouches (harvesting event) and Solar Flares special days.
Critical to hit: | 1 |
is the chance to bypass your opponent's defense (regardless of his defense roll).
Critical to damage: | 6 |
is the chance to bypass your opponent's armor (and therefor deal high/full damage).
Light Modifier: | 38 |
determines how well you can be seen in dark places or during the night. Increases with the number of bright/shiny items your wear (like plate armor). Can be lowered with the Cape Of Passive Camouflage.
Perception Bonus: | 0 |
influences your viewing range in dark places or during the night. Can be increased with the Night Visor.
Missile accuracy: | 0 |
is your accuracy (chance to score a hit) with ranged weapons.
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