Difference between revisions of "Weapons"
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!scope="col" | Item | !scope="col" | Item | ||
!scope="col" title="Damage" | Dmg | !scope="col" title="Damage" | Dmg | ||
+ | !scope="col" title=""Radiation Damage" | Rad Dmg | ||
!scope="col" title="Average Damage" | Avg Dmg | !scope="col" title="Average Damage" | Avg Dmg | ||
!scope="col" title="Defense" | Def | !scope="col" title="Defense" | Def | ||
Line 449: | Line 450: | ||
!scope="col" title="Critical To Hit" | Crit Hit | !scope="col" title="Critical To Hit" | Crit Hit | ||
!scope="col" title="Critical To Damage" | Crit Dmg | !scope="col" title="Critical To Damage" | Crit Dmg | ||
− | |||
!scope="col" title="Weight" | EMU | !scope="col" title="Weight" | EMU | ||
!scope="col" title="Nexus needed to wield" | Human | !scope="col" title="Nexus needed to wield" | Human | ||
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!scope="row" style="text-align:left;" | {{nowrap|[[File:Radioactive Titanium Long Sword.png|25px]] [[Radioactive Titanium Long Sword]]}} | !scope="row" style="text-align:left;" | {{nowrap|[[File:Radioactive Titanium Long Sword.png|25px]] [[Radioactive Titanium Long Sword]]}} | ||
| {{nowrap|12-20}} | | {{nowrap|12-20}} | ||
+ | | +14 | ||
| 30 | | 30 | ||
| +3 | | +3 | ||
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| +2 | | +2 | ||
| +4 | | +4 | ||
− | |||
| 4 | | 4 | ||
| 4 | | 4 | ||
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!scope="row" style="text-align:left;" | {{nowrap|[[File:Radioactive Rapier.png|25px]] [[Radioactive Rapier]]}} | !scope="row" style="text-align:left;" | {{nowrap|[[File:Radioactive Rapier.png|25px]] [[Radioactive Rapier]]}} | ||
| {{nowrap|20-25}} | | {{nowrap|20-25}} | ||
+ | | +15 | ||
| 37.5 | | 37.5 | ||
| +2 | | +2 | ||
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| +17 | | +17 | ||
| +5 | | +5 | ||
− | |||
| 20 | | 20 | ||
| 6 | | 6 | ||
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!scope="row" style="text-align:left;" | {{nowrap|[[File:Scythe.png|25px]] [[Scythe]]}} | !scope="row" style="text-align:left;" | {{nowrap|[[File:Scythe.png|25px]] [[Scythe]]}} | ||
| {{nowrap|35-45}} | | {{nowrap|35-45}} | ||
+ | | +5 | ||
| 45 | | 45 | ||
| | | | ||
− | |||
| +5 | | +5 | ||
| +5 | | +5 |
Revision as of 16:29, 17 March 2012
Contents
Simple weapons
Item | Dmg | Avg Dmg | Def | Acc | Crit Hit | Crit Dmg | EMU | Human |
---|---|---|---|---|---|---|---|---|
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1-2 | 1.5 | +1 | 1 | 0 | |||
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1-2 | 1.5 | +1 | 2 | 0 | |||
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1 | 1 | 2 | 0 | ||||
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5-15 | 10 | -5 | -5 | -5 | +1 | 5 | 0 |
Swords
Item | Dmg | Avg Dmg | Def | Acc | Crit Hit | Crit Dmg | Rad Dmg | EMU | Human | Degrade / Break |
---|---|---|---|---|---|---|---|---|---|---|
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5-8 | 6.5 | +1 | +1 | 7 | 0 | Break | |||
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7-10 | 8.5 | 7 | 0 | Break | |||||
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9-11 | 10 | +2 | +1 | +1 | 6 | 1 | Break | ||
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10-14 | 12 | +1 | +2 | +1 | +2 | 7 | 2 | Degrade | |
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10-14 | 12 | +2 | +2 | +1 | +3 | 3 | 3 | Degrade | |
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12-20 | 16 | +3 | +3 | +2 | +4 | 4 | 4 | Degrade | |
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12-20 | 30 | +3 | +3 | +2 | +4 | +14 | 4 | 4 | Break |
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15-25 | 20 | +4 | +5 | +5 | +6 | 2 | 5 | Degrade |
Great swords
Item | Dmg | Avg Dmg | Def | Acc | Crit Hit | Crit Dmg | Rad Dmg | EMU | Human | Degrade/ Break |
---|---|---|---|---|---|---|---|---|---|---|
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27 | 27 | +2 | +7 | +6 | +4 | 20 | 6 | Degrade | |
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22-24 | 23 | +2 | +15 | +6 | +5 | 23 | 6 | Degrade | |
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22-24 | 23 | +2 | +15 | +6 | +5 | 23 | 6 | Break | |
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18-20 | 19 | +2 | +1 | +15 | 25 | 6 | Degrade | ||
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35-40 | 37.5 | +1 | +1 | +1 | 30 | 6 | Degrade | ||
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10-35 | 22.5 | +6 | +5 | +5 | +5 | 25 | 6 | Degrade | |
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20-25 | 22.5 | +2 | +5 | +17 | +5 | 20 | 6 | Degrade | |
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20-25 | 37.5 | +2 | +5 | +17 | +5 | +15 | 20 | 6 | Break |
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30 | 30 | +10 | +2 | +1 | 20 | 6 | Degrade | ||
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40-60 | 50 | +5 | +5 | +6 | 30 | 7 | Break |
Note: The Cheap Cutlass has 8 times higher chance to break and will break, not degrade.
Special great swords
- Special Swords are made by chance when manufacturing Great Swords, the chances increase directly proportional to your Manufacturing level if it is above the recomended one.
- They have the same stats as their ordinary counterpart but additionally offer special stats or effects.
- Special effects are triggered when you hit except for Emerald Claymore of Life and Mana.
- They degrade to the normal damaged version of the weapon, i.e. Used Cutlass
Item | Special effects |
---|---|
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+30 max. Material Points; +30 max. Ethereal Points |
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4% chance to do Mana Burn |
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0.5% chance of destroying an item |
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2% chance to remove 150 Ethereal Points from the opponent |
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8% chance to do 20 extra damage |
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0.5% chance of doing 150 damage |
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2.5% chance to reset opponent's Cooldown |
Axes, hammers and maces
Item | Dmg | Avg Dmg | Def | Acc | Crit Hit | Crit Dmg | Light Mod | EMU | Human | Degrade/ Break |
---|---|---|---|---|---|---|---|---|---|---|
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1-25 | 13 | -1 | +4 | +3 | 12 | 3 | Degrade | ||
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5-30 | 17.5 | -1 | +6 | +3 | 8 | 4 | Degrade | ||
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20-35 | 27.5 | -1 | +8 | ? | 6 | 5 | Degrade | ||
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2-20 | 11 | -3 | -2 | -5 | -5 | +2 | 8 | 1 | Break |
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10-28 | 19 | -5 | -6 | +3 | 6 | 2 | Break | ||
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15-20 | 17.5 | +4 | +4 | +5 | 14 | 2 | Break | ||
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15-20 | 17.5 | +3 | +5 | +5 | +6 | 8 | 5 | Break |
Note: The Golden Star Mace has a 0.5% chance to degrade an opponent's item.
Radioactive weapons
- These weapons will break, but no degrade.
Item | Dmg | Rad Dmg | Avg Dmg | Def | Acc | Crit Hit | Crit Dmg | EMU | Human |
---|---|---|---|---|---|---|---|---|---|
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12-20 | +14 | 30 | +3 | +3 | +2 | +4 | 4 | 4 |
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20-25 | +15 | 37.5 | +2 | +5 | +17 | +5 | 20 | 6 |
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35-45 | +5 | 45 | +5 | +5 | +5 | 15 | 7 |
Note: The Scythe (two-handed weapon) has a 2% chance to do 150 damage.
Two-handed weapons
- These weapons will break, but not degrade.
Item | Dmg | Avg Dmg | Def | Acc | Crit Hit | Crit Dmg | EMU | Human |
---|---|---|---|---|---|---|---|---|
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2-10 | 6 | +3 | +4 | +3 | -5 | 6 | 1 |
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6-15 | 10.5 | +4 | +6 | +5 | -4 | 6 | 2 |
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5-65 | 35 | -3 | -1 | -5 | -5 | 6 | 6 |
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40-55 | 47.5 | -2 | 6 | 5 | |||
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25-35 | 30 | +3 | +3 | +3 | 15 | 7 |
Note: The Dragon Blade has a 2% chance to mana burn your opponent and adds +20 max Ethereal points, +20 max Material points.
Special weapons
Item | Dmg | Avg Dmg | Def | Acc | Crit Hit | Crit Dmg | EMU | Human | Special effects |
---|---|---|---|---|---|---|---|---|---|
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10-25 | 22.5 | +6 | 12 | 5 | 7% chance to paralyze | |||
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20-30 | 15 | +3 | 1 | 5 | 6% chance to do 150 damage | |||
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10-20 | 15 | +5 | +6 | 2 | 5 | 5% chance to degrade an item | ||
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25-35 | 30 | +3 | +3 | 15 | 7 | 2% chance to mana burn; +20 max EP, +20 max MP | ||
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15-20 | 22.5 | +5 | +6 | +3 | +1 | 1 | 5 | 5% chance to do Mana Drain and Mana Burn |
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10-21 | 15.5 | +7 | +6 | +3 | +2 | 6 | 5 | +2 Armor, +2 Heat Prot, +2 Cold Prot, +2 Rad Prot, +2 Mag Prot, +2 Mag Res, 20% Healing Chance |
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35-45 | 45 | +5 | +5 | +5 | 15 | 7 | 2% chance to do 150 damage, +5 Rad damage |
Enchanted swords
Degrade info
The Enchanted Swords will degrade to the normal version of damaged weapons. This means they will lose the enchanting and will damage. For example the Titanium Serpent Sword of Fire will degrade to a Pre-owned Serpent Sword
Modable swords
Modable swords are made by chance when manufacturing Basic Swords. Modable swords cannot be equipped. They are used for manufacturing enchanted Swords of Fire, Ice, Magic and Thermal, all of which can be equipped.
Modable Iron Sword
Modable Iron Broad Sword
Modable Steel Long Sword
Modable Steel Two Edged Sword
Modable Titanium/Steel Alloy Short Sword
Modable Titanium/Steel Alloy Long Sword
Modable Titanium Serpent Sword
Swords of Fire
Item | Dmg | Avg Dmg | Def | Acc | Crit Hit | Crit Dmg | Fire Dmg | EMU | Human |
---|---|---|---|---|---|---|---|---|---|
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7-8 | 10.5 | +1 | +1 | +3 | 7 | 0 | ||
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9-10 | 13.5 | +4 | 7 | 0 | ||||
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9-10 | 15 | +2 | +2 | +1 | +5 | 6 | 2 | |
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10-14 | 18 | +1 | +3 | +1 | +2 | +6 | 7 | 3 |
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10-14 | 19 | +2 | +3 | +1 | +3 | +7 | 3 | 4 |
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12-20 | 22 | +3 | +3 | +3 | +4 | +9 | 4 | 5 |
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20-25 | 32.5 | +5 | +5 | +5 | +6 | +10 | 2 | 6 |
Swords of Ice
Item | Dmg | Avg Dmg | Def | Acc | Crit Hit | Crit Dmg | Ice Dmg | EMU | Human |
---|---|---|---|---|---|---|---|---|---|
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9-10 | 13.5 | +4 | 7 | 0 | ||||
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9-11 | 15 | +2 | +2 | +1 | +5 | 6 | 2 | |
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10-14 | 18 | +1 | +3 | +1 | +2 | +6 | 7 | 3 |
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10-14 | 19 | +2 | +3 | +1 | +3 | +7 | 3 | 4 |
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12-20 | 25 | +3 | +3 | +3 | +4 | +9 | 4 | 5 |
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20-25 | 32.5 | +5 | +5 | +5 | +6 | +10 | 2 | 6 |
Swords of Magic
Item | Dmg | Avg Dmg | Def | Acc | Crit Hit | Crit Dmg | Mag Dmg | EMU | Human |
---|---|---|---|---|---|---|---|---|---|
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9-11 | 15 | +2 | +2 | +1 | +5 | 6 | 2 | |
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10-14 | 18 | +1 | +3 | +1 | +2 | +6 | 7 | 3 |
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10-14 | 19 | +2 | +3 | +1 | +3 | +7 | 3 | 4 |
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12-20 | 25 | +3 | +3 | +3 | +4 | +9 | 4 | 5 |
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15-25 | 32.5 | +5 | +5 | +5 | +6 | +10 | 2 | 6 |
Swords of Thermal
Item | Dmg | Avg Dmg | Def | Acc | Crit Hit | Crit Dmg | Fire Dmg | Cold Dmg | EMU | Human |
---|---|---|---|---|---|---|---|---|---|---|
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10-14 | 24 | +1 | +3 | +1 | +2 | +6 | +6 | 7 | 3 |
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10-14 | 26 | +2 | +3 | +1 | +3 | +7 | +7 | 3 | 4 |
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12-20 | 34 | +3 | +3 | +3 | +4 | +9 | +9 | 4 | 5 |
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20-28 | 44 | +5 | +5 | +5 | +6 | +10 | +10 | 2 | 7 |
Archery
- These weapons will break, but not degrade in meele combat. Only the equipped arrow/bolt and bow can be broken.
Bows
Item | Def | Acc | EMU | Human |
---|---|---|---|---|
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0 | 4 | 7 | ? |
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0 | 2 | 7 | ? |
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0 | 6 | 7 | ? |
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0 | 10 | 7 | 0 |
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0 | 8 | 7 | 0 |
Arrows
Item | Def | Acc | Missile Acc | Dmg | Fire Dmg | Ice Dmg | Mag Dmg | Crit Hit | LM | EMU | Human |
---|---|---|---|---|---|---|---|---|---|---|---|
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? | +3 | 2 | 0 | |||||||
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+10 | ? | +3 | 2 | 0 | ||||||
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-30 | -25 | -10 | 15 | 35 | -15 | +3 | 2 | 0 | ||
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-30 | -25 | -15 | ? | 40 | -15 | +3 | 2 | 0 | ||
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-30 | -25 | +15 | 15 | 15 | -15 | +3 | 2 | 0 |
Bolts
Item | Def | Acc | Missile Acc | Dmg | Fire Dmg | Ice Dmg | Mag Dmg | Crit Hit | LM | EMU | Human | Special effects |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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? | +3 | 1 | ? | ||||||||
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+15 | ? | +3 | 1 | ? | |||||||
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-30 | -15 | -10 | 10 | 10 | -15 | +3 | 1 | ? | 15% chance to do mana burn | ||
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-30 | -15 | -15 | 10 | 10 | -15 | +3 | 1 | ? | 10% chance to do cooldown | ||
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-30 | -15 | +15 | 10 | 10 | -15 | +3 | 1 | ? | 7% chance to deplete Mana |