Special Days
In these Eternal Lands there are many special days, some for good, and some for ill. This guide will present you with the game text in italics and a chance to fully understand the benefits/hazards of each day.
Contents
- 1 GOOD DAYS
- 1.1 Day of Aleksei Stakhanov
- 1.2 Day of Alfred Nobel
- 1.3 Day of half Cooldowns
- 1.4 Day of Joule
- 1.5 Day of Magic
- 1.6 Day of No Grief
- 1.7 Day of Recycling
- 1.8 Day of Robin Tell
- 1.9 Day of Sun Tzu
- 1.10 Day of the print
- 1.11 Healing Day
- 1.12 Increased rare manufacturing day
- 1.13 Non Stop Day
- 1.14 Reconstruction day
- 1.15 Scholars Day
- 1.16 Scientists day
- 1.17 Day of Schools
- 2 BAD DAYS
- 3 OTHER DAYS
- 4 FORMER SPECIAL DAYS
GOOD DAYS
These days will give you an advantage.
Day of Aleksei Stakhanov
English: 3x experience for harvesting
Role Playing: Aleksei Stakhanov is in the town today, teaching harvesters how to harvest resources more effectively. http://en.wikipedia.org/wiki/Aleksei_Grigorievich_Stakhanov for more info about him.
Day of Alfred Nobel
Today Alfred Nobel is visiting us. You get twice the engineering experience.
Day of half Cooldowns
Today all cooldowns are half of the normal duration.
Day of Joule
English: Half the food for manufacturing/potion/etc. skills
Role Playing: Today we celebrate James Prescott Joule. See http://en.wikipedia.org/wiki/James_Prescott_Joule for more info on who he was and what he did
What does this mean to you? Everything you do in the "Manufacturing" window requires but half the food costs. Altough if you fail the mixing the food consume is the normal amount.
What can you do? For maximum effect put on the gray cloak (Power Saving) and mix things such as Fire Essences, Water Essences, and Thread, which only use 1 food normally, as they now use 0. OR do those items that normally require your FULL food counter and then some... Either way - this day is a day you use the "Manufacturing" window as much as possible. (Some people stop harvesting and run through their storage on this day.)
This day can be sponsored by players using a Joule Day Stone.
Day of Magic
Today you gain twice the magic experience.
Day of No Grief
English: No weapons and armors break today (in combat).
Role Playing: Today our planet is passing throughout an area in our universe where the electromagnetic law is slightly different, and this is causing the armors, weapons and clothes to not break for the duration of this day, from normal combat.
Day of Recycling
English: 5% chance of not losing the ingredients while using the manufacture window
Role Playing: Today we use the resources in a more efficient way, allowing for better production of items and animals.
Day of Robin Tell
The legendary Robin Tell is visiting us today, and all the ranging experience is doubled!
This is a popular mid-day substitute for unpopular days.
Day of Sun Tzu
English: 2x experience for attack and defense
Role Playing: Sun Tzu is in town, teaching people about how to be better at killing others. http://en.wikipedia.org/wiki/Sun_Tzu
This day can be sponsored by players using a Sun Tzu Day Stone.
Day of the print
English: Today there is a chance that once you read a book you will instantly assimilate the knowledge.
Role Playing:
Healing Day
English: 5 health points restored every minute, regardless of food level.
Role Playing: Today it is Aluwen's birthday, so everyone get their health restored much, much faster.
Increased rare manufacturing day
English: Increased rate of producing a better product today while creating new items (Alching, manufacturing, etc.)
Role Playing: All the Gods that patron manufacture related skills are happy, so that might reflect in you today's production of items.
Non Stop Day
Today you will not stop harvesting during mini events.
Reconstruction day
English: Today, there is a chance that when you use an item, it will not disappear from your inventory.
Role Playing: For reasons unknown to us, perhaps a time space anomaly, some items do not dissapear after being used.
On this day, any food, book, potion, ring, or other consumable product has a chance of giving you the benefit of having used it, while remaining in your inventory. This is a particularly great day to some of that hunting (combat training) you've been putting off.
Scholars Day
English: More experience in any skill, cumulative with the gods exp.
Role Playing: A group of scholars is visiting our lands, spreading knowledge all over. OOC: crappy explanation, no?
1-30% (33% max?) xp increase
Scientists day
English: No knowledge required today (for harvest, manufacture, alchemy, etc.).
Role Playing: Umm, just read the English description, I don't feel like making a 'story' about it, it's 12 am and I have to go to work tomorrow. :D
- While having the knowledge from a given book is not required, having the needed nexus (harvesting for example) is still required.
Day of Schools
Today if you use a school, you get 3 times the exp (instead of 2 times)
BAD DAYS
These days give you a negative effect, but they can be removed.
Acid Rain Day
English: Each minute you spend outside when it rains, there is a chance for the items you WEAR to get damaged and disappear.
Role Playing: Our scientists have discovered an increase in the acidity of the rain, due to the increased pollution from the dwarf and gnome factories. Anyone being hit by the rain might lose some of the items they wear.
In game: This can happen when there is no rain but items can be destroyed. When asked a moderator about this: sometimes it can seem to not be raining when it's a very minor drizzle, so... yes and no
Day of fasting
English: No eating this day. Yeah, I know, you hate us.
Role Playing: Today is the day when we pay respect to our gods, whether we respect them or not :D
What does this mean to you? It means you're ability to research will cease to exist, your ability to mix will rapidly end, and your ability to regenerate damage/mana ends with that hunger counter hitting 0.
What can you do? Harvest, Cast Spells, Drink Potions (other than Feasting), Attack/Defend, and of course Chat with folks.
Day of Murphy
English: ALL the failures are critical (ingredients lost)
Role Playing: Anything that can go wrong, will. http://en.wikipedia.org/wiki/Murphy's_law
Day of the brave
English: no fleeing today (not even with disengagement rings).
Role Playing: Today everyone is so brave, so that no one can flee from a fight. So all fights are to the death
Green Day
English: No harvesting of any kind today.
Role Playing: Today we honor Mother Nature by not stripping her off her resources.
Labour Day
English: No manufacturing (anything requiring the mix window) today.
Role Playing: today we celebrate the labour day, by... umm, not working. Makes perfect sense, doesn't it?
Solar Flares day
English: Today, if you are out at daytime, you lose 2 hp/minute.
Role Playing: Our scientists have noticed a solar activity increase, so the UV rays and the solar wind are going to cause damage to all living beings (Isla Prima not affected). We recommend staying indoors during the daytime.
OTHER DAYS
These days can be considered good as well as bad, depending on your focus.
Day of Invasions
English: The invasions last more, are harder, and have a higher chance to happen.
Automatic invasions are more likely to occur- on first test run there were 3(?) invasions during an EL day. GIWS will still warn and update you about what's going on. Chance increases throughout the day.
Day of No Rostogols
English: Today the rostogol stones do not work
Role Playing:
Day of the dead
English: This day, there is a random chance that when an entity dies (human or computer controlled) it will respawn full health where it died, without dropping
Role Playing: Mortos has some extra power today, so he will randomly save any living (or undead) being from it's ultimate fate.
Decreased harvesting events day
English: Today there is reduced chance to trigger random harvesting events.
Role Playing: Gaia is pissed off today, she declared that today random events while harvesting will be even more rare.
Increased harvesting events day
English: Today there is an increased chance to trigger random harvesting events.
Role Playing: Gaia is happy today, she is granting additional random events to those that harvest today.
Decreased rare manufacturing day
English: Decreased rate of producing a better product today while creating new items (manufacture, alchemy, etc.).
Role Playing: All the gods that patron manufacture related skills are mad at j00, so that might reflect in your today's production of items.
Leonard's Day
Leonard is very happy today, so he is considerably stronger, and stays awake the whole day.
No drops day
English: No items drop when players or AI die. Rostogol stones will disappear as usually though.
Role Playing:
Peace Day
English: No fighting today, you can't attack players, animals or monsters, and the animals or monsters won't attack you either.
Role Playing: Today we celebrate life and, as such, we will not fight with each other, nor will will harm any life form.
Also, spells such as Remote Heal will not function - ants are not affected by this.
Scotty's vacation
English: No #beam me up.
Role Playing: Umm.. Scotty has to take his cat to the vet today, so he can't beam you up.
FORMER SPECIAL DAYS
These days and their effects have been removed from the game and no longer occur.
Day of more grief
- Removed 04-28-2009
English: Higher chances of items breaking today.
Role Playing: Today our planet is passing throughout an area in our universe where the electromagnetic law is slightly different, and this is causing the armors, weapons, tools and clothes to be slightly weaker, thus increasing their chance to break.