Difference between revisions of "Weapons"

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== Swords ==
 
== Swords ==

Revision as of 14:26, 15 February 2008

Simple Weapons

                                           Damage Def Acc Crit Hit Crit Dmg EMU Human
Bone 1-2 +1 7 0
Branch 1-2 +1 2 0
Leather Gloves (+1 Armor) 1 2 0
Pickaxe 5-15 -5 -5 -5 +1 5 0

Swords

                                           Damage Def Acc Crit Hit Crit Dmg EMU Human
Iron Sword 5-8 +1 +1 7 0
Iron Broad Sword 7-10 7 0
Steel Long Sword 9-11 +2 +1 +1 6 1
Steel Two Edged Sword 10-14 +1 +2 +1 +2 7 2
Titanium Short Sword 10-14 +2 +2 +1 +3 3 3
Titanium Long Sword 12-20 +3 +3 +2 +4 4 4
Titanium Serpent Sword 15-25 +4 +5 +5 +6 2 5

Axes, Hammers and Maces

                                           Damage Def Acc Crit Hit Crit Dmg EMU Human
Iron Axe 1-25 -1 +4 12 3
Steel Axe 5-30 -1 +6 8 4
Titanium Axe 10-35 -1 +8 6 5
Wooden Battle Hammer 2-20 -3 -2 -5 -5 8 1
Iron Battle Hammer 10-28 -5 -6 -8 -8 6 2
Frying Pan 15-20 +4 +4 14 2
Golden Star Mace 10-20 +2 +5 +5 8 ? 0.3% chance to degrade an item

Great Swords

                                           Damage Def Acc Crit Hit Crit Dmg EMU Human
Emerald Claymore 27 +2 +7 +6 +4 20 6
Cutlass 22-24 +2 +15 +6 +5 23 6
Sunbreaker 18-20 +2 +1 +15 25 6
Orc Slayer 35-40 +1 +1 +1 30 6
Eagle Wing 10-35 +6 +5 +5 +5 25 6
Rapier 20-25 +2 +5 +17 +5 20 6
Jagged Saber 30 +10 +2 +1 20 6
Bronze Sword 50-70 +5 +5 +6 30 7

Special Great Swords

Special Great Swords are made by chance when manufacturing Great Swords. They have the same stats as their normal counterpart but additionally offer special stats or effects:

                                           Special
Emerald Claymore Of Life And Mana +30 max. Material Points; +30 max. Ethereal Points
Cutlass Of The Mage 4% Chance to mana burn
Sunbreaker Of Destruction 0.5% Chance of destroying An Item
Orc Slayer Of Mana Nullification 2% Chance To Remove 150 Mana From The Opponent
Eagle Wing Of Extra Damage 8% Chance to to 20 extra damage
Rapier Of Death 0.5% Chance of doing 150 damage
Jagged Saber Of Cooling 2.5% Chance to reset opponent's Cooldown

Two-Handed Weapons

                                           Damage Def Acc Crit Hit Crit Dmg EMU Human
Wooden Staff 2-10 +3 +4 +3 -5 6 1
Quarter Staff 6-15 +4 +6 +5 -4 6 3
Spear 5-65 -3 -1 -5 -5 6 6
Halberd 40-55 -2 6 ?
Dragon Blade 25-35 +3 +3 15 7 2% chance mana burn, +20 max EP, +20 max MP

Enchanted Weapons

Modable Swords

Modable Swords are made by chance when manufacturing Basic Swords. They can be enchanted into Swords of Fire, Ice, Magic and Thermal.

Swords of Fire

Swords of Ice

Swords of Magic

Swords of Thermal

Special Weapons

Weapons Gallery

To the Weapons Gallery