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This special page shows all uploaded files.
Date | Name | Thumbnail | Size | User | Description | Versions |
---|---|---|---|---|---|---|
17:13, 10 June 2011 | Gustav.png (file) | ![]() |
6 KB | Piper | Category:NPC portraits | 2 |
17:09, 10 June 2011 | Rongon.png (file) | ![]() |
7 KB | Piper | Category:NPC portraits | 2 |
17:01, 10 June 2011 | Gazhanar.png (file) | ![]() |
6 KB | Piper | Category:NPC portraits | 1 |
17:01, 10 June 2011 | Colton.png (file) | ![]() |
6 KB | Piper | Category:NPC portraits | 1 |
23:28, 9 March 2011 | Pear.png (file) | ![]() |
1,014 bytes | Dipi | 1 | |
06:35, 22 February 2011 | Avyia.png (file) | ![]() |
4 KB | Saxum | 2 | |
06:35, 22 February 2011 | Avyia.png.png (file) | ![]() |
4 KB | Saxum | 1 | |
12:54, 6 February 2011 | Radioactive Rapier.png (file) | ![]() |
2 KB | Vygder | The original was copied from File:Rapier.png | 1 |
10:07, 6 February 2011 | Radioactive Titanium Long Sword.png (file) | ![]() |
2 KB | Vygder | The original was copied from File:Titanium Long Sword.png | 1 |
21:32, 2 February 2011 | Green Book.png (file) | ![]() |
3 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:32, 2 February 2011 | Leather.png (file) | ![]() |
3 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:32, 2 February 2011 | Zhena.png (file) | ![]() |
8 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:31, 2 February 2011 | Heimdall.png (file) | ![]() |
7 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 4 |
21:31, 2 February 2011 | Clint.png (file) | ![]() |
8 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:31, 2 February 2011 | Clark.png (file) | ![]() |
6 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 4 |
21:30, 2 February 2011 | Jonna.png (file) | ![]() |
7 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:30, 2 February 2011 | Lehha.png (file) | ![]() |
7 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:30, 2 February 2011 | Dirhyan.png (file) | ![]() |
6 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:30, 2 February 2011 | Sirhyan.png (file) | ![]() |
6 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:29, 2 February 2011 | Tirrant.png (file) | ![]() |
16 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 4 |
21:29, 2 February 2011 | Leela.png (file) | ![]() |
6 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:29, 2 February 2011 | Custan.png (file) | ![]() |
7 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:29, 2 February 2011 | Purple Book.png (file) | ![]() |
3 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:29, 2 February 2011 | Brown Book.png (file) | ![]() |
3 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:29, 2 February 2011 | Black Book.png (file) | ![]() |
3 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:28, 2 February 2011 | Blue Book.png (file) | ![]() |
3 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:28, 2 February 2011 | Red Book.png (file) | ![]() |
3 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:28, 2 February 2011 | Archery Arena Ticket.png (file) | ![]() |
4 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:28, 2 February 2011 | Gold Coins.png (file) | ![]() |
3 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:28, 2 February 2011 | Short Bow.png (file) | ![]() |
3 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:28, 2 February 2011 | Long Bow.png (file) | ![]() |
3 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:28, 2 February 2011 | Recurve Bow.png (file) | ![]() |
3 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:28, 2 February 2011 | Elven Bow.png (file) | ![]() |
3 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:27, 2 February 2011 | Crossbow.png (file) | ![]() |
3 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:27, 2 February 2011 | Pking bolts.png (file) | ![]() |
4 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:27, 2 February 2011 | Bread.png (file) | ![]() |
3 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:27, 2 February 2011 | Vegetables.png (file) | ![]() |
4 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:25, 2 February 2011 | Cooked Meat.png (file) | ![]() |
3 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:25, 2 February 2011 | Wine.png (file) | ![]() |
1 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:25, 2 February 2011 | Ale.png (file) | ![]() |
2 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:25, 2 February 2011 | Mead.png (file) | ![]() |
2 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:24, 2 February 2011 | Brown Rabbit Fur.png (file) | ![]() |
3 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:24, 2 February 2011 | Raw Meat.png (file) | ![]() |
3 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:24, 2 February 2011 | Vaesura.png (file) | ![]() |
8 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:24, 2 February 2011 | Brogan.png (file) | ![]() |
6 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 3 |
21:24, 2 February 2011 | Dan.png (file) | ![]() |
6 KB | Choris | the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun | 4 |
11:05, 9 January 2011 | Moon Medallion Building tree.svg (file) | Error creating thumbnail: /bin/bash: convert: command not found
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11 KB | Ermabwed | This is a test file for using Graphviz to display knowledge trees | 1 |
15:03, 24 December 2010 | Mule.png (file) | ![]() |
85 KB | Vygder | increased brightness/ contrast; cropped to mule; GIMP: Image: Mode: Indexed, Colormap: optimum palette, 256 colors, Dithering: Floyd-Steinberg (normal) | 2 |
23:34, 10 December 2010 | Amber.png (file) | ![]() |
3 KB | Vygder | screenshot from encyclopedia; increased brightness/ contrast; enlarged to 80x80; GIMP: Image: Mode: Indexed, Colormap: optimum palette, 256 colors, Dithering: Floyd-Steinberg (normal) | 1 |
17:20, 10 December 2010 | Fruits.png (file) | ![]() |
3 KB | Sorlok | Attempted to increase the brightness (like Vygder did) without making the background too light. Please revert if you prefer the old look.: | 3 |