Mana Drain Spell
Revision as of 13:38, 14 April 2021 by Kailomonkey (talk | contribs) (→Creatures/Summons with mana to be drained: look tweak for the additional info to sit with the major info more appropriately)
Mana Drain Spell
Magic
- Absorbs an amount of ethereal points from an opponent and gives it to the caster.
- The strength increases with magic level and rationality.
- A similar effect can be achieved by using a Mana Drain Ward or Steel Cuisses of Mana Drain
Ingredients
Sigils
Casting information
Mana cost: 20
Minimum Magic level: 40
Base Magic experience given: 200
Creatures/Summons with mana to be drained
- Large Spider - 30 Mana - (draining prevents its paralysis effect)
- Black and Grizzly Bear - 30 Mana - (draining prevents its mana burn effect)
- White Tiger - 40 Mana - (draining prevents its cooldown effect)
- Desert Chimeran - 50 Mana
- Forest Chimeran - 50 Mana
- Frost Troll - 50 Mana
- Yeti - 50 Mana
- Legionnaire Orc - 10 Mana
- Legionnaire Troll - 10 Mana
- Giant - 50 Mana
Other information
- Mana drain allow you to store up to 20 more mana than your max Ethereal Points (EP).
- Any mana you cannot store won't be drained from the opponent.
- If you drain at least 1 mana from the opponent, the spell will effectively cost you 0 EP and the drained mana be added to your char's.
- Often used for training magic levels.
- Some creatures have mana and can be mana drained.
- Using mana drain on creatures or summons that have a special effect (Large Spider paralysis, White Tiger cooldown, Grizzly and Black Bear mana burn) will prevent the effect from happening.
- Can be used to circumvent the cooldown of Potion of Spirit Restoration.