Difference between revisions of "Talk:Guides/Probability"

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-- I just noticed that the total items formula is wrong, yields more than 100%, will re-do the math where I can have a better look at it. --[[User:Ermabwed|Ermabwed]] 18:17, 15 June 2008 (UTC)
 
-- I just noticed that the total items formula is wrong, yields more than 100%, will re-do the math where I can have a better look at it. --[[User:Ermabwed|Ermabwed]] 18:17, 15 June 2008 (UTC)
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-- ok, np/(1-2/3(1.p)) should be correct now. the old one was basically missing the p in the numerator. Theory says the formula is strictly increasing in p and yields n for p=1. Hooray. --[[User:Ermabwed|Ermabwed]] 21:37, 17 June 2008 (UTC)

Latest revision as of 21:37, 17 June 2008

-- Meep, just wanted to let you know about this: if(my_rand(20)==2) Ent said a few posts down, that that's actually not 5%, because it chooses from the range 0 <= x <= 20. So, since 0 is included, it's 1/21, or 4.8%.. Source: http://www.eternal-lands.com/forum/index.php?s=&showtopic=39550&view=findpost&p=408818 -Ilobypie

Oh ok, thanks, I'll change it accordingly. I just remembered that there had been that post about it, didn't re-read the whole discussion. Thanks for the hint. --Ermabwed 13:33, 11 June 2008 (UTC)

-- I just noticed that the total items formula is wrong, yields more than 100%, will re-do the math where I can have a better look at it. --Ermabwed 18:17, 15 June 2008 (UTC)

-- ok, np/(1-2/3(1.p)) should be correct now. the old one was basically missing the p in the numerator. Theory says the formula is strictly increasing in p and yields n for p=1. Hooray. --Ermabwed 21:37, 17 June 2008 (UTC)