MagpieLee's Guide to Magic
Please note that this is very very old. I'm constantly (but slowly) working on updating it. --MagpieLee 17:25, 1 February 2009 (CST)
- Please fix the grammar. --Vygder 21:39, 17 December 2010 (CST)
Here's how I got my magic up. Magic isn't like other skills to level up. It can get expensive for a newbie, so you should expect it to be slow and hard. Before I continue, I should tell you that I wasn't a servant of the magic god, Unolas, until I was magic 44. A rough estimate I would say that if I wasn't serving him, I'd be magic 70, instead of 76. So serving him helps, but its not necessary. There are two main problems though for a pure newbie. Mana and essences (assuming you have all the sigils).
Mana
Buy Potions of Mana from Mira in White Stone City. Use the potions, and keep the empty vials to make potions yourself. Slowly train your potioning skill by making Potions of Mana. These are easy and cheap to make, have a quick cooldown and allow you to reuse the vial. I was a potioner, and mana was plentiful becasue I was already making SR's, so regenerating it wasn't a problem for me. However, it can be expensive for a newbie, so it may be better for you to make Potions of Mana instead of SR's.
Essences
Buying health, magic and matter essences can be really expensive for a newbie. Making them is expensive, too, because you need a few books and nexus for making them and mining the ingredients, which is absolute hell. I did it the hard but natural way by making my own essences.
Fast regeneration
My white cape is just for looks? Yes...but it serves a great use by regenerating my mana while I mix essences at storage. When I hit my mana cap, I "cast away" my mana with a spell solely for experience, and in a few minutes, it regenerates. This is a great way to slowly train up your magic without even training in it. Right now, I have a maximum mana of 64, cast the True Sight Spell three times to get 1080 exp, and in 20 minutes, my 60 mana is replenished. It might seem slow, but do this over the course of your EL life, and the exp difference is massive.
I've done this over 1000 times. And with just over 360 experience per cast, thats over 360000 precious magic exp. Not bad for effortless training, but that's only with the expensive True Sight. It may be better for you to cast something cheaper.
Level by level
Level 1-21
- Heal (level 1)
- Remote Heal (level 3)
- Shield (level 9)
Just remember that you don't actually need healing or extra armor from shield. You're in it for the experience. Though, remote healing newbies (like me and lotsa others have) does increase your magic exp and makes newbies feel good. Remember that you're in it for the experience, not the "thank you"s!
Level 21-30
- Restoration (level 21)
- Teleport to Portals Room (level 24)
- Life Drain (level 27)
Cast restoration as much as you can. Even when you don't need it (I used this in my Fast Regen bit when I was younger). If you're PvPing or training A/D much, this is natural. Once you get the portal room spell, use it to go everywhere you can, but continue to cast restoration to 'train'. As for life drain, I didn't use it. But as its cheaper then restoration and teleport, it makes it more value for money. Finding a partner is very hard for this, but just remember that you don't really need a partner to cast it; cast it on an animal or monster (it will attack you so no bears until you can handle it) to get the exp. To LD your partner, you need to be in a PK map.
Level 30-35/37
- Magic Immunity (level 30)
- Mana Drain (level 40)
Magic Immunity is a spell I used a lot for slow training at storage. Mana Drain shouldn't be ignored though, but this is only effective if you have plenty of mana or a partner. Getting to level 35/37 is slow, but I never said it was going to be easy! Once you're at that level, you can use magic potions to get lvl 40 to cast Mana Drain. For this, it's recommended you have a partner who can teach you how to mana drain. It costs 6 Air Essences, so it's quite expensive, but the best thing about MD'ing is that it doesn't require SRs if performed correctly. Don't ignore the greatness of teleport to portal room to zip around Draia. Note that you only have a 2 minute window of opportunity to cast Mana Drain under the potion effect so you'd need to bring a few of these, as well as Air Essences. Remember that you need to be in PK to MD with another player.
Level 37+
- Mana Drain (level 40)
Continue to MD with your partner(s) using the magic potion until you're lvl 40 (you don't require potions at this level but they help reduce spell fails). The fails will bug you but keep at it because things get better as you lvl up. Many people stop at magic lvl 49: the lvl where you stop failing casting restoration. This should be your main way to level up magic and with Unolas you can really see the difference with serving him (especially on a Scholars Day). Obviously you should still be casting restoration for AD/PK/PvP'ing, teleporting everywhere and mana draining passing small rodents.
Other spells that deserve a mention
- Magic Protection - Don't bother with it.
- Smite/Heal Summoned - waste of time
- Poison/Harm - Harm is used in PK alot. But not good to train on since it does require the expensive Death Essence
- Teleport to Range - my favorite spell, but not used for training.
- Bones to Gold - gives alchemy experience, too (no bones required)
- Heat/Cold/Radiation Shield - Doesn't have much use if you equip augmented leather armour. Not really needed to progress in magic.
- True Sight - Expensive. I used this for slow training for a bit. Returns a lot of experience.
- Invisibility - Heavily expensive (30 essences), but returns the most experience. Good for a laugh and in invasions.
End note
Ok well here it is, DragonCairn. I originally wanted it to be short but I can see now that its turned into a massive essay. Sorry about that. And I hope to see you getting high in magic soon.
Note that high Will is good for exp and mana. Also, the journey of seridia quest is good for exp if you choose magic as your skill.