Difference between revisions of "Magic/CheatSheet"
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* Requires 1 Matter Essence to cast | * Requires 1 Matter Essence to cast | ||
* NB this need not only be used during fighting. It can and should be used as often as possible. During alching, mining, walking, etc. One of the best ways to Train up magic. | * NB this need not only be used during fighting. It can and should be used as often as possible. During alching, mining, walking, etc. One of the best ways to Train up magic. | ||
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Revision as of 13:39, 24 September 2006
Training Magic
- First spell to learn is Heal
- Sigils required: Increase, Health
- May be purchased from the Magic Shps in White Stone
- Requires 1 Health Essence to cast
- Next is Remote Heal - Magic Level 3 Required
- Sigils required: Global,Increase, Health
- Requires 1 Health Essence and one Magic Essence to cast
- Shield - Magic Level 9 require to cast
- Sigils required: Create, Matter, Protection
- Requires 1 Matter Essence to cast
- NB this need not only be used during fighting. It can and should be used as often as possible. During alching, mining, walking, etc. One of the best ways to Train up magic.