Talk:Most Annoying Bugs
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- I think this page might be better entitled Bugs or Known Bugs so as to not put people off by the title
- The two bugs currently on that list at the moment are of the kind "not high priority" I'd say; they also qualify as "server side bugs" which may be a distinction that might be useful for this list.
--Ermabwed 14:23, 19 January 2009 (CST)
- Most of these are not even bugs.
- you can't attack your summoned creature if you are in guild; expected behavior: you can attack your creature regardless of guild membership
Not a bug I believe, you're not supposed to be able to attack guild creatures.
- books' dependency tree in Encyclopedia is unfinished (it's polite description of situation); expectations: books' dependency tree is revised and finished
Definitely not a bug, simply a work in progress. Have patience.
- scenario: you changed your password and get disconnected because of network failure etc., simple hitting enter is not enough to reconnect, client must be restarted; expected behavior: you don't need to restart client to reconnect (need to be retested, error probably at client side)
May be a bug, but most annoying? Unless you change your password daily, this is a rare occurrence.
- order of objects in storage changes when you access storage again, for example: you put Book of Gold Molding in storage, the book is the last, when you reopen storage the book is located at the begining of books; expectations: sorting of storage items is conducted during items transfer (error probably at client side)
Also, not a bug. Simply because you would like a feature to be ingame does not make the lack thereof a bug.
- incorrect check for current mana when player is located at summonning area (summoning area effect is ignored); expected behavior: summoning area effect is taken into consideration, required mana is equal deducted mana when summoning
Not a bug, Entropy wants it this way so far as i know, to make the arenas a little bit less appealing.
- wrong order of conditions, you can lost ingridiens when your mana is too low for summon; expected behavior: failure check is conducted after mana check
Again, not a bug. It's a punishment for not checking your own mana and hap-hazardly clicking mix.
--Ilobypie 17:22, 19 January 2009 (CST)