Difference between revisions of "Ranging"

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(→‎Perks: mentioned Tunic of the Ninja)
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; [[Ninja Perk]]
 
; [[Ninja Perk]]
 
: 80% chance that you will not become visible (if [[invisible]]) when using ranged attacks. This effect is also given by wearing the [[Tunic of the Ninja]].
 
: 80% chance that you will not become visible (if [[invisible]]) when using ranged attacks. This effect is also given by wearing the [[Tunic of the Ninja]].
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== Armor piercing ==
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The armor piercing effect in ranging is given by the [[Potion of Archery AP|AP potions]]. Each potion drunk increases the chance of bypassing an opponent's armor by 1% permanently, accumulative up to 60%.
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The [[Body Piercing Perk]] has no effect in ranging.
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Drinking 60 [[Potion of Archery AP|AP potions]] gives you the [[Achievements#Armor piercer|Armor piercer achievement]].
  
 
== Ranging arena ==
 
== Ranging arena ==

Revision as of 15:10, 12 January 2011

Ranging (or Archery) is the use of bows and arrows to fight at long distance. It's used in hunting and combat. Be careful when shooting at close range; your equipped arrow usually gets destroyed if a creature counterattacks, and sometimes your bow does too.

Of the cheap bows the Shortbow shoots the fastest and is fairly accurate (+4 Missile accuracy) while the Crossbow shoots the slowest but with the greatest accuracy (+8 missile Accuracy). The Long bow, is slower and less accurate than the Short bow (+2 Missile Accuracy) but does a little more damage. Recurve (+6 Missile Accuracy) and Elven (+10 missile Accuracy) bows are both faster and more accurate but also a lot more expensive. The Elven bow does considerably more damage than the cheaper bows.

Bows

Melee Dmg Range Dmg Missile Acc EMU Human Light Modifier
Short Bow Short Bow.png 5-8 3-8 4 7 0 3
Long Bow Long Bow.png 5-8 6-11 2 7 0 3
Recurve Bow Recurve Bow.png 5-8 8-13 6 7 0 3
Elven Bow Elven Bow.png 5-8 12-17 10 7 0 3

Arrows

EMU Dmg Accuracy Missile Acc Crit to Hit Light Modifier Special Damage
Training arrows Training arrows.png 2 0 0 0 0 +3 0
Pking arrows Pking arrows.png 2 30 0 +10 0 +3 0
Fire arrows Fire arrows.png 2 15 -25 -10 -15 +3 +35 Heat
Magic Arrows Magic arrows.png 2 15 -25 +15 -15 +3 +15 Magic
Ice Arrows Ice arrows.png 2 0 -25 -15 -15 +3 +40 Cold

Crossbows

Melee Dmg Range Dmg Missile Acc EMU Human Light Modifier
Crossbow Crossbow.png 5-8 10-15 8 7 0 3

Bolts

EMU Dmg Accuracy Missile Acc Crit to Hit Light Modifier Special Damage / Effect
Training bolts Training bolts.png 1 0 0 0 0 +3 0
Pking bolts Pking bolts.png 1 30 0 +15 0 +3 0
Fire bolts Fire bolts.png 1 10 -15 -10 -15 +3 +10 Heat, 15% chance to
do mana burn
Magic Bolts Magic bolts.png 1 10 -15 +15 -15 +3 +10 Magic, 7% chance to
deplete mana
Ice Bolts Ice bolts.png 1 10 -15 -15 -15 +3 +10 Cold, 10% chance to
cooldown

Perks

There are some Perks that are specifically designed for ranging:

Wilhelm Hood Perk
Increased accuracy of ranging weapons,
damage and ranging experience increased by 15%,
Ethereal Ranger Perk
30% chance to not lose an arrow or bolt after firing it.
Ninja Perk
80% chance that you will not become visible (if invisible) when using ranged attacks. This effect is also given by wearing the Tunic of the Ninja.

Armor piercing

The armor piercing effect in ranging is given by the AP potions. Each potion drunk increases the chance of bypassing an opponent's armor by 1% permanently, accumulative up to 60%.

The Body Piercing Perk has no effect in ranging.

Drinking 60 AP potions gives you the Armor piercer achievement.

Ranging arena

Archery Arenas provide an additional money sink for this money sink skill by providing a target that neither moves nor dies. You need to buy and use an Archery Arena Ticket for enter.