Difference between revisions of "Maps"
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(a wiki is constantly in need of updates. No need to ask specifically for it. Especially as it dates from 2009 and refers an outdated EL version) |
(added aka (the double-title always confused me ;p)) |
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{{FoCW Header|Maps|The maps of Eternal Lands}} | {{FoCW Header|Maps|The maps of Eternal Lands}} | ||
− | :''See also: [[Maps/Getting Around|Travellers' guide to Draia]] and How to install [[custom maps]]. (Use at your own risk!)'' | + | :''See also: [[Maps/Getting Around|Travellers' guide to Draia (a.k.a. Getting Around)]] and How to install [[custom maps]]. (Use at your own risk!)'' |
== Maps == | == Maps == |
Revision as of 11:34, 27 June 2013
Maps
The maps of Eternal Lands
- See also: Travellers' guide to Draia (a.k.a. Getting Around) and How to install custom maps. (Use at your own risk!)
Maps
Minor maps are only listed if they are not considered to be secrets.
Seridia (continent 1)
- Desert Pines (DP)
- Coal Cave
- Crystal Caverns (CC)
- Grubani Peninsula (GP)
- Isla Prima (IP)
- Isla Prima Cave ("rat cave")
- Kilaran Field (KF)
- Morcraven Marsh (MM)
- Naralik (NK)
- Nordcarn (NC)
- North Cave ("PK cave" to Tarsengaard)
- South Cave ("ruby cave")
- Portland (PL)
- Eastern Cave ("sapphire cave")
- Titanium Mines
- Ruins of Tirnym (RoT)
- Southern Kilaran (SKF)
- Tahraji Desert (TD)
- Tarsengaard (TG)
- Gargoyles Cave
- Magic School
- North Cave ("PK cave" to Nordcarn)
- Valley of the Dwarves (VotD)
- White Stone (WS)
Irilion (continent 2)
- Aeth Aelfan (AA)
- Arius (Ar)
- Bethel (Beth)
- Egratia Point (EP)
- Emerald Valley Trade Route (EVTR or EV)
- Glacmor (Glac)
- Hulda (Hul)
- Hurquin (Hur)
- Idaloran (Ida)
- Imbroglio Islands (II)
- Irinveron (Irin)
- Irsis (Ir)
- Iscalrith (Isc)
- Isle of the Forgotten (IotF)
- Kusamura Jungle (KJ or Kus)
- Melinis (Mel)
- North Redmoon (NRM or NRI)
- Palon Vertas (PV)
- Northern Cave (Taurgis' Smithery) ("ogre cave")
- Southern cave
- Port Anitora (PA)
- Sedicolis (Sedi)
- South Redmoon (SRM or SRI)
- Thelinor (Thel)
- Trassian (Tras)
- Willowvine Forest (WF)
- Zirakinbar (Zirak)
Hints
Some approximate spawn point coordinates for creatures are listed at the ends of lines on the Map pages. However, once they are spawned, creatures can wander anywhere on their map.