Invance
I am trying to provide a preliminary guide to the Invances, a limited Invasions in a special map (Iscalrith, but then multi combat). Please feel free to add information yourself or pm me (in-game, EL-forum) with suggestions, corrections or additions.
Maxine
Contents
Starting Invances
Invances have to be triggered by radu. Generally a call goes out on channel 6 to assemble a team and a request is made. Organization via the forum is also a possibility. If you are not on ch 6, you will not get any prior warning before the invance gets started. Once radu triggers the Invance a blue message appears:
Two warnings are given, one when the invance becomes available and one ten minutes later. You have a total of 20 minutes to get to the MM battle hall and join the invance. Once you have joined, don't forget your amber, you can return to the normal maps to restock. If you take any exit in the Invance map, including boats and doors to houses, you end up on the regular maps. Bring a Naralik ring for a speedy restock. You do not need to pay amber after the first time you enter the invance.
Broadcast Messages
Special invasion, Save Iscalrith. People between 120-200 a/d that want to participate please report to Ilie in the MM Battle Hall no later than 20 minutes from now.
Special invasion, Save Iscalrith. People between 120-200 a/d that want to participate please report to Ilie in the MM Battle Hall no later than 10 minutes from now. Monsters will be spawning in 11 minutes!
Joining the Invance
You need to have two amber on you to enter the Invance. Within 20 minutes after the first message, go to MM Battle hall and talk to Ilie. Select the option "I want to join the Invasion". You will be sent to a special version of Iscalrith map. Tele-in point is somewhere in the fort. Remember that Iscalrith is a cold map so dress warmly or bring extra healing. Do not enter BEFORE the invance is started, then you will end up in the normal Iscalrith map.
Organisation and Structure of the Invances
Caps and levels
As far as I know there are possible Invances for 40-60, 60-80, 80-100, 100-120 and 120+. At this moment you can undercap, go to the invance for a higher level, but not overcap. I have personally only participated in 100-120 and 120+.
Monsters in the Invance
This Section needs work.
40-60
Monsters are: Gargoyle (tall), Armed skeleton, Feran, Black panther, Black bear, Hobgoblin, Female orc, Male orc, Troll, White tiger, Fluffy rabbit, Feros
Boss Monsters: White Tiger, Fluffy rabbit and Feros
Experience: 1.0k xp per level
Number of monsters at the start: 580-600
Time Limit: 90 minutes (with 20 minutes wait)
60-80
Monsters are: Hawk, Polar Bear, Leopard, White Tiger, Lion, Male Orc, Armed Female Orc and Male Ogre
Boss Monsters: Cyclops, Fluffy rabbit and Feros
Experience: 1.0k xp per level
Number of monsters at the start:
Time Limit: 110 minutes
80-100
Monsters are: White Tiger, fluffy rabbit, feros, Phantom Warrior, Cyclops, Lion, Desert Chimeran, Forest Chimeran and Hawk
Boss Monster: Yeti, Mountain Chimeran
Experience: 1.6k xp per level.
Number of monsters at the start:
Time Limit: 110 minutes
100-120
Monsters are Yeti, Sslessar, White Tiger, Hawk, Fluffy Rabbit, Forest Chimeran, and Mountain Chimeran.
Boss monsters are Cockatrice, Nasparliu and Giant.
Experience: 1.8k xp per attack/defense level.
Number of monsters at the start: at least 750
Time Limit: 130 minutes
120+
Regular monsters are White Tiger, Yeti and Nasparliu, Legionnaire Orc, Cockatrice, Phantom Warrior, Mountain Chimeran, Giant, hawk, Forest Chimeran ...
Boss monsters are Mare Bulangiu and Ice Dragon.
Experience: 2.0k experience per level.
Number of monsters at the start: at least 500
Time Limit: 140 minutes to clear all monsters.
Tactics
The aim of the game is to keep the monsters out of the fort and kill them all before the time-limit expires. The entrance to the fort can be blocked by one person, but if this person gets into a fight, wins and moves onto a bag, the door will get unblocked.
The wall of the fort provide excellent ranging opportunities, but watch out, you can be attacked when ranging from directly over the gate.
Generally players get organized before the invance is triggered by joining a channel, which functions as Invance-channel during the event. Unlike Instances it is not necessary to have/join a channel, but it helps coordinate the battle.
There does not seem to be a limit to the number of players that join the invance, anyone under the cap can join. Be aware that joining the instance for the sole purpose of getting xp (without actually helping significantly) is not acceptable and can result in a ban from the game (per radu). A team of at least 15 players seems to be needed to complete the invance successfully.
Make sure to block the blue paths, and not sit in the red one alone ;)
Invaded monsters left
You can always check the remaining time and whether there are any invasion monsters left by typing the #ii
command. I do not know if you can use an invasionmeter to see what level monsters is remaining.
End of Invance
The Invance will end when all monsters are dead (Success), time runs out (Failure) or a monster is inside the fort when the minute changes (Failure). When the Invance ends, all participants that are on the Invance map get xp and the whole team is transported to IP (poor newbie that gets 20+ fully armed fighters land on him).
This is what happens when you loose: