Difference between revisions of "Hall of Outhouses"

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m (→‎Exits to: New exits)
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==== Secret spots ====-->
 
==== Secret spots ====-->
 
==== Exits to ====
 
==== Exits to ====
 +
* [[File:Desert Pines 25px.png]] [[Desert Pines]]
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* [[File:Emerald Valley Trade Route 25px.png]] [[Emerald Valley Trade Route]]
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* [[File:Irinveron 25px.png]] [[Irinveron]]
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* [[File:Irsis 25px.png]] [[Irsis]]
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* [[File:Idaloran 25px.png]] [[Idaloran]]
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* [[File:Melinis 25px.png]] [[Melinis]] [554,62], inside the safe city area
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* [[File:Morcraven Marsh 25px.png]] [[Morcraven Marsh]]
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* [[File:Palon Vertas 25px.png]] [[Palon Vertas]]
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* [[File:Portland 25px.png]] [[Portland]] [554,57], next to the library
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* [[File:South Redmoon 25px.png]] [[South Redmoon]]
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* [[File:Tarsengaard 25px.png]] [[Tarsengaard]]
 
* [[File:Zirakinbar 25px.png]] [[Zirakinbar]]
 
* [[File:Zirakinbar 25px.png]] [[Zirakinbar]]
* 554,57 Portland, next to the library
+
 
* 554,62 Melinis, inside the safe city area
 
  
 
{{Maps/Nav}}
 
{{Maps/Nav}}

Revision as of 11:41, 17 May 2013

You will be teleported in this room if you use a Dung Teleporter. There are a lot of Outhouses, but you can't harvest here. If you walk into any of the outhouses, it teleports you to a corresponding outhouse on some map. There are exits to both continents. Sure you can give a good description. I can't do better, my english isn't good.

Specials

  • You teleport in at coordinates 578,53
  • Teleporter at 609,74. Menacing, but does not seem to work.
  • It's looks as Portal Room.
  • The map is internally referenced as mapnewbie_insides.elm 8-)

Exits to