Difference between revisions of "Armour"
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!scope="col" title="Magic Protection" | Mag Prot | !scope="col" title="Magic Protection" | Mag Prot | ||
!scope="col" title="Magic Resistance" | Mag Res | !scope="col" title="Magic Resistance" | Mag Res | ||
+ | !scope="col" title="Missile Protection" | Mis Prot | ||
!scope="col" title="Weight" | EMU | !scope="col" title="Weight" | EMU | ||
!scope="col" title="Nexus needed to wear" | Human | !scope="col" title="Nexus needed to wear" | Human | ||
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|style="text-align:left;" | [[Damaged Ice Dragon Greave|Degrade]] | |style="text-align:left;" | [[Damaged Ice Dragon Greave|Degrade]] | ||
+ | |- | ||
+ | !scope="row" style="text-align:left;" | [[File:Blue Dragon Greaves.png|25px]] [[Blue Dragon Greaves]] | ||
+ | | +6 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | +4 | ||
+ | | | ||
+ | | +2 | ||
+ | | 4 | ||
+ | | 7 | ||
+ | |style="text-align:left;" | ? | ||
|} | |} | ||
Foot armour does not affect defense, critical to hit, maximum ethereal points or maximum material points. Even though the accuracy column appears empty, some degraded foot armour, including [[Damaged Bronze Greave]], do affect accuracy. | Foot armour does not affect defense, critical to hit, maximum ethereal points or maximum material points. Even though the accuracy column appears empty, some degraded foot armour, including [[Damaged Bronze Greave]], do affect accuracy. |
Revision as of 19:46, 16 February 2012
Contents
Revision requested
With the latest client update some armors and weapons have a new version of their icons. Please upload these new icons :) --Dipi 04:43, 7 January 2011 (CST)
Note
No types of dragon armour, nor any types of bronze armour, can be repaired. The NPC's, such as Heavybeard, who repair armour can only repair up to titanium armour.
Damaged helms may have reduced protection as well. Steel Helm loses 2 points of radiation protection making it much less effective mining.
Helms
Item | Armour | Cold | Heat | Rad | Mag Prot | Mag Res | Mis Prot | max MP | max EP | EMU | Human | Degrade/Break |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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+1 | +1 | 3 | 0 | Break | |||||||
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+2 | -1 | -1 | 3 | 1 | Break | ||||||
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+3 | +3 | 2 | 2 | Degrade | |||||||
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+3 | +1 | +1 | +1 | +1 | 1 | 3 | Degrade | ||||
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+3 | +3 | 8 | 4 | Break | |||||||
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+4 | +2 | +1 | +1 | +1 | +20 | +20 | 2 | 0 | Break | ||
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+4 | +2 | +1 | +1 | +2 | +25 | +25 | 2 | 0 | Break | ||
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+4 | +2 | +2 | +25 | +25 | 2 | 0 | Degrade | ||||
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+4 | +2 | +2 | +1 | +45 | +45 | 2 | ? | ? |
Helms do not affect defense, accuracy or critical to hit.
Torso armour
Item | Armour | Def | Acc | Crit | Cold | Heat | Rad | Mag Prot | Mag Res | Mis Prot | EMU | Human | Degrade/Break |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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+1-3 | +2 | +2 | 10 | 0 | Break | |||||||
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+2-10 | -1 | +1 | +1 | +1 | 10 | 0 | Break | |||||
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+2-5 | -1 | -1 | -1 | -2 | -2 | 20 | 1 | Break | ||||
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+3-7 | -1 | -1 | -1 | -2 | -2 | 18 | 2 | Break | ||||
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+5-7 | -1 | -1 | -1 | -2 | -2 | 10 | 4 | Degrade | ||||
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+7-10 | -2 | -2 | -2 | -3 | -3 | +1 | 25 | 5 | Degrade | |||
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+8-10 | -1 | -1 | -1 | -2 | -2 | +2 | 25 | 5 | Degrade | |||
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+13-15 | -1 | -2 | -2 | +3 | 18 | 5 | Degrade | |||||
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+12-13 | +2 | 8 | 5 | Degrade | ||||||||
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+15-16 | -1 | -1 | -1 | +4 | +3 | +3 | 35 | 5 | Degrade | |||
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+15 | +4 | 8 | 7 | Degrade | ||||||||
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+15 | +4 | +3 | +3 | 8 | 7 | Degrade | ||||||
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+15 | +4 | +4 | -1 | +2 | +2 | 8 | 7 | Degrade | ||||
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+15 | +4 | +5 | +4 | 8 | 7 | ? |
Torso armour does not affect maximum ethereal points or maximum material points.
Hand armour
Item | Armour | EMU | Human | Degrade/Break |
---|---|---|---|---|
![]() |
+1 | 2 | 0 | Break |
Leather gloves are used as a tool for harvesting some items.
Shields
Item | Def | Acc | Crit | Mag Prot | Mag Res | EMU | Human | Degrade/Break |
---|---|---|---|---|---|---|---|---|
![]() |
+4 | -1 | -1 | 8 | 0 | Break | ||
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+5 | -1 | -1 | 10 | 1 | Break | ||
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+6 | -2 | -2 | 16 | 2 | Break | ||
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+7 | -2 | -2 | +4 | 14 | 3 | Break | |
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+8 | +4 | 7 | 4 | Degrade | |||
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+8 | -2 | -2 | +4 | 20 | 5 | Break |
Shields do not affect armour; cold, heat or radiation protection; maximum ethereal points or maximum material points.
Leg armour
Item | Armour | Def | Acc | Cold | Heat | Rad | Mag Prot | Mag Res | Mis Prot | EMU | Human | Degrade/Break |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
+1-2 | +2 | +2 | 4 | 0 | Break | ||||||
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+1-8 | +1 | +1 | +1 | +1 | 4 | 0 | Break | ||||
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+2-5 | -1 | -1 | -1 | +1 | 16 | 4 | Degrade | ||||
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+5 | -1 | -1 | +2 | 16 | 4 | Degrade | |||||
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+5-8 | -1 | -1 | +3 | 10 | 4 | Degrade | |||||
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+6 | +1 | +1 | +1 | +1 | 6 | 4 | Degrade | ||||
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+7-8 | -1 | -1 | +3 | +2 | +2 | 25 | 4 | Degrade | |||
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+7 | +3 | +2 | +3 | 6 | 7 | Degrade | |||||
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+7 | +4 | +3 | +4 | 6 | 7 | Degrade | |||||
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+7 | +4 | +4 | +4 | 6 | 7 | Degrade | |||||
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+7 | +5 | +3 | 6 | 7 | ? |
Leg armour does not affect critical to hit, maximum ethereal points or maximum material points. Even though the accuracy column appears empty, some degraded leg armour, including Damaged Bronze Cuisses, do affect accuracy.
Foot armour
Item | Armour | Acc | Cold | Heat | Rad | Mag Prot | Mag Res | Mis Prot | EMU | Human | Degrade/Break |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
+1 | +1 | +1 | 7 | 0 | Break | |||||
![]() |
+2-3 | -1 | -1 | +1 | 8 | 4 | Degrade | ||||
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+4 | -1 | -1 | +2 | 8 | 4 | Degrade | ||||
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+5-6 | -1 | -1 | +3 | 8 | 4 | Degrade | ||||
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+4-5 | +1 | +1 | +3 | +1 | 4 | 4 | Degrade | |||
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+5-6 | +2 | +2 | +2 | 20 | 4 | Degrade | ||||
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+6 | +2 | +1 | +2 | 4 | 7 | Degrade | ||||
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+6 | +3 | +2 | +3 | 4 | 7 | Degrade | ||||
![]() |
+6 | +3 | +3 | +3 | 4 | 7 | Degrade | ||||
![]() |
+6 | +4 | +2 | 4 | 7 | ? |
Foot armour does not affect defense, critical to hit, maximum ethereal points or maximum material points. Even though the accuracy column appears empty, some degraded foot armour, including Damaged Bronze Greave, do affect accuracy.
Special armour
- Special armour is made by chance when manufacturing ordinary armour.
- They have the same stats as their ordinary counterparts but additionally offer special stats or effects.
- Special effects are triggered when you get hit, except for Steel Helm of Mana, Titanium Helm of Life and Red Dragon Helm of Life and Mana.
- They degrade to the ordinary damaged version of the armour. For example, the Titanium Greaves of Mirroring degrade to Used Titanium Greave.
- Red Dragon Helm of Life and Mana (RDHoLaM) is a special, special armor which is dropped in an instance and like the regular Red Dragon Helm it is destroyed not degraded.
Item | Special effect |
---|---|
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+170 max Material Points, +40 max Ethereal Points |
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+150 max Ethereal Points |
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+150 max Material Points |
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3% chance of healing 25 Material Points |
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4% chance to freeze an opponent |
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4% chance to do Mana Drain |
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3% chance to have all your cooldowns removed |
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2% chance to increase your defense skill by 5, up to +19 to defense |
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Gives the Mirror Skin Perk |
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4% chance to do Life Drain |