Difference between revisions of "Combat"
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Combat covers the '''Attack''' and '''Defense''' skills of ''Eternal Lands'' as they are usually trained together. | Combat covers the '''Attack''' and '''Defense''' skills of ''Eternal Lands'' as they are usually trained together. | ||
− | Melee strength depends on many factors such as attack and defense levels, | + | Melee strength depends on many factors such as attack and defense levels, [[attributes]], [[weapons]], [[armour]], some [[medallions]], some [[rings]], some [[clothes]], [[:Category:Combat books|combat books]], healing ability ([[magic]], [[potions]], or clothing), and [[astrology]]. However, melee combat is not the only way to fight. You can fight using [[magic]], [[summoning]], [[ranging]], or various items from the [[crafting]], [[engineering]], [[potions]], or [[tailoring]] skills. |
Therefore, the only way to know whether you can defeat a particular enemy is to fight it. For best results, focus on the combat order or ranking of creatures by difficulty. Move through the list from weakest to strongest until the creatures become too difficult for you. | Therefore, the only way to know whether you can defeat a particular enemy is to fight it. For best results, focus on the combat order or ranking of creatures by difficulty. Move through the list from weakest to strongest until the creatures become too difficult for you. |
Revision as of 18:44, 24 December 2010
Combat covers the Attack and Defense skills of Eternal Lands as they are usually trained together.
Melee strength depends on many factors such as attack and defense levels, attributes, weapons, armour, some medallions, some rings, some clothes, combat books, healing ability (magic, potions, or clothing), and astrology. However, melee combat is not the only way to fight. You can fight using magic, summoning, ranging, or various items from the crafting, engineering, potions, or tailoring skills.
Therefore, the only way to know whether you can defeat a particular enemy is to fight it. For best results, focus on the combat order or ranking of creatures by difficulty. Move through the list from weakest to strongest until the creatures become too difficult for you.
Guides
- Beginners Guide to Combat.
- Sufi's Guide to the Martial Arts: The best selling guide to how to create one of the best warriors possible.
- Masterpiter's guide on the Eternal Lands Forums.
- Korrode's Combat Guides on the Eternal Lands Forums.
Statistics
- Creatures: Index of the creatures of Eternal Lands.
- Creature statistics and attributes, brought to you by WolfWitch and friends.
- Combat Order (Stormer's Bestiary): A progression of creatures from weakest to strongest for those who use a non-traditional build.
- Guides to Magic: Magic plays an important role in combat.
- Guides to Summoning: Summoning might come in handy at times when fighting.
- Invasions: Information about random and moderator-run invasions.
- Instances: Special maps for those who like and can afford the extra bit of challenge.
- Beating the noob instance, by Silvatica
- When to carry a rosto, and when you are better off without.
- Ranging: in case you don't want to soil your clothes with the blood of your enemies.