Difference between revisions of "Attributes"
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Basic Attributes can be increased by spending pickpoints at the Wraith on [[Maps/Isla_Prima|Isla Prima]].<br> | Basic Attributes can be increased by spending pickpoints at the Wraith on [[Maps/Isla_Prima|Isla Prima]].<br> | ||
They are capped at no more than 48. | They are capped at no more than 48. | ||
− | + | {| | |
− | + | |[[Attributes/Physique|Physique]] | |
− | + | |used to increase Might, Matter and Toughness | |
− | + | |- | |
− | + | |[[Attributes/Coordination|Coordination]] | |
− | + | |used to increase Might, Reaction and Dexterity | |
+ | |- | ||
+ | |[[Attributes/Reasoning|Reasoning]] | ||
+ | |used to increase Dexterity, Perception and Rationality | ||
+ | |- | ||
+ | |[[Attributes/Will|Will]] | ||
+ | |used to increase Matter, Rationality and Etheriality | ||
+ | |- | ||
+ | |[[Attributes/Instinct|Instinct]] | ||
+ | |used to increase Reaction, Perception and Charm | ||
+ | |- | ||
+ | |[[Attributes/Vitality|Vitality]] | ||
+ | |used to increase Toughness, Etheriality and Charm | ||
+ | |} | ||
== Cross Attributes == | == Cross Attributes == |
Revision as of 09:19, 13 February 2008
Eternal Lands Wiki
Attributes
Basic Attributes
Basic Attributes can be increased by spending pickpoints at the Wraith on Isla Prima.
They are capped at no more than 48.
Physique | used to increase Might, Matter and Toughness |
Coordination | used to increase Might, Reaction and Dexterity |
Reasoning | used to increase Dexterity, Perception and Rationality |
Will | used to increase Matter, Rationality and Etheriality |
Instinct | used to increase Reaction, Perception and Charm |
Vitality | used to increase Toughness, Etheriality and Charm |
Cross Attributes
In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination)
- Might - affects the amount you can carry (Might*20) and the damage you deal in combat
- Matter - affects the maximum material points (Matter*5)
- Toughness - reduces the amount of damage taken in combat
- Charm - gives a chance to summon two creatures for the cost of one (Charm = chance in %)
- Reaction - helps you avoid being hit in combat
- Perception - makes you see better in low light conditions
- Rationality - reduces research time, increases the amount of experience gained, increases strenght of spells
- Dexterity - increases chance to score a hit in combat
- Ethereality - increases the maximum ethereal points (Ethereality*8)
Nexii