Difference between revisions of "Weapons"

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m (remove 'sortable' from damage column. It's pointless as-is as it would need splitting into min and max damage)
(add light modifier coloumn)
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!scope="col" title="Critical To Hit" | CritH
 
!scope="col" title="Critical To Hit" | CritH
 
!scope="col" title="Critical To Damage" | CritD
 
!scope="col" title="Critical To Damage" | CritD
 +
!scope="col" title="Light modifier" | Light
 
!scope="col" title="Weight" | EMU
 
!scope="col" title="Weight" | EMU
 
!scope="col" title="Nexus needed to wield" | Human
 
!scope="col" title="Nexus needed to wield" | Human
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|[[File:Emerald Claymore.png|25px]]
 
+
|[[Emerald Claymore of Life and Mana]]
== Special Great Swords ==
+
| 27
* Special Swords are made by chance when manufacturing Great Swords, the chances increase directly proportional to your [[Manufacturing]] level if it is above the recomended one.
+
|
* They have the same stats as their ordinary counterpart but additionally offer special stats or effects.
+
|
* Special effects are triggered when you hit except for [[Emerald Claymore of Life and Mana]].
+
|
* They degrade to the normal damaged version of the weapon, i.e. [[Used Cutlass]]
+
|
 
+
| 27
{| class="wikitable nowraplinks" style="text-align:center;" cellpadding="3" cellspacing="0"
+
| +2
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| +7
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| +6
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| +4
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|
 +
| 20
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| 6
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| [[Used Emerald Claymore|Degrade]]
 +
| Special Great Sword
 +
| +30 max Material Points; +30 max Ethereal Points
 
|-
 
|-
!scope="col" | Item
+
|[[File:Cutlass.png|25px]]
!scope="col" | Special effects
+
|[[Cutlass of the Mage]]
|-
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| 22-24
!scope="row" style="text-align:left;" | {{nowrap|[[File:Emerald Claymore of Life and Mana.png|25px]] [[Emerald Claymore of Life and Mana]]}}
+
|
| +30 max. Material Points; +30 max. Ethereal Points
+
|
|-
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|
!scope="row" style="text-align:left;" | {{nowrap|[[File:Cutlass of the Mage.png|25px]] [[Cutlass of the Mage]]}}
+
|
 +
| 23
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| +2
 +
| +15
 +
| +6
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| +5
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|
 +
| 23
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| 6
 +
| [[Used Cutlass|Degrade]]
 +
| Special Great Sword
 
| 4% chance to do [[Mana Burn]]
 
| 4% chance to do [[Mana Burn]]
 
|-
 
|-
!scope="row" style="text-align:left;" | {{nowrap|[[File:Sunbreaker of Destruction.png|25px]] [[Sunbreaker of Destruction]]}}
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|[[File:Sunbreaker.png|25px]]
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|[[Sunbreaker of Destruction]]
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| 18-20
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|
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|
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|
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|
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| 19
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|
 +
| +2
 +
| +1
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| +15
 +
|
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| 25
 +
| 6
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| [[Used Sunbreaker|Degrade]]
 +
| Special Great Sword
 
| 0.5% chance of destroying an item
 
| 0.5% chance of destroying an item
 
|-
 
|-
!scope="row" style="text-align:left;" | {{nowrap|[[File:Orc Slayer of Mana Nullification.png|25px]] [[Orc Slayer of Mana Nullification]]}}
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|[[File:Orc Slayer.png|25px]]
| 2% chance to remove 150 Ethereal Points from the opponent
+
|[[Orc Slayer of Mana Nullification]]
 +
| 35-40
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|
 +
|
 +
|
 +
|
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| 37.5
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| +1
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|
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| +1
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| +1
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|
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| 30
 +
| 6
 +
| [[Used Orc Slayer|Degrade]]
 +
| Special Great Sword
 +
| 2% chance to remove 150 Ethereal Points from opponent
 
|-
 
|-
!scope="row" style="text-align:left;" | {{nowrap|[[File:Eagle Wing of Extra Damage.png|25px]] [[Eagle Wing of Extra Damage]]}}
+
|[[File:Eagle Wing.png|25px]]
 +
|[[Eagle Wing of Extra Damage]]
 +
| 10-35
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|
 +
|
 +
|
 +
|
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| 22.5
 +
| +6
 +
| +5
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| +5
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| +5
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|
 +
| 25
 +
| 6
 +
| [[Used Eagle Wing|Degrade]]
 +
| Great Sword
 
| 8% chance to do 20 extra damage
 
| 8% chance to do 20 extra damage
 
|-
 
|-
!scope="row" style="text-align:left;" | {{nowrap|[[File:Rapier of Death.png|25px]] [[Rapier of Death]]}}
+
|[[File:Rapier.png|25px]]
 +
|[[Rapier of Death]]
 +
| 20-25
 +
|
 +
|
 +
|
 +
|
 +
| 22.5
 +
| +2
 +
| +5
 +
| +17
 +
| +5
 +
|
 +
| 20
 +
| 6
 +
| [[Used Rapier|Degrade]]
 +
| Special Great Sword
 
| 0.5% chance of doing 150 damage
 
| 0.5% chance of doing 150 damage
 
|-
 
|-
!scope="row" style="text-align:left;" | {{nowrap|[[File:Jagged Saber of Cooling.png|25px]] [[Jagged Saber of Cooling]]}}
+
|[[File:Jagged Saber.png|25px]]
 +
|[[Jagged Saber of Cooling]]
 +
| 30
 +
|
 +
|
 +
|
 +
|
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| 30
 +
| +10
 +
| +2
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| +1
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|
 +
|
 +
| 20
 +
| 6
 +
| [[Used Jagged Saber|Degrade]]
 +
| Special Great Sword
 
| 2.5% chance to reset opponent's [[Cooldown]]
 
| 2.5% chance to reset opponent's [[Cooldown]]
 +
|-
 +
|[[File:Iron Axe.png|25px]]
 +
|[[Iron Axe]]
 +
| 5-25
 +
|
 +
|
 +
|
 +
|
 +
| 15
 +
| -1
 +
|
 +
|
 +
| +4
 +
| +3
 +
| 12
 +
| 3
 +
| [[Used Iron Axe|Degrade]]
 +
| Misc
 +
|
 +
|-
 
|}
 
|}
 +
 +
== Special Great Swords ==
 +
* Special Swords are made by chance when manufacturing Great Swords, the chances increase directly proportional to your [[Manufacturing]] level if it is above the recomended one.
 +
* They have the same stats as their ordinary counterpart but additionally offer special stats or effects.
 +
* Special effects are triggered when you hit except for [[Emerald Claymore of Life and Mana]].
 +
* They degrade to the normal damaged version of the weapon, i.e. [[Used Cutlass]]
  
 
== Miscellaneous Weapons ==
 
== Miscellaneous Weapons ==

Revision as of 09:58, 28 January 2013

One-handed melee weapons

Special Great Swords

  • Special Swords are made by chance when manufacturing Great Swords, the chances increase directly proportional to your Manufacturing level if it is above the recomended one.
  • They have the same stats as their ordinary counterpart but additionally offer special stats or effects.
  • Special effects are triggered when you hit except for Emerald Claymore of Life and Mana.
  • They degrade to the normal damaged version of the weapon, i.e. Used Cutlass

Miscellaneous Weapons


Two-handed Weapons

  • These weapons will break, but not degrade.

Special Weapons

Enchanted Swords

Degrade info

The Enchanted Swords will degrade to the normal version of damaged weapons. This means they will lose the enchanting and will damage. For example the Titanium Serpent Sword of Fire will degrade to a Pre-owned Serpent Sword

Modable Swords

Modable swords are made by chance when manufacturing Basic Swords. Modable swords cannot be equipped. They are used for manufacturing enchanted Swords of Fire, Ice, Magic and Thermal, all of which can be equipped.

Swords of Fire

Swords of Ice

Swords of Magic

Swords of Thermal

Archery

  • These weapons will break, but not degrade in meele combat. Only the equipped arrow/bolt and bow can be broken.

Bows

Arrows

Bolts

See also