Difference between revisions of "Beginner Help"
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* we all hope everyone who plays the game has a great experience and a great time. | * we all hope everyone who plays the game has a great experience and a great time. | ||
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+ | == Training A/D == | ||
+ | |||
+ | The sufi way :P | ||
+ | |||
+ | Not everyone is a fighter, but training A/D is the fastest way to gain experience and at higher levels, a good way to earn a bit of gc. While there are various opinions on how to go about training A/D, I will provide a bit of advice from someone who has managed to level fairly fast :) | ||
+ | |||
+ | Beginners should follow the advice above and fight rabbits, beavers, and rats. As a general rule, you want to keep your coord higher than your phys because it makes fights last longer and therefore you get more experience per creature. Also, as a general rule, you want to keep your main attributes in multiples of 4. What I will try to do it provide a "map" of sorts to leveling up your A/D, including what to train on and where to put your pp's (pickpoints) The following chart shows your A/D, P/C (phys./coord), and creatures you should train on. It is assumed there will be "gaps" where you will have 4 pp's to distribute, but not high enough A/D to move to the next creature. These pp's can be used for nexuses or will. I advise NOT moving to the next creature in the list until your stats match or exceed those listed for that creature :) | ||
+ | |||
+ | Always wear armor, whatever your nexus allows, and a moon med. NEVER use a weapon other than a bone. If you cannot fairly comfortably kill a creature with a bone, move back to the previous creature until you can increase your stats. | ||
+ | |||
+ | As magic is *very* important to higher level training, I advise you to buy sigils as soon as possible and begin training magic. Use heal and remote heal rather than br's as much as you can. Use br's and dis rings ONLY for emergencies. Once you reach level 21 magic, you can use the restore spell, but beware, at lower levels the chance of failure is quite high, so always be prepared with br's, dis rings, or remote heal spell. You can put spells in your Spell bar and use alt+1-6 to cast them. Put your *most used heal spell* in the first slot and train your fingers to press alt+1. I often train with my thumb pressing down on the alt key and have my middle finger poised over the 1 key :) | ||
+ | |||
+ | 4/4/4/4 - rabbits | ||
+ | |||
+ | 6/6/4/8 - beavers, rats | ||
+ | |||
+ | 8/8/8/8 - deer, foxes | ||
+ | |||
+ | 11/11/8/12 - wolves (you will train on wolves for quite a while) | ||
+ | |||
+ | The next section contains creatures for which you can read books. The information listed ASSUMES you've read the required book for each creature. If you haven't, add *at least* 3-4 A/D levels before attempting them. | ||
+ | |||
+ | 18/18/12/16 - male goblins (though wolves will still give better exp at this level) | ||
+ | |||
+ | 24/24/16/20 - large spiders, skeletons (try to have at least magic 21 by this level) | ||
+ | |||
+ | 30/30/16/24 - small gargoyles, pumas, snow leopards | ||
+ | |||
+ | 32/32/16/24 - large winged gargoyles (also another excellent exp. creature that you should train on for quite a while) | ||
+ | |||
+ | 38/38/20/24 - leopards, armed skeletons (not great training, as they do considerable damage and die quickly...stick with large winged gargs) | ||
+ | |||
+ | 40/40/20/24 - female goblins | ||
+ | |||
+ | 42/42/20/28 - armed male goblins, panthers, female orcs | ||
+ | |||
+ | 48/48/20/28 - male orcs, polar bears (another long-training creature) | ||
+ | |||
+ | 52/52/20/28 - trolls, ogres (get ready for the ogre marathon :P) | ||
+ | |||
+ | At this point, you will have reached ogres and unfortunately, ogres are the best exp./resource usage for a LONG time. You may want to increase your phys at around mid 50's A/D to 24. Fortunately, however, more ogre spawns have been added and they give good drops \o/ | ||
+ | |||
+ | 66/68/24/32 - female armed orcs | ||
+ | |||
+ | 70/72/24/32 - male armed orcs | ||
+ | |||
+ | 72/76/28/36 - cyclops (at this point, you will need a sword to train, but you will soon advance to using a bone on cycs too :P) | ||
+ | |||
+ | I will continue to add to this as I go. As I said, there will be varying opinions on the stats I've given. If you are *close* on your stats for a particular creature, try it (with a dis ring handy, of course) and see how it goes. If you can train on a creature with an iron sword and not kill it too quickly, then by all means, use the sword. This guide isn't authoritative :P | ||
+ | |||
+ | If you have any questions, don't hesitate to pm me and ask. Everyone may feel free to supply supporting or contrary opinions to this "map." | ||
Revision as of 18:18, 15 January 2007
hello, this section is to help out begginners.
- here we do not use the terms newb or noob or newbie or any other form of those words to describe new players because they are derrogatory to new players.
Ok as everyone should know you start on Ilsa Prima. there are many good things right on that first island before you go on the boat.
- Until your attack or defence lvl gets to 17 you can be healed by the tutorial npc if you get hurt. and when you atrat you probably will.
- When you start out there is a good way to make money called harvesting vegetables at (87,167) and then taking those on a little walk to the tavern (67, 129) and you can sell veggies for .5 gold pieces per veggie. that may not sound like much but every little bit helps :).
- I think it is a good idea to do the quests that the tutorial npc gives you because you get good xp and he will give you a sword and armour upon completion. (some of his quests will take you off of the isle i think.
- the first and only creature you should attack at first is the rabbit. you may be able to take on rats or beavers but if you wanna keep the stuff they drop and not lose a lot of health i recommend rabbits. then when you get a few lvls of attack and defense you can fight rats and beavers. although there are brownies and deer on the isle i don't recommend fighting them because you will almost surely die.
- remember to eat or your health won't replenish. eating is more and more important as you progress through the game. if your food lvl goes below 0 it will take you longer to harvest also.
- if you ever have questions in the game you can always type #jc 3750. that will make you join channel 3750 which is the focw channel and everyone there is nice and helpful to all who ask of them.
- in the game before you go to other places using the boats i recommend you talk to the npc Lasud (62, 137). she will tell you info on other lands.
- on the isle there is a good place to harvest rats in a cave at (41, 71). rats spawn in there with an endless supply and it is a good place to fight them in a closed space.
- no creatures on the isle will attack you unless you attack them first. this is not true in most of the lands beyond.
- when you leave the isle pay close attention to the clock telling night and day at the bottom right of your screen because many of the lands become much more dangerous at night( between 3:30 and 0:30 game time). at night evil creatures come out and will openly attack you even if you are in a town and even in some buildings.
- if you do die you go to a place called the underworld. there is nothing there but scenery. just head north and then to the center northmost part. there is a door there that takes you back outside. it is lighter near the door as a hint you are getting close. When you go through the door you end up at (97, 139) by a lamp post and a fire on Ilsa Prima. Sorry that is the only place it comes out no matter where you die each time
- if you see someone die and you remember their name you may pick up their stuff and private message them and tell them you have their death bag. do not just run over take the stuff and leave. that is called bag jumping and our guild frowns on that greatly.
- you private message or pm by typing /(player username) (message). also to speak in a channel you type @ (message).
- money does not weigh anything but almost everything else does. when you go on the boat to whitestone you can goto the storage (468, 423) in white stone. talk to the female npc raven to open the storage. when at storage or harvesting it is considered common courtesy to sit while you are there so others can talk to them too.
- if you ever want to get back to Ilsa Prima at (97, 139) by the lamp post and the fire just type #beam me up. that will teleport you back except for on scotties vacation. (see special event list)
- we all hope everyone who plays the game has a great experience and a great time.
Training A/D
The sufi way :P
Not everyone is a fighter, but training A/D is the fastest way to gain experience and at higher levels, a good way to earn a bit of gc. While there are various opinions on how to go about training A/D, I will provide a bit of advice from someone who has managed to level fairly fast :)
Beginners should follow the advice above and fight rabbits, beavers, and rats. As a general rule, you want to keep your coord higher than your phys because it makes fights last longer and therefore you get more experience per creature. Also, as a general rule, you want to keep your main attributes in multiples of 4. What I will try to do it provide a "map" of sorts to leveling up your A/D, including what to train on and where to put your pp's (pickpoints) The following chart shows your A/D, P/C (phys./coord), and creatures you should train on. It is assumed there will be "gaps" where you will have 4 pp's to distribute, but not high enough A/D to move to the next creature. These pp's can be used for nexuses or will. I advise NOT moving to the next creature in the list until your stats match or exceed those listed for that creature :)
Always wear armor, whatever your nexus allows, and a moon med. NEVER use a weapon other than a bone. If you cannot fairly comfortably kill a creature with a bone, move back to the previous creature until you can increase your stats.
As magic is *very* important to higher level training, I advise you to buy sigils as soon as possible and begin training magic. Use heal and remote heal rather than br's as much as you can. Use br's and dis rings ONLY for emergencies. Once you reach level 21 magic, you can use the restore spell, but beware, at lower levels the chance of failure is quite high, so always be prepared with br's, dis rings, or remote heal spell. You can put spells in your Spell bar and use alt+1-6 to cast them. Put your *most used heal spell* in the first slot and train your fingers to press alt+1. I often train with my thumb pressing down on the alt key and have my middle finger poised over the 1 key :)
4/4/4/4 - rabbits
6/6/4/8 - beavers, rats
8/8/8/8 - deer, foxes
11/11/8/12 - wolves (you will train on wolves for quite a while)
The next section contains creatures for which you can read books. The information listed ASSUMES you've read the required book for each creature. If you haven't, add *at least* 3-4 A/D levels before attempting them.
18/18/12/16 - male goblins (though wolves will still give better exp at this level)
24/24/16/20 - large spiders, skeletons (try to have at least magic 21 by this level)
30/30/16/24 - small gargoyles, pumas, snow leopards
32/32/16/24 - large winged gargoyles (also another excellent exp. creature that you should train on for quite a while)
38/38/20/24 - leopards, armed skeletons (not great training, as they do considerable damage and die quickly...stick with large winged gargs)
40/40/20/24 - female goblins
42/42/20/28 - armed male goblins, panthers, female orcs
48/48/20/28 - male orcs, polar bears (another long-training creature)
52/52/20/28 - trolls, ogres (get ready for the ogre marathon :P)
At this point, you will have reached ogres and unfortunately, ogres are the best exp./resource usage for a LONG time. You may want to increase your phys at around mid 50's A/D to 24. Fortunately, however, more ogre spawns have been added and they give good drops \o/
66/68/24/32 - female armed orcs
70/72/24/32 - male armed orcs
72/76/28/36 - cyclops (at this point, you will need a sword to train, but you will soon advance to using a bone on cycs too :P)
I will continue to add to this as I go. As I said, there will be varying opinions on the stats I've given. If you are *close* on your stats for a particular creature, try it (with a dis ring handy, of course) and see how it goes. If you can train on a creature with an iron sword and not kill it too quickly, then by all means, use the sword. This guide isn't authoritative :P
If you have any questions, don't hesitate to pm me and ask. Everyone may feel free to supply supporting or contrary opinions to this "map."
- i recommend you look at the list of special event days these will affect your days in the game for better or worse depending on the day.
- guide to the skill of alchemy
- guide to the skill of crafting
- guide to the skill of harvesting
- guide to the skill of magic
- guide to the skill of manufacturing
- guide to the skill of potions
- guide to the skill of summoning
- i wanna thank the Cohor Exercitus Legionis site because they have an awsome info site that i reccomend you use.
-written by Mullins 07:36, 2 October 2006 (UTC) -Sorry if my spelling is bad. -(you can reach me here on the wiki, i check the wiki almost daily) -comment on my wiki profile thing to get in touch with me.