Difference between revisions of "Ranging"
(→Perks: Ninja Perk added to list of ranger perks) |
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!align="center" title="Damage"|Dmg | !align="center" title="Damage"|Dmg | ||
− | !align="center" title="Missile Accuracy"| | + | !align="center" title="Missile Accuracy"|Missile Acc |
!align="center" title="Weight"|EMU | !align="center" title="Weight"|EMU | ||
!align="center" title="Nexus needed to wield"|Human | !align="center" title="Nexus needed to wield"|Human | ||
Line 57: | Line 57: | ||
!align="center" title="Damage"|Dmg | !align="center" title="Damage"|Dmg | ||
!align="center" title="Accuracy"|Accuracy | !align="center" title="Accuracy"|Accuracy | ||
− | !align="center" title="Missile Accuracy"| | + | !align="center" title="Missile Accuracy"|Missile Acc |
!align="center" title="Critical to Hit"|Crit to Hit | !align="center" title="Critical to Hit"|Crit to Hit | ||
!align="center" title="Light Modifier"|Light Modifier | !align="center" title="Light Modifier"|Light Modifier | ||
− | ! | + | !align="center" title="Special Damage"|Special Damage |
+ | |||
|- style="background:#efefef;" | |- style="background:#efefef;" | ||
!align="left"|[[Training arrows]] | !align="left"|[[Training arrows]] | ||
Line 99: | Line 100: | ||
|align="center"|+15 | |align="center"|+15 | ||
|align="center"|-15 | |align="center"|-15 | ||
− | |align="center"|3 | + | |align="center"|+3 |
|align="center"|+15 Magic | |align="center"|+15 Magic | ||
|- style="background:#efefef;" | |- style="background:#efefef;" | ||
Line 109: | Line 110: | ||
|align="center"|-15 | |align="center"|-15 | ||
|align="center"|-15 | |align="center"|-15 | ||
− | |align="center"|3 | + | |align="center"|+3 |
|align="center"|+40 Cold | |align="center"|+40 Cold | ||
|} | |} | ||
==Crossbows== | ==Crossbows== | ||
− | + | {|style="border:1px solid grey;border-right:none;" cellpadding="3" cellspacing="0" class= "rightbordergrey" align="center" | |
+ | |- | ||
+ | || | ||
+ | || | ||
+ | !align="center" title="Damage"|Dmg | ||
+ | !align="center" title="Missile Accuracy"|Missile Acc | ||
+ | !align="center" title="Weight"|EMU | ||
+ | !align="center" title="Nexus needed to wield"|Human | ||
+ | !align="center" title="Light Modifier"|Light Modifier | ||
+ | |- style="background:#efefef;" | ||
+ | !align="left"|[[Crossbow]] | ||
+ | ||[[Image:Crossbow.png|25px]] | ||
+ | |align="center"|5-8 | ||
+ | |align="center"|8 | ||
+ | |align="center"|7 | ||
+ | |align="center"|0 | ||
+ | |align="center"|3 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Bolts === | ||
+ | {|style="border:1px solid grey;border-right:none;" cellpadding="3" cellspacing="0" class= "rightbordergrey" align="center" | ||
+ | |- | ||
+ | || | ||
+ | || | ||
+ | !align="center" title="Weight"|EMU | ||
+ | !align="center" title="Damage"|Dmg | ||
+ | !align="center" title="Accuracy"|Accuracy | ||
+ | !align="center" title="Missile Accuracy"|Missile Acc | ||
+ | !align="center" title="Critical to Hit"|Crit to Hit | ||
+ | !align="center" title="Light Modifier"|Light Modifier | ||
+ | !align="center" title="Special Damage"|Special Damage / Effect | ||
+ | |- style="background:#efefef;" | ||
+ | !align="left"|[[Training bolts]] | ||
+ | ||[[Image:Training bolts.png|25px]] | ||
+ | |align="center"|1 | ||
+ | |align="center"|0 | ||
+ | |align="center"|0 | ||
+ | |align="center"|0 | ||
+ | |align="center"|0 | ||
+ | |align="center"|+3 | ||
+ | |align="center"|0 | ||
+ | |- | ||
+ | !align="left"|[[Pking bolts]] | ||
+ | ||[[Image:Pking bolts.png|25px]] | ||
+ | |align="center"|1 | ||
+ | |align="center"|0 | ||
+ | |align="center"|0 | ||
+ | |align="center"|+15 | ||
+ | |align="center"|0 | ||
+ | |align="center"|+3 | ||
+ | |align="center"|0 | ||
+ | |- style="background:#efefef;" | ||
+ | !align="left"|[[Fire bolts]] | ||
+ | ||[[Image:Fire bolts.png|25px]] | ||
+ | |align="center"|1 | ||
+ | |align="center"|10 | ||
+ | |align="center"|-15 | ||
+ | |align="center"|-10 | ||
+ | |align="center"|-15 | ||
+ | |align="center"|+3 | ||
+ | |align="center"|+10 Heat, 15% chance to<br/>do mana burn | ||
+ | |- | ||
+ | !align="left"|[[Magic Bolts]] | ||
+ | ||[[Image:Magic bolts.png|25px]] | ||
+ | |align="center"|1 | ||
+ | |align="center"|10 | ||
+ | |align="center"|-15 | ||
+ | |align="center"|+15 | ||
+ | |align="center"|-15 | ||
+ | |align="center"|+3 | ||
+ | |align="center"|+10 Magic, 7% chance to<br>deplete mana | ||
+ | |- style="background:#efefef;" | ||
+ | !align="left"|[[Ice Bolts]] | ||
+ | ||[[Image:Ice bolts.png|25px]] | ||
+ | |align="center"|1 | ||
+ | |align="center"|10 | ||
+ | |align="center"|-15 | ||
+ | |align="center"|-15 | ||
+ | |align="center"|-15 | ||
+ | |align="center"|+3 | ||
+ | |align="center"|+10 Cold, 10% chance to<br>cooldown | ||
+ | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Perks == | == Perks == | ||
There are some [[Perks]] that are specifically designed for ranging: | There are some [[Perks]] that are specifically designed for ranging: |
Revision as of 16:58, 30 November 2009
Archery is the use of bows and arrows to fight at long distance. It's used in hunting and combat. Be careful when shooting at close range, your equipped arrow usually gets destroyed if a creature counterattacks and sometimes your bow does too.
Of the cheap bows the Shortbow shoots the fastest and is fairly accurate (+4 Missile accuracy) while the Crossbow shoots the slowest but with the greatest accuracy (+8 missile Accuracy). The Long bow, is slower and less accurate than the Short bow (+2 Missile Accuracy) but does a little more damage. Recurve (+6 Missile Accuracy) and Elven (+10 missile Accuracy) bows are both faster and more accurate but also a lot more expensive. The Elven bow does considerably more damage than the cheaper bows.
Contents
Bows
Dmg | Missile Acc | EMU | Human | Light Modifier | ||
---|---|---|---|---|---|---|
Short Bow | 5-8 | 4 | 7 | 0 | 3 | |
Long Bow | 5-8 | 2 | 7 | 0 | 3 | |
Recurve Bow | 5-8 | 6 | 7 | 0 | 3 | |
Elven Bow | 5-8 | 10 | 7 | 0 | 3 |
Arrows
EMU | Dmg | Accuracy | Missile Acc | Crit to Hit | Light Modifier | Special Damage | ||
---|---|---|---|---|---|---|---|---|
Training arrows | 2 | 0 | 0 | 0 | 0 | +3 | 0 | |
Pking arrows | 2 | 0 | 0 | +10 | 0 | +3 | 0 | |
Fire arrows | 2 | 15 | -25 | -10 | -15 | +3 | +35 Heat | |
Magic Arrows | 2 | 15 | -25 | +15 | -15 | +3 | +15 Magic | |
Ice Arrows | 2 | 0 | -25 | -15 | -15 | +3 | +40 Cold |
Crossbows
Dmg | Missile Acc | EMU | Human | Light Modifier | ||
---|---|---|---|---|---|---|
Crossbow | 5-8 | 8 | 7 | 0 | 3 |
Bolts
EMU | Dmg | Accuracy | Missile Acc | Crit to Hit | Light Modifier | Special Damage / Effect | ||
---|---|---|---|---|---|---|---|---|
Training bolts | 1 | 0 | 0 | 0 | 0 | +3 | 0 | |
Pking bolts | 1 | 0 | 0 | +15 | 0 | +3 | 0 | |
Fire bolts | 1 | 10 | -15 | -10 | -15 | +3 | +10 Heat, 15% chance to do mana burn | |
Magic Bolts | 1 | 10 | -15 | +15 | -15 | +3 | +10 Magic, 7% chance to deplete mana | |
Ice Bolts | 1 | 10 | -15 | -15 | -15 | +3 | +10 Cold, 10% chance to cooldown |
Perks
There are some Perks that are specifically designed for ranging:
- Wilhelm Hood Perk
- Increased accuracy of ranging weapons,
- damage and ranging experience increased by 15%,
- Ethereal Ranger Perk
- 30% chance to not lose an arrow or bolt after firing it.
- Ninja Perk
- 80% chance that you will not become visible (if invisible) when using ranged attacks.
Training
Archery Arenas provide an additional money sink for this money sink skill by providing a target that neither moves nor dies.