File list

Jump to navigation Jump to search

This special page shows all uploaded files.

File list
First pagePrevious pageNext pageLast page
Date Name Thumbnail Size User Description Versions
17:13, 10 June 2011 Gustav.png (file) 6 KB Piper Category:NPC portraits 2
17:09, 10 June 2011 Rongon.png (file) 7 KB Piper Category:NPC portraits 2
17:01, 10 June 2011 Gazhanar.png (file) 6 KB Piper Category:NPC portraits 1
17:01, 10 June 2011 Colton.png (file) 6 KB Piper Category:NPC portraits 1
23:28, 9 March 2011 Pear.png (file) 1,014 bytes Dipi   1
06:35, 22 February 2011 Avyia.png (file) 4 KB Saxum   2
06:35, 22 February 2011 Avyia.png.png (file) 4 KB Saxum   1
12:54, 6 February 2011 Radioactive Rapier.png (file) 2 KB Vygder The original was copied from File:Rapier.png 1
10:07, 6 February 2011 Radioactive Titanium Long Sword.png (file) 2 KB Vygder The original was copied from File:Titanium Long Sword.png 1
21:32, 2 February 2011 Green Book.png (file) 3 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:32, 2 February 2011 Leather.png (file) 3 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:32, 2 February 2011 Zhena.png (file) 8 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:31, 2 February 2011 Heimdall.png (file) 7 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 4
21:31, 2 February 2011 Clint.png (file) 8 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:31, 2 February 2011 Clark.png (file) 6 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 4
21:30, 2 February 2011 Jonna.png (file) 7 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:30, 2 February 2011 Lehha.png (file) 7 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:30, 2 February 2011 Dirhyan.png (file) 6 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:30, 2 February 2011 Sirhyan.png (file) 6 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:29, 2 February 2011 Tirrant.png (file) 16 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 4
21:29, 2 February 2011 Leela.png (file) 6 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:29, 2 February 2011 Custan.png (file) 7 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:29, 2 February 2011 Purple Book.png (file) 3 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:29, 2 February 2011 Brown Book.png (file) 3 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:29, 2 February 2011 Black Book.png (file) 3 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:28, 2 February 2011 Blue Book.png (file) 3 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:28, 2 February 2011 Red Book.png (file) 3 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:28, 2 February 2011 Archery Arena Ticket.png (file) 4 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:28, 2 February 2011 Gold Coins.png (file) 3 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:28, 2 February 2011 Short Bow.png (file) 3 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:28, 2 February 2011 Long Bow.png (file) 3 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:28, 2 February 2011 Recurve Bow.png (file) 3 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:28, 2 February 2011 Elven Bow.png (file) 3 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:27, 2 February 2011 Crossbow.png (file) 3 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:27, 2 February 2011 Pking bolts.png (file) 4 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:27, 2 February 2011 Bread.png (file) 3 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:27, 2 February 2011 Vegetables.png (file) 4 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:25, 2 February 2011 Cooked Meat.png (file) 3 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:25, 2 February 2011 Wine.png (file) 1 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:25, 2 February 2011 Ale.png (file) 2 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:25, 2 February 2011 Mead.png (file) 2 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:24, 2 February 2011 Brown Rabbit Fur.png (file) 3 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:24, 2 February 2011 Raw Meat.png (file) 3 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:24, 2 February 2011 Vaesura.png (file) 8 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:24, 2 February 2011 Brogan.png (file) 6 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 3
21:24, 2 February 2011 Dan.png (file) 6 KB Choris the images should be as close representation of what it looks like ingame as possible, so there shouldn't be any extra brightness especially if it makes the background gray (not to mention it's ugly when some images have black and some have grey backgroun 4
11:05, 9 January 2011 Moon Medallion Building tree.svg (file)
Error creating thumbnail: /bin/bash: convert: command not found
11 KB Ermabwed This is a test file for using Graphviz to display knowledge trees 1
15:03, 24 December 2010 Mule.png (file) 85 KB Vygder increased brightness/ contrast; cropped to mule; GIMP: Image: Mode: Indexed, Colormap: optimum palette, 256 colors, Dithering: Floyd-Steinberg (normal) 2
23:34, 10 December 2010 Amber.png (file) 3 KB Vygder screenshot from encyclopedia; increased brightness/ contrast; enlarged to 80x80; GIMP: Image: Mode: Indexed, Colormap: optimum palette, 256 colors, Dithering: Floyd-Steinberg (normal) 1
17:20, 10 December 2010 Fruits.png (file) 3 KB Sorlok Attempted to increase the brightness (like Vygder did) without making the background too light. Please revert if you prefer the old look.: 3
First pagePrevious pageNext pageLast page