Attributes
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Attributes
Basic Attributes
Basic Attributes can be increased by spending pickpoints at the Wraith on Isla Prima.
They are capped at no more than 48.
Physique | used to increase Might, Matter and Toughness |
Coordination | used to increase Might, Reaction and Dexterity |
Reasoning | used to increase Dexterity, Perception and Rationality |
Will | used to increase Matter, Rationality and Etheriality |
Instinct | used to increase Reaction, Perception and Charm |
Vitality | used to increase Toughness, Etheriality and Charm |
Cross Attributes
In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination)
Might | affects the amount you can carry (Might*20) and the damage you deal in combat |
Matter | affects the maximum material points (Matter*5) |
Toughness | reduces the amount of damage taken in combat |
Charm | gives a chance to summon two creatures for the cost of one (Charm = chance in %) |
Reaction | helps you avoid being hit in combat |
Perception | makes you see better in low light conditions |
Rationality | reduces research time, increases the amount of experience gained, increases strenght of spells |
Dexterity | increases chance to score a hit in combat |
Ethereality | increases the maximum ethereal points (Ethereality*8) |
Nexuses
Human | limits the kind of equipment you can wear (armor, weapons, ...) |
Animal | limits the kind of creatures you can summon |
Vegetal | limits the kind of potions you can make |
Inorganic | limits the kind of minerals and ores you can harvest |
Artificial | limits the kind of armor, weapons and engineering items you can make |
Magic | limits the kind of magic items you can make (crafting items, enchanted swords) |
Skills
Attack | used to calculate the chance of hitting your opponent in combat |
Defense | used to calculate the chance of dodging the hit of your opponent in combat |
Harvesting | used to calculate the failure rate when harvesting or mining |
Alchemy | used to calculate the failure rate when making essences or bars |
Magic | used to calculate the failure rate when casting spells |
Potion | used to calculate the failure rate when making potion |
Summoning | used to calculate the failure rate when summoning |
Manufacture | used to calculate the failure rate when manufacturing armor or weapons |
Crafting | used to calculate when crafting jewelry |
Engineering | used to calculate the failure rate when making engineering items |
Tailoring | used to calculate the failure rate when tailoring clothes |
Overall | not a skill itself - combination of the experience from all your skills |