Difference between revisions of "Armour"
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Revision as of 10:53, 3 January 2011
Contents
Revision requested
With the latest server update the radiation protection of dragon, iron, bronze, steel and titanium armours has been changed. If you own armour of that class, please take a minute to check if the values given here are still correct. Thank you!
--Majestyk 05 March 2009
Note
All types of Dragon Armor and all types of Bronze Armor is unrepairable even by NPCs such as Heavybeard. He can however fix Steel and Titanium Armor.
Helms
Item | Armour | Cold | Heat | Rad | Mag Prot | Mag Res | max MP | max EP | EMU | Human | Degrade/Break |
---|---|---|---|---|---|---|---|---|---|---|---|
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+1 | +1 | 3 | 0 | Break | ||||||
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+2 | -1 | -1 | 3 | 1 | Break | |||||
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+3 | +3 | 2 | 2 | Degrade | ||||||
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+3 | +1 | +1 | +1 | +1 | 1 | 3 | Degrade | |||
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+3 | +3 | 8 | 4 | ? | ||||||
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+4 | +2 | +1 | +1 | +1 | +20 | +20 | 2 | 4 | Break | |
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+4 | +2 | +1 | +1 | +2 | +25 | +25 | 2 | 4 | Break | |
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+4 | +2 | +2 | +25 | +25 | 2 | 4 | Degrade |
Helms do not affect defense, accuracy or critical to hit.
Torso armour
Item | Armour | Def | Acc | Crit | Cold | Heat | Rad | Mag Prot | Mag Res | EMU | Human | Degrade/Break |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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+1-3 | +2 | +2 | 10 | 0 | Break | ||||||
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+2-10 | -1 | +1 | +1 | +1 | 10 | 0 | Break | ||||
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+2-5 | -1 | -1 | -1 | -2 | -2 | 20 | 1 | Break | |||
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+3-7 | -1 | -1 | -1 | -2 | -2 | 18 | 2 | Break | |||
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+5-7 | -1 | -1 | -1 | -2 | -2 | 10 | 4 | Degrade | |||
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+7-10 | -2 | -2 | -2 | -3 | -3 | +1 | 25 | 5 | Degrade | ||
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+8-10 | -1 | -1 | -1 | -2 | -2 | +2 | 25 | 5 | Degrade | ||
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+13-15 | -1 | -2 | -2 | +3 | 18 | 5 | Degrade | ||||
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+12-13 | +2 | 8 | 5 | Degrade | |||||||
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+15-16 | -1 | -1 | -1 | +4 | +3 | +3 | 35 | 5 | Degrade | ||
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+15 | +4 | 8 | 7 | Degrade | |||||||
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+15 | +4 | +3 | +3 | 8 | 7 | Degrade | |||||
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+15 | +4 | +4 | -1 | +2 | +2 | 8 | 7 | Degrade |
Torso armour does not affect maximum ethereal points or maximum material points.
Hand armour
Item | Armour | EMU | Human | Degrade/Break |
---|---|---|---|---|
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+1 | 2 | 0 | Break |
Leather gloves are used for harvesting sulfur and dung.
Shields
Item | Def | Acc | Crit | Mag Prot | Mag Res | EMU | Human | Degrade/Break |
---|---|---|---|---|---|---|---|---|
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+4 | -1 | -1 | 8 | 0 | Break | ||
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+5 | -1 | -1 | 10 | 1 | Break | ||
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+6 | -2 | -2 | 16 | 2 | Break | ||
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+7 | -2 | -2 | +4 | 14 | 3 | Break | |
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+8 | +4 | 7 | 4 | Degrade | |||
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+8 | -2 | -2 | +4 | 20 | 5 | ? |
Shields do not affect armour; cold, heat or radiation protection; maximum ethereal points or maximum material points.
Leg armour
Item | Armour | Def | Acc | Cold | Heat | Rad | Mag Prot | Mag Res | EMU | Human | Degrade/Break |
---|---|---|---|---|---|---|---|---|---|---|---|
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+1-2 | +2 | +2 | 4 | 0 | Break | |||||
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+1-8 | +1 | +1 | +1 | +1 | 4 | 0 | Break | |||
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+2-5 | -1 | -1 | -1 | +1 | 16 | 4 | Degrade | |||
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+5 | -1 | -1 | +2 | 16 | 4 | Degrade | ||||
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+5-8 | -1 | -1 | +3 | 10 | 4 | Degrade | ||||
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+6 | +1 | +1 | +1 | +1 | 6 | 4 | Degrade | |||
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+7-8 | -1 | -1 | +3 | +2 | +2 | 25 | 4 | Degrade | ||
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+7 | +3 | +2 | +3 | 6 | 7 | Degrade | ||||
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+7 | +4 | +3 | +4 | 6 | 7 | Degrade | ||||
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+7 | +4 | +4 | +4 | 6 | 7 | Degrade |
Leg armour does not affect critical to hit, maximum ethereal points or maximum material points. Even though the accuracy column appears empty, some degraded leg armour, including Damaged Bronze Cuisses, do affect accuracy.
Foot armour
Item | Armour | Acc | Cold | Heat | Rad | Mag Prot | Mag Res | EMU | Human | Degrade/Break |
---|---|---|---|---|---|---|---|---|---|---|
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+1 | +1 | +1 | 7 | 0 | Break | ||||
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+2-3 | -1 | -1 | +1 | 8 | 4 | Degrade | |||
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+4 | -1 | -1 | +2 | 8 | 4 | Degrade | |||
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+5-6 | -1 | -1 | +3 | 8 | 4 | Degrade | |||
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+4-5 | +1 | +1 | +3 | +1 | 4 | 4 | Degrade | ||
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+5-6 | +2 | +2 | +2 | 20 | 4 | Degrade | |||
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+6 | +2 | +1 | +2 | 4 | 7 | Degrade | |||
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+6 | +3 | +2 | +3 | 4 | 7 | Degrade | |||
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+6 | +3 | +3 | +3 | 4 | 7 | Degrade |
Foot armour does not affect defense, critical to hit, maximum ethereal points or maximum material points. Even though the accuracy column appears empty, some degraded foot armour, including Damaged Bronze Greave, do affect accuracy.
Special armour
- Special armour is made by chance when manufacturing ordinary armour.
- They have the same stats as their ordinary counterparts but additionally offer special stats or effects.
- Special effects are triggered when you get hit, except for Steel Helm of Mana, Titanium Helm of Life and Red Dragon Helm of Life and Mana.
- They degrade to the ordinary damaged version of the armour. For example, the Titanium Greaves of Mirroring degrade to Used Titanium Greave.
Item | Special effect |
---|---|
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+150 max Ethereal Points |
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+150 max Material Points |
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3% chance of healing 25 Material Points |
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4% chance to freeze an opponent |
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4% chance to do Mana Drain |
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3% chance to have all your cooldowns removed |
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2% chance to increase your defense skill by 5, up to +19 to defense |
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Gives the Mirror Skin Perk |
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4% chance to do Life Drain |
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+170 max Material Points, +40 max Ethereal Points |