Difference between revisions of "Attributes"
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== Nexii == | == Nexii == | ||
| − | + | {| | |
| − | + | |Human || limits the kind of equipment you can wear ([[Armour/Index|Armor]], [[Weapons/Index|Weapons]], ...) | |
| − | + | |- | |
| − | + | |Animal || limits the kind of creatures you can [[Summoning/Index|summon]] | |
| − | + | |- | |
| − | + | |Vegetal || limits the kind of [[Potions/Index|Potions]] you can make | |
| + | |- | ||
| + | |Inorganic || limits the kind of minerals and ores you can [[Harvestables/Index|harvest]] | ||
| + | |- | ||
| + | |Artificial || limits the kind of [[Armour/Index|Armor]], [[Weapons/Index|Weapons]] and [[Engineering/Index|Engineering items]] you can make | ||
| + | |- | ||
| + | |Magic || limits the kind of magic items you can make ([[Crafting/Index|Crafting items]], [[Weapons/Index#Enchanted_Swords|Enchanted Swords]]) | ||
| + | |} | ||
== Skills == | == Skills == | ||
Revision as of 11:48, 16 February 2008
Eternal Lands Wiki
Attributes
Basic Attributes
Basic Attributes can be increased by spending pickpoints at the Wraith on Isla Prima.
They are capped at no more than 48.
| Physique | used to increase Might, Matter and Toughness |
| Coordination | used to increase Might, Reaction and Dexterity |
| Reasoning | used to increase Dexterity, Perception and Rationality |
| Will | used to increase Matter, Rationality and Etheriality |
| Instinct | used to increase Reaction, Perception and Charm |
| Vitality | used to increase Toughness, Etheriality and Charm |
Cross Attributes
In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination)
| Might | affects the amount you can carry (Might*20) and the damage you deal in combat |
| Matter | affects the maximum material points (Matter*5) |
| Toughness | reduces the amount of damage taken in combat |
| Charm | gives a chance to summon two creatures for the cost of one (Charm = chance in %) |
| Reaction | helps you avoid being hit in combat |
| Perception | makes you see better in low light conditions |
| Rationality | reduces research time, increases the amount of experience gained, increases strenght of spells |
| Dexterity | increases chance to score a hit in combat |
| Ethereality | increases the maximum ethereal points (Ethereality*8) |
Nexii
| Human | limits the kind of equipment you can wear (Armor, Weapons, ...) |
| Animal | limits the kind of creatures you can summon |
| Vegetal | limits the kind of Potions you can make |
| Inorganic | limits the kind of minerals and ores you can harvest |
| Artificial | limits the kind of Armor, Weapons and Engineering items you can make |
| Magic | limits the kind of magic items you can make (Crafting items, Enchanted Swords) |