Difference between revisions of "MI Removal Ward"

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(added more description and notes)
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|exp = 340
 
|exp = 340
 
|desc =*Affects players that use the [[Magic Immunity Spell]] and some [[Invasion]] or [[Instance]] [[creatures]]
 
|desc =*Affects players that use the [[Magic Immunity Spell]] and some [[Invasion]] or [[Instance]] [[creatures]]
*There is a <code>(10 + ([[engineering]] level)/4) %</code> chance each step while in the range of the ward for magic immunity to be removed. (Editor note: Is immunity removed permanently or only during the step?  The ward's duration on the field is a different concept from the effect's duration on a player/creature that triggers it.  Please clarify this explanation and confirm any unknowns.)
+
*There is a <code>(10 + ([[engineering]] level)/4) %</code> chance each step while in the range of the ward for [[Magic Immunity Spell|magic immunity]] to be removed permanently. (Editor note: The ward's duration on the field is a different concept from the effect's duration on a player/creature that triggers it.  Please clarify this explanation and confirm any unknowns.)
 
*Warning: Also affects the person who placed it.
 
*Warning: Also affects the person who placed it.
 
*Everyone can see it.
 
*Everyone can see it.
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Editor note: Does it only work in PK situations? (see other [[:Category:Mines and Wards|wards]]) Will it disappear after being triggered for a certain amount of steps like the [[Mana Drain Ward]]?
 
Editor note: Does it only work in PK situations? (see other [[:Category:Mines and Wards|wards]]) Will it disappear after being triggered for a certain amount of steps like the [[Mana Drain Ward]]?
 +
::It only works on pk maps or in with players that have the [[One Perk]] in any map.
 +
::--[[User:Dipi|Dipi]] 05:31, 3 December 2010 (CST)
 
|nexus = Artificial
 
|nexus = Artificial
 
|nexuslvl = 4
 
|nexuslvl = 4

Revision as of 11:31, 3 December 2010

MI Removal Ward.png

  • Affects players that use the Magic Immunity Spell and some Invasion or Instance creatures
  • There is a (10 + (engineering level)/4) % chance each step while in the range of the ward for magic immunity to be removed permanently. (Editor note: The ward's duration on the field is a different concept from the effect's duration on a player/creature that triggers it. Please clarify this explanation and confirm any unknowns.)
  • Warning: Also affects the person who placed it.
  • Everyone can see it.
  • Will last for approximately 3 minutes.

Editor note: Does it only work in PK situations? (see other wards) Will it disappear after being triggered for a certain amount of steps like the Mana Drain Ward?

It only works on pk maps or in with players that have the One Perk in any map.
--Dipi 05:31, 3 December 2010 (CST)

Ingredients

Manufacturing information

Recommended Engineering level: 56
Base Engineering experience given: 340
Required tools:

  • None

Knowledge required:

Required nexus:

Food subtracted: 25

Other information

Weight: 6 EMU
Stackable: Yes
Storable: Yes