Cooldown

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Revision as of 11:49, 17 January 2011 by Dipi (talk | contribs) (→‎Special effects: JS of cooling)
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Cooldown is the time you need to wait for re-use an item, to cast a spell, or to shoot an arrow.

The time depends on each item.

Items with cooldown

Cooldown on Skills

  • Magic: for cast spells there is a cooldown of 1 second. If you are engaged in combat the cooldown is 2 seconds.
  • Ranging: for shooting arrows and bows, depending on which bow is used.
  • Harvesting: there is cooldown for re-start harvesting when you stopped by any event. The cooldown is equal to the time you need for harvest 1 of that item.
  • Combat: there is a cooldown of 5 seconds for attack another player that just enters in a PK map. There is a cooldown of 5 seconds while you can't move after your opponent used a Ring of Disengagement.

Map effects

Special days

Special effects

  • White Tiger: the white tigers can reset your items' cooldown. It can be avoided by burning or draining its mana.
  • When log in: when you log in the game your items start with their cooldown resetted.
  • Titanium Cuisses of Cooldown Removal: wearing this item gives you a chance that when you get a hit the cooldown happening on your items is removed.
  • Jagged Saber of Cooling: wearing this item gives you a chance that when you hit your opponent his items got resetted their cooldowns.