Difference between revisions of "Combat"
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Therefore, the only way to know whether you can defeat a particular enemy is to fight it. For best results, focus on the combat order or ranking of creatures by difficulty. Move through the list from weakest to strongest until the creatures become too difficult for you. | Therefore, the only way to know whether you can defeat a particular enemy is to fight it. For best results, focus on the combat order or ranking of creatures by difficulty. Move through the list from weakest to strongest until the creatures become too difficult for you. | ||
+ | == Combat level == | ||
+ | * [http://www.eternal-lands.com/forum/index.php?/topic/51401-new-combat-level-formula/ Korrode's combat level formula] on the Eternal Lands Forums. ''(more precise than old formula)'' | ||
+ | To sum forum topic up, Korrode came up with new formula back in 2009, which is more precise than old formula which is now used. Old formula was renewed after radu giving some input at channel 6. | ||
+ | |||
+ | <font color="red"> Old formula: REACTION + TOUGHNESS + DEXTERITY + 3/4 ATTACK + 3/4 DEFENSE + 1/2 MATTER</font> | ||
+ | |||
+ | <font color="blue"> New formula: 3/4 REACTION + 3/4 DEXTERITY + TOUGHNESS + MIGHT + 3/4 ATTACK + 3/4 DEFENSE + 1/2 MATTER</font> | ||
+ | |||
+ | Combat level, which is calculated at [http://el.nofish.eu/stats/ Zalic's User Stats Display Page] and at [http://www.el-cel.com Cohors Exercitus Legionis] is calculated by old formula. | ||
== Skills == | == Skills == | ||
* [[Attack]] - Is what helps you deal damage in melee combat. | * [[Attack]] - Is what helps you deal damage in melee combat. |
Revision as of 12:55, 28 January 2018
Melee combat strength depends on many factors such as attack and defense levels, attributes, weapons, armour, some medallions, some rings, some clothes, combat books, healing ability (magic, potions, or clothing), and astrology. However, melee combat is not the only way to fight. You can fight using magic, summoning, ranging, or various items from the crafting, engineering, potions, or tailoring skills.
Therefore, the only way to know whether you can defeat a particular enemy is to fight it. For best results, focus on the combat order or ranking of creatures by difficulty. Move through the list from weakest to strongest until the creatures become too difficult for you.
Combat level
- Korrode's combat level formula on the Eternal Lands Forums. (more precise than old formula)
To sum forum topic up, Korrode came up with new formula back in 2009, which is more precise than old formula which is now used. Old formula was renewed after radu giving some input at channel 6.
Old formula: REACTION + TOUGHNESS + DEXTERITY + 3/4 ATTACK + 3/4 DEFENSE + 1/2 MATTER
New formula: 3/4 REACTION + 3/4 DEXTERITY + TOUGHNESS + MIGHT + 3/4 ATTACK + 3/4 DEFENSE + 1/2 MATTER
Combat level, which is calculated at Zalic's User Stats Display Page and at Cohors Exercitus Legionis is calculated by old formula.
Skills
- Attack - Is what helps you deal damage in melee combat.
- Defense - Is what helps you from recieving damage in melee combat.
- Magic - Can be used to heal yourself/others, buff yourself and hurt enemies from a far (but not too far).
- Ranging - Can be used to hurt creatures from a far, but need a clean line of sight.
- Summoning - Can be used to create minion creatures to fight on your behalf or with you.
Guides
- Beginners Guide to Combat.
- ChrisC's Low Level Power-Level Guide on the Eternal Lands Forums. (modern & maintained)
- Korrode's Combat Guides on the Eternal Lands Forums. (modern & maintained)
- Sufi's Guide to the Martial Arts: The Sufi way :P.
- Masterpiter's guide on the Eternal Lands Forums. (deprecated)
Statistics
- Creatures: Index of the creatures of Eternal Lands.
- Creature statistics and attributes, brought to you by WolfWitch and friends.
- Combat Order (Stormer's Bestiary): A progression of creatures from weakest to strongest for those who use a non-traditional build.
- Guides to Magic: Magic plays an important role in combat.
- Guides to Summoning: Summoning might come in handy at times when fighting.
- Invasions: Information about random and moderator-run invasions.
- Instances: Special maps for those who like and can afford the extra bit of challenge.
- Beating the noob instance, by Silvatica
- When to carry a rosto, and when you are better off without.
- Ranging: in case you don't want to soil your clothes with the blood of your enemies.
- Multi Combat: Information about defence penalites and a combat flow chart.